Apollo Seven

Active Member
Game Developer
Sep 15, 2018
791
3,232
Question about how brainstorms transition to flirts.
The way basic cards transition is that it's based on your TF level. One transitions at a time. For flirts they transition at 10,14,18,22,26,30,34,38. So at TF 10 you'll have 1 Flirts and at TF 38 you'll have 8 Flirts. The same goes for Submissions, just at higher TF levels.

I think i broke the game :)
0 card in upcoming deck, 0 card in discard, 23 cards IN PLAY

play a ditz card upgraded then i got this message "Deck empty, no more cards to draw"
What happen to re-shuffling??? 6 brain drain & 6 ditz will do that :)
Cards that are in the inplay zone aren't shuffled into your deck. So once you play every card in your deck, that's it. Unless you have some way to take another turn like Triumph of the Mind which will shuffle your inplay cards into your discard just like the game does at the end of a turn.
 

random78905

Member
Sep 7, 2017
204
113
Is there a way to resize the images that play in the side bar? They're smaller for me on v.71/.72 than they were on .63 and it makes them a little hard to see.
 

KenjiTamada

New Member
Dec 18, 2017
4
5
Got another bug: Cards in buypile not loading.
When I rightclick-> view image : can´t find file ...(my path)/img/cardgame/cards/card57.webp.
Looking into the folder there is no card 57.
Happened playing schoolgirl 74 tf for 3 cards:
Range 69-78
Range 70-79
Range 68-77
Played a card to get all blue cards in buy pile
 

Fake Count

Newbie
Jun 4, 2017
84
88
Card 57 is missing in the card list in .72.
Beautiful & Thick Tighs don't seem to stack.

Looking at the chart you created for mixed classes, here are some ideas:
  • Bimbo + Huscow = Inflation (expand more than just boobs, ditz gives a random resource point)
  • Schoolgirl + Futa = Futa Schoolgirl (expand buy range and an additional buy slot (to emulate further learning), and more tf reduction (to emulate brain use for tf reduction))
  • Schoolgirl + Witch = Sorceress (ways to reduce demon counter, magic that doesn't include it, and possibly "summoning")
    • I think summoning would best be done by either a set of buffs/debuffs that last more than one turn OR
    • A single bound demon that you manipulate and transform to serve your purposes. A lot of potential to make this mechanic very interactive.
  • Sissy + Magical Girl = Sissy that transforms into anime girl
For more general requests:
  • Ability to debuff enemies (reduce attack & attack growth, vulnerabilities through giving fetishes, etc.)
  • Cards with a 'call on later' effect. Ex: Add points into a pool to use at a later turn.
  • More conditional cards. Ex: If _ is _, then _
  • More card packs:
    • Offensive Tech
    • Defensive Chemist
    • Self Hypno (card removal?)
    • Cuddling
    • Hand Holding
    • Femdom
    • Disguise
  • Make unused card packs show card contents on hover.
  • What is the tf range for Triumph of the mind? I haven't gotten it to appear once in either .71 or .72
  • Include the descriptions for all of the 18a modifiers in sandbox mode.
  • More cards:
    • Discount (Cash) - Reduce the cost of cards for this turn by 1 (stack up to half the cost of each card)
    • Trance (Hypno) - Half your tf points are transfered to the next turn
    • Antidote (Chemist) - Cards that give tf also give 1 shield for this turn
    • Virus Surge (Tech) - Shields -> tf
    • Coffee (No theme 1) - Start with 1 extra card and 2 brain next turn
    • Gaming with Friends (No theme 2) - 10 shield - self tf /3
    • Risky Mission (Femme Fatale) - +3 tf/brain/love - 3 shield
    • Strip Tease (Tease) - +1 shield & +3 love
    • Personal Bodyguard (Romance) - x2 shield
    • Without Breath (Blowjob) - Shield -> tf
    • Bath (Cum) - Sub or tf -> Shield
    • Mixed Course (Sex) - Summon highest sub card
    • Under her protection (Lezdom) - +3 shield & sub
  • I feel like latex would make for a good and distinctive 10th base class, but it has too much compatibility with a lot of other classes and it would be hard to choose only 2 hybrids with it.
  • A game mode where all tf card ranges are doubled, max tf is doubled, and enemy tf is tripled. Basically, a longer match game mode.
  • A game mode where you choose to keep cards between card gathering rounds. Perhaps only a limited amount of cards go into your permanent deck?
  • For those who want to start as a female, have the character start as a doll (really flat, androgynous, and with no genital). I think this could be implemented without too much difficulty. This could also work for futa, but probably wouldn't work for sissy. Outside of sissy, I think this solution works for all classes.
I enjoyed this game and look forward to its future development. Sorry for the wall of text =/
 
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Kriegz

Newbie
Jan 26, 2019
22
8
You proposed an hand holding theme card ? Please sir calm yourself, that's way too lewd for this christian website :O

More seriously thanks for the up Apollo !
 
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Fake Count

Newbie
Jun 4, 2017
84
88
You proposed an hand holding theme card ? Please sir calm yourself, that's way too lewd for this christian website :O
If you want to be serious, it could function as a transition deck between brain & love cards. Make them cost brain/love and not count as love cards so that you can still use the 'brain only cards'. As the downside, make them not very strong to compensate for their flexibility.

Mainly included as a bit of humor to add to the game.
 

Kriegz

Newbie
Jan 26, 2019
22
8
Hand holding as theme card is a tad too specific, too restrictive to be a theme. But a "Touch" or "Contact" bucket would be easier to made. It could have such card "hand holding", "kiss the check", " arm locking" and at higer livel of flirt "butt slap" or what not.

It could be a fun bucket for transition.
 

Fake Count

Newbie
Jun 4, 2017
84
88
First Contact (perhaps give a bonus if the card is the first card play in a turn?)
Lovely Presence (love & shield)
Walk with a friend ('expensive' 1 draw card that give brain/love)
Starting a date (convert permenant cards & generic cards from brain to love)

There, 4 cards for handholding.

It was simply a suggestion as deck theme diversity could use some help. Probably the least serious of my suggestions. However, I do think that making the themes slightly more specific or split would be beneficial, especially in the brain decks. Hypno, an attack that more implies long lasting damage than immediate damage, is also 75% tech related and has 2 cards that fill exactly the same role and is the only deck to do so*. The tech cards are 100% defensive despite the fact that hacking the enemy to subject them to hypno, porn, or other offensive material would make sense in game. Making variant or additional decks of these themes would flush out the width of those themes much more. I think if the game continues with some of the very generalized theme names, the author will run out of those very generalized themes quicker than he might think.

*Sex & Money decks are very close, but the 1 draws in sex all have different secondary functions and money cards all play a role at very different stages of deck development. Very Targeted Ads and Evil Therapist do the exact same job (pure tf) for only 1 brain difference and appear at basically the same time. Motivational Poster is a really cheap tf card that isn't very strong, but it is also very limited in the tf range that it is available, thus limiting its usefulness. The only card that is notably unique in the hypno deck is Hypnotic Emails, which also has a small tf range of availability. I think the Hypno theme is in some real need of help.
 

Apollo Seven

Active Member
Game Developer
Sep 15, 2018
791
3,232
It's TF Card Battle's 1 year anniversary! To celebrate, .

Changelog:
In the epilogue, the contents of your deck is now sorted
Lowered story mode base difficulty
Fixed Private Tutor having the wrong theme
Fixed Triumph of the Mind not being added to deal deck
Fixed bug with Fucking of the Bulls
Fixed Michael putting null cards in your deck for real this time seriously
 
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Davox

Well-Known Member
Jul 15, 2017
1,518
2,280
Console commands for buy cards

SugarCube.State.variables.sub=50

SugarCube.State.variables.heart=50

SugarCube.State.variables.brain=50

SugarCube.State.variables.TFDamage=50
 

lunaticbob

Newbie
Aug 6, 2016
84
229
It's TF Card Battle's 1 year anniversary! To celebrate, .

Changelog:
In the epilogue, the contents of your deck is now sorted
Lowered story mode base difficulty
Fixed Private Tutor having the wrong theme
Fixed Triumph of the Mind not being added to deal deck
Fixed bug with Fucking of the Bulls
Fixed Michael putting null cards in your deck for real this time seriously
This year has been so satisfying, watching this game go from a very basic minigame in a completely different game to the surprisingly strategic deck builder it is today. Congratulations, and let's make the next year just as great.
 
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Oct 15, 2017
198
297
Apollo i cant for the life of me get all the way to the cum card in the futa class, i absolutely fill up with defense and reshuffle cards and even then its still ridiculous and i often get times where i cant put it in play because i dont have enough lust cards to buy the next so i have to let it go back into the deck, never once got very far with it, please rebalance or tell me what im doing wrong
 

Apollo Seven

Active Member
Game Developer
Sep 15, 2018
791
3,232
Console commands for buy cards

SugarCube.State.variables.sub=50

SugarCube.State.variables.heart=50

SugarCube.State.variables.brain=50

SugarCube.State.variables.TFDamage=50
I can do you better than that. Here's all the variables in the game (or at least most of them I left out control stuff)
You don't have permission to view the spoiler content. Log in or register now.

I want to port this to dulst.com to have multiplayer. Apollo Seven is that a good idea? Should I do that?
The game is really not balanced for multiplayer play. If you just want to play the game on a better engine, I'm going to port everything to a Unity version after alpha is done. (I.e. after 1.0)

Apollo i cant for the life of me get all the way to the cum card in the futa class, i absolutely fill up with defense and reshuffle cards and even then its still ridiculous and i often get times where i cant put it in play because i dont have enough lust cards to buy the next so i have to let it go back into the deck, never once got very far with it, please rebalance or tell me what im doing wrong
You play it and you win the round. It's not supposed to be easy to get.
 
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Oct 15, 2017
198
297
You play it and you win the round. It's not supposed to be easy to get.
I know but when im building specifically just to get it i cant manage it, im gonna try and buy as little cards as possible so it always comes through to my hand when available and see if that works

EDIT: Ah i understand now, all drawn cards go into discard regardless if they are played, i was under the impression un played ones stayed in deck i also figured out all cards have to be played for the deck to gain new cards, I understand now

btw this game is great
 
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Kev33lar

Member
Jul 4, 2018
236
147
Typo with Derek- beating him as bimbo, and screen says "yes, thats Michael"

Really annoying playing Bimbo without the bimbo ability (ditz cards provide replay), although I DID do 214 damage in one round with right boss card (double hearts), some very nice draws and gorgeous face.

edit: one last comment- maybe it was because I was playing in firefox, maybe because I was playing at level 0 (1-5 pts per game, extra match to build themes)
but I never got a final score screen showing the end transformations found in the img file.
IE, I beat VW on hucow, and had a transformation of around 97 (80 transform + 5+ 18 for breast size, - armor) when she went under 0, but I never saw her final from, or mine for that matter. And in Bimbo, for both Derek and VW I finished with rounds totaling 200+ TF, so I never saw their final (static) losing form (not the 'see her now in the pits', but the final battle transforms I can see in the img files)
 
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Potoum

Member
Apr 28, 2018
475
440
Ty Apollo Seven for your hard work on the game.
And the explication of TF transition card flirt/submission, now i get it. <-------- Add to Help screen?
And triumph of mind for replaying INPLAY card(deck empty).
I'm glad to see some of my bug report got fix :) Evil Therapist, discard pile shuffle, tooltips/mouseover...

Ok time to play .73 will let you know ALL the bugs i can find.
 
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