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Moiraine™

Member
Jul 14, 2021
100
1,404
Requested by, Zareem

Can someone point me to the game overview :LUL:

No Mom......Nooooooooo (R.i.p)
There isn't an official overview that I know of, what you see down below is from his discord.

You are heading to an exotic island (a large one with several cities/locations, not the beach and palms only type). While on this island you run into quite a few girls. You all have your own backstory to how you ended up there, and there's a reason you're all there. u4ia tells the story of what's happening on that island, the backstory to how you all got there, bonding with these people, getting ready for something you don't even know will happen.
Try to befriend these girls and make the most of it. You will need it later on.
And all the letters in the title is not only an abbreviation for Euphoria. They all have a meaning.
 
  • Like
Reactions: Homemade and VOYEUR

bella1

Newbie
May 26, 2020
15
13
congratz DriftyGames for the release, guaranteed banger.
read thru the dev notes and I like the badik-esque concept.
 

Trojaner

Well-Known Member
Donor
Apr 4, 2018
1,114
3,182
Dunno ... it's strange ... Music on the Phone doesn't work ... Is the end of the Update on the Pier? Paid the Guy and nothing from there just seeing the pier. and nothing.

Update: Ok this is a Bug if you look at the pier already when pay the dept. So don't go to the Pier before that and do it there because the pier gets not clickable.
 
Last edited:

wusjhao

Member
Jun 26, 2018
140
102
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/screens.rpy", line 924, in execute
  File "game/screens.rpy", line 924, in execute
  File "game/screens.rpy", line 928, in execute
  File "game/screens.rpy", line 931, in execute
  File "game/screens.rpy", line 931, in execute
  File "game/screens.rpy", line 935, in execute
  File "game/screens.rpy", line 747, in execute
  File "game/screens.rpy", line 747, in execute
  File "game/screens.rpy", line 756, in execute
  File "game/screens.rpy", line 759, in execute
  File "game/screens.rpy", line 765, in execute
  File "game/screens.rpy", line 768, in execute
  File "game/screens.rpy", line 799, in execute
  File "game/screens.rpy", line 935, in execute
  File "game/screens.rpy", line 938, in execute
  File "game/screens.rpy", line 1006, in execute
  File "game/screens.rpy", line 1014, in execute
  File "game/screens.rpy", line 1014, in keywords
  File "game/screens.rpy", line 1014, in <module>
ValueError: invalid literal for int() with base 10: 'a'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "F:\u4ia-e1.01c-pc\u4ia-e1.01c-pc\renpy\ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\u4ia-e1.01c-pc\u4ia-e1.01c-pc\renpy\python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "F:\u4ia-e1.01c-pc\u4ia-e1.01c-pc\renpy\ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\u4ia-e1.01c-pc\u4ia-e1.01c-pc\renpy\display\core.py", line 3499, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "F:\u4ia-e1.01c-pc\u4ia-e1.01c-pc\renpy\display\core.py", line 3969, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "F:\u4ia-e1.01c-pc\u4ia-e1.01c-pc\renpy\display\core.py", line 605, in visit_all
    d.visit_all(callback, seen)
  File "F:\u4ia-e1.01c-pc\u4ia-e1.01c-pc\renpy\display\core.py", line 605, in visit_all
    d.visit_all(callback, seen)
  File "F:\u4ia-e1.01c-pc\u4ia-e1.01c-pc\renpy\display\core.py", line 605, in visit_all
    d.visit_all(callback, seen)
  [Previous line repeated 1 more time]
  File "F:\u4ia-e1.01c-pc\u4ia-e1.01c-pc\renpy\display\screen.py", line 476, in visit_all
    callback(self)
  File "F:\u4ia-e1.01c-pc\u4ia-e1.01c-pc\renpy\display\core.py", line 3969, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "F:\u4ia-e1.01c-pc\u4ia-e1.01c-pc\renpy\display\screen.py", line 487, in per_interact
    self.update()
  File "F:\u4ia-e1.01c-pc\u4ia-e1.01c-pc\renpy\display\screen.py", line 680, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 924, in execute
  File "game/screens.rpy", line 924, in execute
  File "game/screens.rpy", line 928, in execute
  File "game/screens.rpy", line 931, in execute
  File "game/screens.rpy", line 931, in execute
  File "game/screens.rpy", line 935, in execute
  File "game/screens.rpy", line 747, in execute
  File "game/screens.rpy", line 747, in execute
  File "game/screens.rpy", line 756, in execute
  File "game/screens.rpy", line 759, in execute
  File "game/screens.rpy", line 765, in execute
  File "game/screens.rpy", line 768, in execute
  File "game/screens.rpy", line 799, in execute
  File "game/screens.rpy", line 935, in execute
  File "game/screens.rpy", line 938, in execute
  File "game/screens.rpy", line 1006, in execute
  File "game/screens.rpy", line 1014, in execute
  File "game/screens.rpy", line 1014, in keywords
  File "game/screens.rpy", line 1014, in <module>
ValueError: invalid literal for int() with base 10: 'a'

Windows-10-10.0.19041 AMD64
Ren'Py 8.1.0.23050101
Euphoria e1.01c
Sat May  6 00:07:15 2023
 

AL.d

Well-Known Member
Sep 26, 2016
1,548
5,142
Anyone else unable to load game? Getting an error.

how do you progress passed the perks
You have to click learn on the binder (the line connecting the perks, before actually picking your perks). Only then it allows you to continue
 

Daddy59

Active Member
Jun 10, 2017
578
253
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/screens.rpy", line 917, in execute
  File "game/screens.rpy", line 917, in execute
  File "game/screens.rpy", line 921, in execute
  File "game/screens.rpy", line 931, in execute
  File "game/screens.rpy", line 931, in execute
  File "game/screens.rpy", line 935, in execute
  File "game/screens.rpy", line 747, in execute
  File "game/screens.rpy", line 747, in execute
  File "game/screens.rpy", line 756, in execute
  File "game/screens.rpy", line 759, in execute
  File "game/screens.rpy", line 765, in execute
  File "game/screens.rpy", line 768, in execute
  File "game/screens.rpy", line 799, in execute
  File "game/screens.rpy", line 935, in execute
  File "game/screens.rpy", line 938, in execute
  File "game/screens.rpy", line 1006, in execute
  File "game/screens.rpy", line 1014, in execute
  File "game/screens.rpy", line 1014, in keywords
  File "game/screens.rpy", line 1014, in <module>
ValueError: invalid literal for int() with base 10: 'a'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "H:\Euphoria-1.01c-pc\renpy\ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "H:\Euphoria-1.01c-pc\renpy\python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "H:\Euphoria-1.01c-pc\renpy\ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "H:\Euphoria-1.01c-pc\renpy\display\core.py", line 3499, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "H:\Euphoria-1.01c-pc\renpy\display\core.py", line 3969, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "H:\Euphoria-1.01c-pc\renpy\display\core.py", line 605, in visit_all
    d.visit_all(callback, seen)
  File "H:\Euphoria-1.01c-pc\renpy\display\core.py", line 605, in visit_all
    d.visit_all(callback, seen)
  File "H:\Euphoria-1.01c-pc\renpy\display\core.py", line 605, in visit_all
    d.visit_all(callback, seen)
  [Previous line repeated 1 more time]
  File "H:\Euphoria-1.01c-pc\renpy\display\screen.py", line 476, in visit_all
    callback(self)
  File "H:\Euphoria-1.01c-pc\renpy\display\core.py", line 3969, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "H:\Euphoria-1.01c-pc\renpy\display\screen.py", line 487, in per_interact
    self.update()
  File "H:\Euphoria-1.01c-pc\renpy\display\screen.py", line 680, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 917, in execute
  File "game/screens.rpy", line 917, in execute
  File "game/screens.rpy", line 921, in execute
  File "game/screens.rpy", line 931, in execute
  File "game/screens.rpy", line 931, in execute
  File "game/screens.rpy", line 935, in execute
  File "game/screens.rpy", line 747, in execute
  File "game/screens.rpy", line 747, in execute
  File "game/screens.rpy", line 756, in execute
  File "game/screens.rpy", line 759, in execute
  File "game/screens.rpy", line 765, in execute
  File "game/screens.rpy", line 768, in execute
  File "game/screens.rpy", line 799, in execute
  File "game/screens.rpy", line 935, in execute
  File "game/screens.rpy", line 938, in execute
  File "game/screens.rpy", line 1006, in execute
  File "game/screens.rpy", line 1014, in execute
  File "game/screens.rpy", line 1014, in keywords
  File "game/screens.rpy", line 1014, in <module>
ValueError: invalid literal for int() with base 10: 'a'

Windows-10-10.0.19045 AMD64
Ren'Py 8.1.0.23050101
Euphoria e1.01c
Fri May  5 18:15:30 2023
 

MrFriendly

Officially Dead Inside
Donor
Feb 23, 2020
5,875
14,427
Well... How bad is the Sandbox going to be? As a resident of the "fucking hates sandboxes that waste my time" grouching home, I need to know how much of my valuable time will be spent randomly clicking on shit or waiting for a specific time of day to interact with the story.
Loved LoF, though I had paralysis at the end and didn't want to make a choice. Also felt it was too quick a story, and that the story of the ex was ridiculous nonsense... So except for those things I loved it. But seriously, who throws a shoe?
 

Canto Forte

Post Pro
Jul 10, 2017
21,010
25,698
2. Free roam
In free roam, you can move around as much as you like until you've completed one or several required tasks, or the time runs out. Do note that "time runs out" doesn't mean you have to be fast (in real-time), but there's a certain amount of things you can do before something happens, giving you a chance to plan things out.
 
4.20 star(s) 24 Votes