It's already pretty obvious you could care less if I actually have to explain the difference there to you in that fairly bad analogy attempt. So i'll just save us both the time and argument.I'm curious, what is the "chase aspect" in a video game where you know that a particular person is a love interest? Aside from the whole "chase" being just stupid mindgames that pretty much everyone hates IRL.
I played another 30 minutes and feel confident I already got my answer anyway. Conveyor belt design approach with the women, and no real resistance or written in effort at relationship building. Again I'm sure that is great for some out there who get easily offended at potential rejection, or classify a female character not immediately thirsting for the male MC as "stupid mindgames".
Definitely not my cup of game play tea though. Especially when the writting unavoidably suffers as a result. For a game that wasn't struggling with a translation to english that story presenation was all over the place from the start.