Mod Ren'Py The Survival of Sarah Rose [v0.1.9.9] Multi-Mod [Sancho1969]

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Sancho1969

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TSOSR_SM_Cover.jpg
Overview:
In-game mod for The Survival of Sarah Rose
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.

As always if you like the game please show your support for the Developer whose respective links are found below.

*** The latest SanchoMod Core v7b ***
Another massive overhaul of core mod with 1,000's of cumulative hours in development
Updated: 04/25/2024
Game/Creator: The Survival of Sarah Rose / HappyDaedalus /
Modder: Sancho1969 F95
Mod Version: v0.1.9.9
Game Version: v0.1.9.9
Language: English

Features:
  • Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
  • Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
  • Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
  • Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish (New! v1 of the ChoiceGuide is done).
  • Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
  • Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent (coming soon, maybe).
  • Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
  • Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split (coming soon, maybe).
  • Too many new features to list.
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Installation:
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SaveFixer:
(Using SanchoModded saves in an unmodded game)
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Change-Log:
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Current revision: 04/25/2024 09:42 CST
Download: -

SanchoMod GUI/Features
TSoSR SM B01a1a.jpg TSoSR SM B01a1b.jpg TSoSR SM B01a1c.jpg TSoSR SM B01a1d.jpg TSoSR SM B01a1e.jpg
TSoSR SM B01a2a.jpg TSoSR SM B01a2b.jpg
SanchoMod Character Renaming (deep-rooted, works across the board)
1660183021038.png 1660183106721.png 1660183461305.png 1660183525605.png 1660183589062.png
(Screenshot below explains the SanchoMod interface/features)
OTR D01a.jpg
If you enjoy my mods and guides, please consider smashing the "(y)like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
 
Last edited:

Sancho1969

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Jan 19, 2020
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Reserved for pending FAQ

The main newest feature sets within the mod (for those already accustomed to SanchoMod) are the following:

  1. SanchoDiaBox toggle (found in the Options screen). Seamlessly changes from OEM dialogue box to SanchoMod custom. New bonus feature - adjust dialogue font size and dialogue box opacity while in game via [Alt+(ArrowKeys)].
  2. QuickMenu alignment (found in the Options screen). New bonus feature - The alignment changes dynamically depending on whether the OEM or Sancho dialogue box is on screen.
  3. SaveDescription toggle (found in the Options screen)
  4. SanchoAlerts (isolated custom notifications that are completely separated from RenPy's default notifications, toggled on/off along with the normal ChoiceGuide). New bonus feature - now receive alerts of potential scene/path splits as save marker points.
  5. SanchoGallery (improved efficiency and handling of isolated gallery, isolated MC renaming, improved start and ending screen transitions and more). New bonus feature - The "SanchoMod Menu" opacity slider (that normally controls the opacity of the MiniStat screen in-game) now controls the dialogue box opacity while in a scene replay. When back in-game it switches back to it's default of adjusting the MiniStat screen opacity.
  6. SanchoCheats (found via the Options screen). Professionally and properly coded cheats that are rock-solid, including a reset button for stat changes that works intuitively and correctly every time. You asked for it, you got it...cheater. New bonus feature - alt character renaming, deep-rooted.
  7. SanchoHotKeys (in-game only). New! Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat, Lower-case "o" for SanchoOptions, Lower-case "c" for SanchoCheats, Lower-case "x" for clearing stuck notifications. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots)
  8. QM HoverMode - additional QuickMenu customization found in SanchoOptions and can also be toggled with the appropriate HotKey "q".
  9. HotKey "S" Toggle (found in SanchoCheats) (it looked out of place in SanchoOptions where it really needs to be), works in real-time while in-game with no restart required. Toggle allows the HotKey to set to either the default "S" or the alternative "T". While in the "T" variant the user can take RenPy screenshots with the individual "S" key as well as the other multi-key assignments. This feature toggle is saved on a per-save file basis (it will always default to "S" when starting a new game so will have to be set to "T" each new game if that's the preference of the Player. When loading a save where it was previously set to "T" then it will be loaded as such).
  10. SanchoMod Volume Control (found in Preferences). Controls most of the sounds introduced by the mod separately from the VN's mixer.
I'll address each and other VN specific features in detail in this post (which is currently being drafted). I'll update this post periodically with those details and deep-dive into explanations as necessary.

Until then please enjoy and please consider leaving a review, a vote, or both. I'll never ask you for your "donation", I only ask for your appreciation if you enjoy my work. Best regards to you and yours.

_____________________________________________________________________________________

Known Issues (issues known but not yet resolved):
  • Currently N/A
Resolved Issues (issues fixed and currently pending next mod update pushed to upload):
  • Currently N/A
Added Features (newest features added in the last updates):
  • Added HoverMode to QM options as described in the post found here.
Pending Features (features coded in and currently pending next mod update being push to upload):
  • Currently N/A
 
Last edited:

Sancho1969

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Jan 19, 2020
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SanchoMod - Update
  • Added v1 of the dynamic ChoiceGuide
  • Populated pertinent stats into all SanchoStat screens
  • Note: I yet again did not populate the SanchoGallery, there's just not enough images rendered to do it justice yet.
 
Last edited:

Sancho1969

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Will you update this anytime soon?
Bud, cut me some slack. The compressed version hasn't even had time to drop and those folks don't have to code anything. You have to give it more time than just two hours after a VN update drops out of nowhere. If you're impatient then install the "SaveFixer" and your previous saves made while using SanchoMod will load just fine inside an unmodded update.
 
Apr 16, 2020
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Bud, cut me some slack. The compressed version hasn't even had time to drop and those folks don't have to code anything. You have to give it more time than just two hours after a VN update drops out of nowhere. If you're impatient then install the "SaveFixer" and your previous saves made while using SanchoMod will load just fine inside an unmodded update.
Calm down Sancho, chill
The dude was just asking
-
Anyway I just found the game, Ill try this mod out in my first try
so thx
 

Sancho1969

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Calm down Sancho, chill
The dude was just asking
-
Anyway I just found the game, Ill try this mod out in my first try
so thx
I'm calm, hell I'm sippin' whiskies already. I'm used to being bombarded by similar questions every update over many many VN's I mod but usually not less than two hours. There's really no other way to answer other than to flatout lie. "Soon" for most folks means ASAP which there's never going to be a way provide details other than what I did... if someone doesn't want to wait, no problem, that's why I created the code the way I did so folks can always go back unmodded.
 

Sancho1969

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I'm assuming I can still run this with v7 it just won't have the walkthrough portion working?
Well, if you install v0.60 mod inside v0.70 VN you get modded v0.60... not some weird hybrid. Code doesn't auto-hybrid like that, it's black and white (or rather 1's and 0's), make sense?
 
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JenMistress

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I did still have the 0.60 file, so guess for the time being, I could check it out with that. However, they posted a lot for me on the same day MAME does it's updates, last Wednesday of the month, so am having to combine today's batch with tomorrow's batch, so still have time before I even try out 0.60 mod and game together for me to just by pass the whole thing, and just focus on the 0.70 update. ;)
 
Apr 16, 2020
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I'm calm, hell I'm sippin' whiskies already. I'm used to being bombarded by similar questions every update over many many VN's I mod but usually not less than two hours. There's really no other way to answer other than to flatout lie. "Soon" for most folks means ASAP which there's never going to be a way provide details other than what I did... if someone doesn't want to wait, no problem, that's why I created the code the way I did so folks can always go back unmodded.
I can't really say much about that, other than thanks for the work, boss!
Though, reading back on it, I guess you were pretty calm, and told him, that the mod can still be played even, when not updated, in some degree, sorry for the misunderstanding
Anyway have a nice day
 

Sancho1969

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I'm a bit agitated with the changes the dev made to previous paths and variables. Several variables that were False are now True, new variables added to old scripts, etc. This usually always ends up in a fucked up situation with VN updates especially if the practice is continued in the future.... it creates a situation where the player always has to replay some portion of the the older story to set flags correctly (since the dev didn't check them to auto-change for you). It's just a poor practice imho but it is what it is.

I'm sorting through the weeds now to cleanup this lawn.
 

Sancho1969

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Jan 19, 2020
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SanchoMod Update (v0.70)

Go get you some.

Links in the OP are updated accordingly.

If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters.

Regards and enjoy.
 

JenMistress

Engaged Member
Oct 1, 2019
2,489
2,760
SanchoMod Update (v0.70)

Go get you some.

Links in the OP are updated accordingly.

If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters.

Regards and enjoy.
Awesomeness, so I can skip 0.60, and go straight for 0.70 being the first version of this game to be added to my list. Thank you so very much for this!!!
 
Feb 12, 2021
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Well, if you install v0.60 mod inside v0.70 VN you get modded v0.60... not some weird hybrid. Code doesn't auto-hybrid like that, it's black and white (or rather 1's and 0's), make sense?
Ahh i see, I've seen some other walkthrough mods that still just give the walkthrough up until the new content of the latest release wasn't sure if this would work like that. Either way seems you've gotten it updated now so thanks for the speed!
 

Sancho1969

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Jan 19, 2020
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Ahh i see, I've seen some other walkthrough mods that still just give the walkthrough up until the new content of the latest release wasn't sure if this would work like that.
That only works if scripts are separated by release (multi-file). This VN is one big, huge, humongous single file script so that's impossible in this case. Just an FYI.
 
Feb 12, 2021
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That only works if scripts are separated by release (multi-file). This VN is one big, huge, humongous single file script so that's impossible in this case. Just an FYI.
Gotcha, make sense to me. Theres my "learned something new for the day" Thanks for clarifying :)
 
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