Unity Completed SpunkStock: Music Festival [v1.0] [Regulus]

4.70 star(s) 33 Votes
Sep 22, 2017
199
538
You know what this rhythm game needed? A shitty fucking platforming segment that goes on way too long complete with gravity control mechanics and slippery 2003 flash game controls.

What the actual fuck was the dev smoking? Did he already run out of ideas and/or get bored? For Christ's sake the game is literally just clicking quarter notes unless you pick up a skill that does otherwise.
 

iron4doves

Active Member
Dec 28, 2018
553
2,787
Went ahead and played 0.5.3 without using above save code. I would not recommend it. I assume everyone here is looking for fap material. This game has great scenes, but the gameplay is "overwhelming" imo, you basically have to play the game and unlock all the content, and then go back and enjoy it. Not great imo.

Anyways, in case there is an issue or something with the above save, I will paste mine. Sounds like the other one will be more useful though.
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Also, idk why the game doesn't explicitly tell you this (because you won't notice it until you go to leave the game...) but if you hit "escape", you can fast travel between girls. Particularly useful for the girl under the stage...
 
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Fox.Mulder

Member
Jul 31, 2017
389
129
You know what this rhythm game needed? A shitty fucking platforming segment that goes on way too long complete with gravity control mechanics and slippery 2003 flash game controls.

What the actual fuck was the dev smoking? Did he already run out of ideas and/or get bored? For Christ's sake the game is literally just clicking quarter notes unless you pick up a skill that does otherwise.
From what I understand it's a collab with Future Fragments, so they were likely smoking friendship.
 
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SukebeDude

Member
Jul 27, 2017
345
262
Why did i waste my time playing 0.4 when 0.5 was right there, i did every single thing too...
Don't forget to report new versions using "Report" -> "Game update" when someone posts it.

Just finished the new version as far as i can tell, i really like the game but i NEVER wanna do that platforming section again, that very last part was a fucking nightmare, and this is coming from someone that likes platform games, hell i love Mighty Switch Force, did everything in those games on my 3ds, but i hated this, i think it's down to bad level design honestly, taking it a bit too far in a game that is not that does not have very tight controls and not offering a quick reset, being that frustrating does not make the game better.
 
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Sommion

Member
Apr 13, 2018
291
195
so impregnation is a tag on this game for what i can see, you should added to "genre" spoiler, for example, i would have come here earlier if i knew that
 

RegulusNSFW

Newbie
Mar 21, 2021
50
111
Game seems great so far, love the art and the notes seem pretty responsive. Though you can forget getting SS on the endurance run haha. Is there only one endurance run for now, also? I couldn't seem to get one for the first 2 girls anyway.
At the moment, there's no Endurance for Pica or Samga, but there are plans to add it.

You know what this rhythm game needed? A shitty fucking platforming segment that goes on way too long complete with gravity control mechanics and slippery 2003 flash game controls.

What the actual fuck was the dev smoking? Did he already run out of ideas and/or get bored? For Christ's sake the game is literally just clicking quarter notes unless you pick up a skill that does otherwise.
Why did i waste my time playing 0.4 when 0.5 was right there, i did every single thing too...
Don't forget to report new versions using "Report" -> "Game update" when someone posts it.

Just finished the new version as far as i can tell, i really like the game but i NEVER wanna do that platforming section again, that very last part was a fucking nightmare, and this is coming from someone that likes platform games, hell i love Mighty Switch Force, did everything in those games on my 3ds, but i hated this, i think it's down to bad level design honestly, taking it a bit too far in a game that is not that does not have very tight controls and not offering a quick reset, being that frustrating does not make the game better.
Biiiigggg ol' doinks. Lol. No.. iono i just thought it might be fun to do. I'm just trying to have fun making a game. It seems some people have issue with the platform section though. Upon the actual public release, I'll see what people say... if there is a big backlash against it, I would probably make some adjustments to it. (also, data should transfer from v0.4 to v0.5... but if it didn't you should still be able to use your save code across versions).
 
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SukebeDude

Member
Jul 27, 2017
345
262
At the moment, there's no Endurance for Pica or Samga, but there are plans to add it.




Biiiigggg ol' doinks. Lol. No.. iono i just thought it might be fun to do. I'm just trying to have fun making a game. It seems some people have issue with the platform section though. Upon the actual public release, I'll see what people say... if there is a big backlash against it, I would probably make some adjustments to it. (also, data should transfer from v0.4 to v0.5... but if it didn't you should still be able to use your save code across versions).
Ah don't worry about it, i might have come off as too harsh, it's just that very last part that made me wanna chuck my keyboard out the window and since that was the final thing i did in the game it just was fresh in my memory, i personally would like the platforming mechanics to stay, just, you know, maybe do shorter levels for different scenarios, i get that you needed to introduce the flip gimmick somehow but i feel it's a bit too much.

But what do i know, i've never made a platformer, maybe it just needs a bit of polish at the end of the day, i've seen much worse things turn into something truly awesome during the polishing phase, it's almost like magic sometimes.

And i just wanna say the art and animation is right up my alley, i have some Spine animation experience and i really appreciate well animated 2dcg (it's why i gave the game a chance in the first place), it's hard to pull off and you have done an awesome job.
 
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Guesty29

New Member
Jun 28, 2020
14
0
I like the platforming part but, the one part i didn't like was the laser and electric floor parts. How about adding upgrades for that part, like extra health, slow time or shields? You could have Yoni have extra dialogue if some players have a hard time and say that upgrades are now available in the shop.

I can't wait and see how the girls look when they are pregnant. Also, a bit more conformation on them being impregnated(like the girls confirming it a little later) would be great to see. :);)

Btw, Cali's music sounds amazing! It reminds me of "putting on the ritz".

Also, the pin-ups of Samga. Oof, mama! :love::love::love::love:
 
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RegulusNSFW

Newbie
Mar 21, 2021
50
111
Ah don't worry about it, i might have come off as too harsh, it's just that very last part that made me wanna chuck my keyboard out the window and since that was the final thing i did in the game it just was fresh in my memory, i personally would like the platforming mechanics to stay, just, you know, maybe do shorter levels for different scenarios, i get that you needed to introduce the flip gimmick somehow but i feel it's a bit too much.

But what do i know, i've never made a platformer, maybe it just needs a bit of polish at the end of the day, i've seen much worse things turn into something truly awesome during the polishing phase, it's almost like magic sometimes.

And i just wanna say the art and animation is right up my alley, i have some Spine animation experience and i really appreciate well animated 2dcg (it's why i gave the game a chance in the first place), it's hard to pull off and you have done an awesome job.
I'll likely be doing some polish regardless of the response from it, as it is definitely rough around the edges.. especially in the animation department haha.

That being said, I would like it to kinda stay as a small side section (it seems large in comparison to the rest of the content now, but I feel like once the game is complete, it won't have as much of a big presence.) Each section does save, so you technically don't need to do it all in 1 go either... I suppose I should mention that in the game ahah. Anyways, I appreciate the plays ;)

I like the platforming part but, the one part i didn't like was the laser and electric floor parts. How about adding upgrades for that part, like extra health, slow time or shields? You could have Yoni have extra dialogue if some players have a hard time and say that upgrades are now available in the shop.

I can't wait and see how the girls look when they are pregnant. Also, a bit more conformation on them being impregnated(like the girls confirming it a little later) would be great to see. :);)

Btw, Cali's music sounds amazing! It reminds me of "putting on the ritz".

Also, the pin-ups of Samga. Oof, mama! :love::love::love::love:
That's... actually a pretty cool idea. Using rep to help you get through. I definitely want the shop to have a bit more presence than just the pin ups, so something like that would work nicely.

The pregnancy at the moment has no real purpose, but it will likely affect endings, so there will likely be more confirmation. It just might not happen until later stages of development.
 

CQPCon

Newbie
Dec 27, 2017
60
33
I'm glad to hear that you plan on improving the platforming (the electric one made me want to rip my hair out), but I do have some concern over the S and SS achievements. I don't think using teasers is a sufficient reward for getting the S and SS. Not only do you not keep it when moving from build to build, but the massive requirements for a SS ranking make a simple sketch not enough for the work. Plus, what about the long-term, when the game's done? What would you have?
 

RegulusNSFW

Newbie
Mar 21, 2021
50
111
I'm glad to hear that you plan on improving the platforming (the electric one made me want to rip my hair out), but I do have some concern over the S and SS achievements. I don't think using teasers is a sufficient reward for getting the S and SS. Not only do you not keep it when moving from build to build, but the massive requirements for a SS ranking make a simple sketch not enough for the work. Plus, what about the long-term, when the game's done? What would you have?
Right now it is just teasers because I don't want to gate H-content behind that kind of barrier. It would likely be fun and quirky things in the final build... I've had some ideas, but haven't put them into practice yet. I definitely don't want the rewards to feel "not worth it" though.

Teasers don't transfer between builds, but your S and SS coins do not "spend", so they can still be used to buy teasers in future builds.
 

gnosis1

New Member
Jan 26, 2021
2
1
Finally, a game that caters to my love of catgirls, porn and electro swing!

Seriously though, it's one of the best games out there. The art is great, the animations and music are fantastic and I like the idea of having frequent smaller updates. A lot of games go for more larger updates that are so infrequent I forget they exist.
 

DoctorThanks77

New Member
Feb 10, 2020
10
89
Finally a game that scratches a itch I got from Friday Night Funkin and Minus8's work. is there plans for the characters expressions to change automatically during sandbox mode? it would make it perfect!
 
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RegulusNSFW

Newbie
Mar 21, 2021
50
111
Finally, a game that caters to my love of catgirls, porn and electro swing!

Seriously though, it's one of the best games out there. The art is great, the animations and music are fantastic and I like the idea of having frequent smaller updates. A lot of games go for more larger updates that are so infrequent I forget they exist.
Thanks! aaha, ya.. Cali's theme is probably my favorite in the game so far. Wishful Simping did really good with her song.

Finally a game that scratches a itch I got from Friday Night Funkin and Minus8's work. is there plans for the characters expressions to change automatically during sandbox mode? it would make it perfect!
You know... that is actually something that has bothered me. I am definitely interested in putting in some form of "Auto" mode in Sandbox mode, though I can't say exactly when I'd get around to it.
 
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Sep 22, 2017
199
538
Biiiigggg ol' doinks. Lol. No.. iono i just thought it might be fun to do. I'm just trying to have fun making a game. It seems some people have issue with the platform section though. Upon the actual public release, I'll see what people say... if there is a big backlash against it, I would probably make some adjustments to it. (also, data should transfer from v0.4 to v0.5... but if it didn't you should still be able to use your save code across versions).
Please don't attempt to improve your platforming segment. Instead, I would just gut it entirely. It's bad and out of place. That would be like getting through half the song list on DDR and then having to beat a Superman 64 segment before you could continue.

I'm not trying to be mean or berate you, but take a step back for a second man. You're considering dedicating time and effort to improving your out of place platforming segment while the rhythm game aspect (the main point of the game) is nothing more than clicking a steady stream of quarter notes (sometimes eighth notes) for a couple of minutes straight. Surely your resources could better be used elsewhere?

Edit: Changed some wording as I sounded way harsher than I intended.
 
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nopeandnah

Newbie
Oct 18, 2018
37
82
An auto mode would definitely be appreciated. Also in regards to the paltform section, I had little trouble with it but I can understand why some people might. Maybe adjusting the damage you take might help people instead of the timing? It was really fun though and I enjoyed it and wouldnt mind seeing a bit more of these in the future. If you are that intereseted in making more platforming segments then maybe you could consider turning the platforming stuff into a seperate game/spinoff in the future instead?

And on a final one I would like to request one small toggle for the game and that would be to re-enable the fertilisation sprite for the endurance runs. My current solution is to have a seperate savecode right before the options but a toggle would a bit easier.
 
4.70 star(s) 33 Votes