Unreal Engine Abandoned Super DeepThroat 2 [v0.1.0] [Hnomer Studio]

4.00 star(s) 1 Vote

FartingRainbows

Active Member
Oct 14, 2019
628
723
That is Super Disappointing.
Had this on my bookmark list for a year, finally DL'd it, played with everything it has to offer.. I'm left feeling completely flat :/
I understand that doing it in 3DCG would make a great more realistic version of the original cartoon version, but it's a pity it never got that far in more customization features, sounds, textures, and most of all, the mechanics.
 

DKOC

Active Member
Feb 1, 2019
837
888
Well if I recall, the next feature would have been liquid physics. They probably determined it would be too hard to do it and then gave up. Because without cumshots, its not really a SDT successor.
 
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Hnomer

New Member
Oct 30, 2018
2
5
Hey guys! As you may recognize, I am the dev of the game.

For me, as a developer, it was a long journey, that started 4 years ago. I've gained a lot of experience in game development since then, and right now I work in a professional gamedev studio.

I am deeply sorry to disappoint all those who had hopes for the game. Back then I didn't have much experience, and as Furabia mentioned, I couldn't deliver all the features I had in mind.

For me, the biggest feature in the first game was the ability to make mods, so my biggest goal for my game was to make the same thing possible. Unfortunately, the modding topic was really out of my league at the time, and no matter how much time I was spending on researching and learning that topic, I couldn't really get it to work.

I made a lot of mistakes in the development and production. I don't regret any of it, though, considering that it was my first game on a standalone engine.

One of the biggest mistakes was not asking people which features they actually want to see. Thinking back about it, I kinda wanna hear it now.

So it would be cool if you guys could name the features that in your mind were really nessesarry for a good SDT game!
And you can also give me some beating for abandoning the game too! :devilish:
 

DKOC

Active Member
Feb 1, 2019
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888
Well modding UE4 is typically quite difficult. Its possible, but its one of the harder engines to get modding functional. The only two games I know of that support modding is Conan Exiles and The Pit: Infinity (though it only supports text-modding with external text files). So I think that is a bit of a pipe dream to get it functional for modding, for your first project.

Well in terms of features, it needs to do 3 basic things:
1] Be more performant than SDT, but have basically all the basic features (so nothing added by say the Mod-Loader, only features inherent in the base SDT made by Konashion).
2] Have dynamic fluid production; cum, tears, sweat, throat mucus, etc... Without any of these, any such attempt at a remake will fail as these are things one comes to expect from a SDT-remake.
3] Fully unlocked camera. If you are going to do 3D, then you need to be able to view the action from whatever angle you want.

As for naming the features, my question is why? Are you planning on restarting development and consistently put out releases, or are you just asking for the sake of asking?
 
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Hnomer

New Member
Oct 30, 2018
2
5
Thanks to my new experience, I now know how to make the modding possible with UE4. It would almost certainly require rewriting the bigger part of the game, though.

1) Things do become way more complicated when you move from 2D to 3D. Most difficult be animations, inverse kinematics, and the uncanny valley. I could've improved in those fields by hiring an animator, maybe.

2) Forget what I said in the first point :LOL:. Fluid simulations are the hardest. I've experimented with NVIDIA Flex, but with no good results on smaller-scale simulations, like face and body. Besides, it wouldn't run on non-NVIDIA GUs... Hell, even the big guys like Project Hellius use simple particle generators and decals. So cum is probably the weakest point in their games.

3) Very good point. Requires the models, animations, and kinematics to look good from any point of view, though.

I am asking for the sake of being answered.

I want to learn what I could've done better, so I can apply this knowledge to my future projects.
As for restarting development, I am not planning on doing it in the nearest future, due to my main job. But I am thinking about porting the existing game to Android and learning some things about it in the process.

Thank you for the reply!
 

DKOC

Active Member
Feb 1, 2019
837
888
Well from one developer to another:

You chose a title that was far beyond your abilities to replicate, got disheartened when it got tough, and then quit. Development is difficult and in order to get ahead, you have to persist and keep at it. But, if your skills aren't going enough to accomplish the task, then what you need to do is either choose a simpler project, for your first project, or acquire the skills you need, and build the project then.

What you could have done better:
1] Not made a Patreon for it, if you didn't intend to complete the project. If you intend to complete it, then certainly seek out people interested in supporting you, but if not, then you might destroy your good will on the internet, which will make future projects very difficult to fund. Without money, its pretty hard to develop full time, and so if you do create another project make sure it isn't some hobby where you are just trying to learn stuff, but something you actually intend to build to completion. Your definition of completion and your player's definition may differ. Being open with people and transparent with your goals for the project will certainly soften feelings if nothing comes of it.

2] Having a grandiose vision isn't a bad thing, but you need to be able to temper it with reality, and most people with grandiose visions, can't do this. So if you can't figure out how to do this, you need to create a much smaller vision. Take Konashion, who with the first prototype of SDT was only really trying to emulate a basic flash game, with a slight amount of features to go with it. It was only after SDT was a hit, that they started to expand their vision and make it more grandiose over time, rather than start out with a huge vision.

3] Some people like deadlines, some like me aren't very good with deadlines. If the update is really good, it is often worth the wait, but with your project, very little changed between releases for months at a time. So if you are going for small incremental improvements, you need to release new builds more often. If you are taking time to do research, maybe put up a disclaimer that you are doing research and won't be doing releases for a while. If the game is too difficult for you to achieve, you need to tell people, and then tell people what you intend to do about it.

4] Giving updates on a more frequent basis. Doesn't have to be a new build, but knowing what you are working on, what you've researched, what you've balanced/tweaked, over the past month, would help to keep people's interest in the title. There was times with your Patreon, where there was at least 3 months of silence, and of course after the last release, no one heard anything from you in like a year, and everyone thought you had died or something.

=====

For the first three questions:

How would you achieve modding in UE4 then? Through the Toolkit, external files, unpacking the compressed data folder, etc? I'm interesting in modding UE4 stuff, and am curious how you'd achieve this.

1] Inverse kinematics tends to only be an issue with walking/running style of movement. Not sure the issue with a SDT style game though. Animations are tough for both 2d and 3d; they just have different kinds of problems. Hiring an animator wouldn't necessarily solve the problem, as they can only do great things with a great model. If the model was highly limited in bones, vertices, or textures, you may still have issues.

2] Fluid simulations in any game system or renderer are difficult. It would be interesting to know how True Facials managed to achieve it in Unity. YEAH, UNITY AMIRITE?

3] Most of the time, the part that gets the least attention in that case is the female genitals. Like for the longest time, in True Facials, they looked like total crap. And the big draw for a 3D camere is to stare at genitals. Yep.

Anyway, if you ever did intend to restart the project, you could instead work with the developer of Hyperdeep, another SDT clone that looks like it has promise...
 

Furabia

Well-Known Member
Donor
Jun 23, 2019
1,035
1,411
follow this guy, he's making a game just like the OG 2d improved SUPER DEEP THROAT!!
Hmmm... is there really a game under all of that pile of over-the-top presentation and "humor"? Or is all that flashyness and edgy style an overcompensation/cover up for one of those scam games?

Don't get me wrong if there's a good demo of a 2D successor to sdt I'll take it and support it, but this whole dev persona is a bit off putting from the get-go, like they are trying too hard, and honestly that raises some red flags since devs being too ambitious are what curse the genre, case in point this very own game thread and its dev.
 

Kroelle Cook

Member
Game Developer
Feb 28, 2018
173
504
Hmmm... is there really a game under all of that pile of over-the-top presentation and "humor"? Or is all that flashyness and edgy style an overcompensation/cover up for one of those scam games?

Don't get me wrong if there's a good demo of a 2D successor to sdt I'll take it and support it, but this whole dev persona is a bit off putting from the get-go, like they are trying too hard, and honestly that raises some red flags since devs being too ambitious are what curse the genre, case in point this very own game thread and its dev.
Hmmm - having the same thought :unsure:
 
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moedor

Newbie
Aug 17, 2018
95
80
The demo is extremely barebones, but I kinda enjoy the physics simulation on the F sample. Hope it gets somewhere.
 

Wlms

Active Member
Apr 17, 2021
660
1,070
Hmmm... is there really a game under all of that pile of over-the-top presentation and "humor"? Or is all that flashyness and edgy style an overcompensation/cover up for one of those scam games?

Don't get me wrong if there's a good demo of a 2D successor to sdt I'll take it and support it, but this whole dev persona is a bit off putting from the get-go, like they are trying too hard, and honestly that raises some red flags since devs being too ambitious are what curse the genre, case in point this very own game thread and its dev.
Lmao that litteraly is an account made only to promote what seems to look more and more like a scam. Screen as proof scam.jpg
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,079
My girlfriend likes pov blowjob porn. Women are also perverse :)
If her Perversion Skill Level reached this state congrats dude
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We will hardly see comparable results ever from any Unreal Dev on F95Zone
And surely not from any untalented Scamers or Kids that think they are up to the Task having watched Youtube tuts like crazy or thinking the Marketplace is going todo it for them ;)
 
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Katsuie

Active Member
Oct 15, 2017
870
719
If her Perversion Skill Level reached this state congrats dude
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We will hardly see comparable results ever from any Unreal Dev on F95Zone
And surely not from any untalented Scamers or Kids that think they are up to the Task having watched Youtube tuts like crazy or thinking the Marketplace is going todo it for them ;)
dafuq kinda game is that pic from
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,079
"from any Unreal Dev on F95Zone" =! "from any other Unreal Dev on F95Zone"

Most complex Cum Result you will see so far are in Captain Hardcore and Silicon Lust (both Unreal) and they are far far away from Henrys results.
Neither Wild Lifes current overall results are really good but they are overall higher performance.
 
4.00 star(s) 1 Vote