4.00 star(s) 7 Votes

Samu Al Hydit

Well-Known Member
May 16, 2019
1,769
2,376
I found a bug. Even if Diana chooses not to swim naked at the beach on the first day, the game still thinks she goes swimming.
 
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Drexelhand

Lostworks Dev
Game Developer
May 2, 2017
485
731
Personally, I have to say that this game has a huge amount of potential and that if the dev can maintain consistent drops, he might have a winner on his hands.
 

atrebor68

Well-Known Member
Aug 26, 2020
1,705
2,528
Personally, I have to say that this game has a huge amount of potential and that if the dev can maintain consistent drops, he might have a winner on his hands.
I agree, these kind of games are always interesting making “good“ choices.
 

Taven Val

Member
Mar 21, 2018
379
640
Personally, I have to say that this game has a huge amount of potential and that if the dev can maintain consistent drops, he might have a winner on his hands.
the money should motivate him hopefully, I just saw the monthly $ go from like $60-80 to 230+ on release haha. Definitely deserves lot of subscriptions if he can keep up the good work. The story and writing is engaging
 

fh321

New Member
Nov 15, 2023
14
35
I like the art, and it seems like the premise could be worth a go, but after playing this....

It feels like the dev is just being insulting. The game opens with an established married couple. Okay. Then, we see a flashback to how the couple met, during which there are multiple choices offered to the player. However, if you make the *wrong* choice at any point during the - again, I want to emphasize this - during the flashback of how the already married couple got together, you're told that you made the wrong choice and the husband 'missed his chance GAME OVER'.

Uh... dev, didn't you already set the story with them married? Did this flashback alter the space-time continuum and make it so the already married couple magically didn't get together? It's a bizarre decision to have these choices at all. If, for example, the different options affected the relationship of the couple, then this would be a useful scene for the story. But as it is? Either just give us the background of how they got together, or simply leave it as 'they met when she was a stewardess and got married'.

This is the sort of complaint that might seem small, but is really irritating to me. It's rule one in writing a story: don't include scenes that don't push the narrative forward (with the addendum for porn: "or leads to boning").
 
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dontcarewhateverno

Well-Known Member
Jan 25, 2021
1,946
4,840
If, for example, the different options affected the relationship of the couple, then this would be a useful scene for the story. But as it is? Either just give us the background of how they got together, or simply leave it as 'they met when she was a stewardess and got married'.
This is what I expected the flash-backs to do. Rather than "failing" or not, which doesn't make any sense, that choices made in flashbacks would further define each character's current personality, outlook & relationship dynamic, to be used in future plot-turns. A way of allowing the user to craft the characters to the unfolding story & what their current natural reactions might be, based on that user-defined history. That would be a more useful design choice if you reimplement the game to that effect.
 
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fh321

New Member
Nov 15, 2023
14
35
This is what I expected the flash-backs to do. Rather than "failing" or not, which doesn't make any sense, that choices made in flashbacks would further define each character's current personality, outlook & relationship dynamic, to be used in future plot-turns. A way of allowing the user to craft the characters to the unfolding story & what their current natural reactions might be, based on that user-defined history. That would be a more useful design choice if you reimplement the game to that effect.
I'm not sure we disagree? I would love it if the choices provided in the flashback changed the present-day characters. But all the choices *except* the 'correct' option instead take you to game over. So.... why have choices at all? I assume it is because players complain when there aren't choices present, but when the decision is taken from the player regardless, it just feels like a cheap gimmick.
 

dontcarewhateverno

Well-Known Member
Jan 25, 2021
1,946
4,840
I'm not sure we disagree? I would love it if the choices provided in the flashback changed the present-day characters. But all the choices *except* the 'correct' option instead take you to game over. So.... why have choices at all? I assume it is because players complain when there aren't choices present, but when the decision is taken from the player regardless, it just feels like a cheap gimmick.
We don't disagree at all. I think you're misreading me there. I was just backing up that statement. I think there should be choices, definitely, since these sort of games get tedious & boring without them (VNs are all about personal agency) but that the flashback choices should serve a more well-designed purpose that adds to the game & makes sense within the current timeline. The flashbacks can be a great addition when utilized properly in game design.
 
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fh321

New Member
Nov 15, 2023
14
35
We don't disagree at all. I think you're misreading me there. I was just backing up that statement. I think there should be choices, definitely, since these sort of games get tedious & boring without them (VNs are all about personal agency) but that the flashback choices should serve a more well-designed purpose that adds to the game & makes sense within the current timeline. The flashbacks can be a great addition when utilized properly in game design.
Haha, sorry, I'm used to reddit where the only reason someone responds to you is to tell you how wrong you are lol.
 

Patrycja1234567

New Member
Jul 15, 2021
4
2
Im wondering how is this art style made. Is this all drawnes by hand or are you using some kind of program? Are you using real people as models and kind of redrawn them or is all made from scratch?
 
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4.00 star(s) 7 Votes