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RPGM - Summer Stolen Paradise [v0.2] [7RKStudio]

  1. 1.00 star(s)

    Grimmzzz1

    Game is confusing af. It isn't worth it, plus there's no recollection room, so can't even use someone else's Save. The grind is too much, events are too confusing.

    The basic gist of this game is that, You absolutely need a Walkthrough to play it, but the porn isn't worth putting 6 hours just to get to that point.
  2. 5.00 star(s)

    Kutagawa117

    It is simply incredible what this person or team can do, the story is very interesting for me,simply incredible.
    And IM still waiting about version 3.0 about bakery story cant wait to play and enjoy the story about masarasu and shion

    5/5 Rate from me about the bakery story Keep it up! OwO
    5/5 rate from art,This is better than the AI picture!!
  3. 5.00 star(s)

    senseionizuka

    The term "Let him cook" was made for games like these, its basically a gem that needs a bit more refining. The art is far from perfect but the fact that people would prefer soulless and effortless AI art is just plain ridiculous. You can definitely see the Shinachiku-Castella resemblances with the art and antagonist design which is right up my alley.

    Also for what it lacks in aesthetic polishing the game really makes up for in story telling. In NTR stories a bit of unbelievable developments is necessary but SSP manages to keep those to a minimum while bringing decent character development and H-scene descriptions. Such elements are a rarity in NTR games and they amplify the hotness of the scenes because the heroine is naturally willingly to have sex with the ugly bastard.

    Even Shinachiku-Castella early games had rough and rudimentary animation in the beginning but now stand at the pinnacle of NTR gaming, so please keep it up 7RKStudio. The art and animation has nowhere to go but up from here and I will be eagerly awaiting the next updates.

    (I wanted to give 4 stars but some people are being assholes, so lll give it 5)
  4. 4.00 star(s)

    Rjeans

    finally finished it... played it organically (5 hours and still couldn't finish it) and with walkthrough (4 hours 30 mins).

    I must say playing this without the walkthrough is impossible esp with the 30 day timer. You need to build up relationships with npcs using gifts, however there is a decent amount of trial and error figuring out each of their likes and dislikes which would eat up days (only 1 gift per day).

    Some events are randomized which is impossible to know without looking it up

    The story is good, I loved the art style as well i know some people dont like the "scuffed" art, but this heavily reminds me of Shinachiku castella games which has one of the best degenerate ntr games out there and even there people are divided over their artstyle lol (esp the ugly bastards)


    Overall 4/5. Keep it up!
  5. 2.00 star(s)

    LexiTV

    Some cool game elements... huge maps (which is not always good since there is so much empty space), decent NTR story.
    Overall this could be a solid game but I personally think the art is hideous and really low quality.
    The art is so bad that I prefer shitty AI art over it.
    If you had average art this would be a 4/5 imo.
    The art drags it down heavily though.

    If you do not care about good looking character models and scenes and only care about scope and the story this might still be a worth a play for you.
  6. 5.00 star(s)

    Zellemate

    A Very solid start for a NTR game, and its clear time have been used on designing the map(s) and events taking place.

    Cons vs Pros
    Pro's
    A fair amount of story to get the game going, and same for each antagonist.
    Art is fine, and a good starting point - Will improve over time, keep it up!
    Good attention to details in the world(maps).
    Quest seems to have meaning, to actually progress events.

    Cons
    Scale do seem a bit extreme - Perhaps cut away a few ingame maps.
    Progression seems a bit extreme to actually progress events - check walkthrough in thread.(very hard to progress)
    UI with phone could use a more streamlined workaround - Make us open phone via a hotkey and not via inventory.
    Some bugs here and there.