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VN RPGM Onhold Saria Reclaimed [v0.17] [Velminth]

2.40 star(s) 158 Votes

Dee1414

Newbie
Aug 1, 2019
43
300
Yeeeeppp, oh and get ready for few comments coming your way, most likely from "new users" that defend the game dev like they get paid for it lol
They can but I'm talking about the hentai game industry itself. If talking about developer accountability gets people in a huff, then already something is a bit fishy. I wish there was some kind of 3rd party agency that regulates Patreon by doing status checks on games, an audit in a sense, so developers can't just have an ongoing project forever, be untruthful about the status of a game, and/or steer too far from the initial game expectation (unless with some kind of way to *legitimately* gauge community support). I find a lot of hgame devs want to pull up their big boy pants and be a professional game designer but leave at the door what actually makes something professional such as accountability, transparency, and at the end of a day a shippable (aka actually complete) product.

But to stay on topic, I would be interested to actually know why the switch from card battler to VN. I enjoy card battlers quite a bit (big fan of STS), but very few hgames get it right. That upcoming Knightly Passions game seems to be a strong candidate for something well done.
 

NotSomeone

Member
Nov 29, 2017
144
259
Great takes. This people are getting way too comfortable with changing the game main points and abandoning it and start a new project. There should be a punishment to do so. Like Patreon charging the scum dev some money if they want to continue posting BS excuse to stop working in the game in patreon.
Patreon, and many other crowdfunding or monetization plataforms really SHOULD have more protective measures: Anti-scam practices, really getting into what the dev or team are doing...
But that would mean more work, more people and less money, in short: Its never going to happen.
 

Dee1414

Newbie
Aug 1, 2019
43
300
Patreon, and many other crowdfunding or monetization plataforms really SHOULD have more protective measures: Anti-scam practices, really getting into what the dev or team are doing...
But that would mean more work, more people and less money, in short: Its never going to happen.
Not until the western industry is co-opted by already existing businesses and the wild west of f95 will be over.
 
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Monosomething

Active Member
May 24, 2019
993
1,567
Out of curiosity, since i never followed this game or anything - when was this "onhold"-ed?

The pics make this game look very much like Karryns Prison.
 

TyrannoRexx

New Member
Nov 19, 2018
4
8
Honestly, BF games are actually a genre that's an unpolished gem, majority of said games are lacking, and then you have stuff like Karryn's Prison (The current best BattleFuck game, and will be for a long time), Monster Girl Dreams, Saria Reclaimed (what it could've been), or if you swing towards futas and traps, Tales of Androgyny (the main downside is that 90% of the content is with MC as a sub)...

In text based games, you have Fenoxo titles, such as Trials in Tainted Space aka TiTS, or Corruption of Champions 2 aka CoC 2. One that's also slowly building a name for itself is Lilith's Throne...
Monster Girl Dreams Mentioned, +1 Respect. The world needs more Monster Girl games with a dominant path for the guy MC.
 

Ifllslonly

Newbie
Oct 17, 2023
97
241
They can but I'm talking about the hentai game industry itself. If talking about developer accountability gets people in a huff, then already something is a bit fishy. I wish there was some kind of 3rd party agency that regulates Patreon by doing status checks on games, an audit in a sense, so developers can't just have an ongoing project forever, be untruthful about the status of a game, and/or steer too far from the initial game expectation (unless with some kind of way to *legitimately* gauge community support).
If we all look at the entire porn game industry, we'll see that it's generally underpaid. Do you really want some 3rd party monitoring underpaid developers when they do or do not do something?
But that would mean more work, more people and less money, in short: Its never going to happen.
Exactly, so the only way to make it better is to support people so they can work on their games full time and have the potential to show the results and the concurrency.
For example, take a look at the top 10 developers on Patreon. How many of them show transparency, good work ethic, stable updates?
Look at DC for example, how many full time indie developers can you support with the money he gets every month for wallpapers? Wallpapers can be generated with AI, He gets $62K - $178K every month.
 

reergredgredgtr

New Member
Aug 21, 2022
1
1
I was so confused when I downloaded this game. I looked up games similar to Karryn's prison and I got this visual novel thing. I thought I was retarded when people were talking about it, and what I was playing was completely different. Glad to know I'm not retarded and it's just the dev that is.
 
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Dee1414

Newbie
Aug 1, 2019
43
300
If we all look at the entire porn game industry, we'll see that it's generally underpaid. Do you really want some 3rd party monitoring underpaid developers when they do or do not do something?

Exactly, so the only way to make it better is to support people so they can work on their games full time and have the potential to show the results and the concurrency.
For example, take a look at the top 10 developers on Patreon. How many of them show transparency, good work ethic, stable updates?
Look at DC for example, how many full time indie developers can you support with the money he gets every month for wallpapers? Wallpapers can be generated with AI, He gets $62K - $178K every month.
I think if people had more trust in the developers, people would be more willing to pay more rather than make bets on a game that may or may not come out. I used to subscribe to different projects all the time, but now really only subscribe to the devs that have shown that they can release new products. This doesn't give new devs much of a chance, but I've have it too many times where it turns out the developer is way over their head. I hear ya, any I dont know who would do it, but perhaps Patreon start having a "check in" function for devs or something?
 

Ifllslonly

Newbie
Oct 17, 2023
97
241
I think if people had more trust in the developers, people would be more willing to pay more rather than make bets on a game that may or may not come out. I used to subscribe to different projects all the time, but now really only subscribe to the devs that have shown that they can release new products. This doesn't give new devs much of a chance, but I've have it too many times where it turns out the developer is way over their head. I hear ya, any I dont know who would do it, but perhaps Patreon start having a "check in" function for devs or something?
New devs definitely don't have much of a chance, but I don't mean new devs to be honest; supporting new devs is basically angel investing, and it's risky. But there are a lot of devs who have been working on their games for years as a hobby and don't have enough support.

But it's not that simple, because not everyone wants to work on their game full time, so it happens that some people get support and it doesn't change anything. So it's definitely important to know if that particular support is an investment or just a way to show appreciation/buy a wallpaper/get a discord role. And it can be really hard and annoying to be reactive with support, subbing and unsubbing endlessly based on author performance. But I know for sure that encouraging games like "wallpapers, please"(Summertime saga) that make $62K - $178K a month is not the way to see more real games, nor is it the way to speed up the development process.
 
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Dee1414

Newbie
Aug 1, 2019
43
300
New devs definitely don't have much of a chance, but I don't mean new devs to be honest; supporting new devs is basically angel investing, and it's risky. But there are a lot of devs who have been working on their games for years as a hobby and don't have enough support.

But it's not that simple, because not everyone wants to work on their game full time, so it happens that some people get support and it doesn't change anything. So it's definitely important to know if that particular support is an investment or just a way to show appreciation/buy a wallpaper/get a discord role. And it can be really hard and annoying to be reactive with support, subbing and unsubbing endlessly based on author performance. But I know for sure that encouraging games like "wallpapers, please"(Summertime saga) that make $62K - $178K a month is not the way to see more real games, nor is it the way to speed up the development process.
I'm speaking more specifically about devs that are doing it full time that had an initial roadmap that lured in subscribers but doesn't honor it. I'm not talking missing a deadline here and there, but repeatingly doing so, or steering away from the content they said they were going to do without sufficient notification and/or explanation of the new proposed idea. If that dev just simply deleted evidence of the first roadmap, the only people that would know the difference are the early subscribers, but the dev spent x amount of years making money on a different concept without actually completing a product. If a dev is making a game as a hobby, in contrast, then it should be very obvious on their page that it is a donation to the hobby a subscriber is giving and not a investment into a finished project.
 

Ifllslonly

Newbie
Oct 17, 2023
97
241
I'm speaking more specifically about devs that are doing it full time that had an initial roadmap that lured in subscribers but doesn't honor it. I'm not talking missing a deadline here and there, but repeatingly doing so, or steering away from the content they said they were going to do without sufficient notification and/or explanation of the new proposed idea. If that dev just simply deleted evidence of the first roadmap, the only people that would know the difference are the early subscribers, but the dev spent x amount of years making money on a different concept without actually completing a product. If a dev is making a game as a hobby, in contrast, then it should be very obvious on their page that it is a donation to the hobby a subscriber is giving and not a investment into a finished project.
Not sure how to implement something like that to be honest. Patreon doesn't care as long as they get money. People on F95, for example, can potentially fill that role, and they partially do (just look at the reviews), but I don't think it's enough. It would be nice if this forum could be a point of clarification to save time and money.

How to make this better is a tough question, because I don't think it really solves the global problem I mentioned: this whole industry is underpaid. By making it clearer when a full-time developer misses all deadlines or changes the roadmap, you're not bringing more money into the industry, you're doing the opposite for the sake of quality. It's basically min-maxing something that doesn't even work.
But it can save a lot of money and even potentially slap lazy devs. The problem is to even identify who is a full-time dev and who isn't, who changed the roadmap and who didn't even have one to begin with. We are still talking about indie devs, and most of them work alone, even if they are full-time. The best-case scenario here is for a dev and the community to talk to each other to set the expectations.

After thinking about it, I believe it would make much more sense for now to do the opposite: if a developer delivers updates, doesn't miss deadlines, shows results - he gets some kind of advertising benefit.
 

Dee1414

Newbie
Aug 1, 2019
43
300
Not sure how to implement something like that to be honest. Patreon doesn't care as long as they get money. People on F95, for example, can potentially fill that role, and they partially do (just look at the reviews), but I don't think it's enough. It would be nice if this forum could be a point of clarification to save time and money.

How to make this better is a tough question, because I don't think it really solves the global problem I mentioned: this whole industry is underpaid. By making it clearer when a full-time developer misses all deadlines or changes the roadmap, you're not bringing more money into the industry, you're doing the opposite for the sake of quality. It's basically min-maxing something that doesn't even work.
But it can save a lot of money and even potentially slap lazy devs. The problem is to even identify who is a full-time dev and who isn't, who changed the roadmap and who didn't even have one to begin with. We are still talking about indie devs, and most of them work alone, even if they are full-time. The best-case scenario here is for a dev and the community to talk to each other to set the expectations.

After thinking about it, I believe it would make much more sense for now to do the opposite: if a developer delivers updates, doesn't miss deadlines, shows results - he gets some kind of advertising benefit.
Having benefits versus deficits is definitely a good way to go, but again, that is free ad space that is being given up which someone has to pay for, and patreon never will.

One option that might at least add transparency is if a dev has to select milestones and dates at the start of the project, and if that milestone is missed by a certain amount, than there is a unremovable notification that is posted in the patreon indicating it. So it doesn't monetarily hurt the dev, and if there is a good reason for it, than it can give a chance for them to explain it and then it will be up to the patreon to consider it's validity. For those devs that had a project going for a veeeeeery long time, those notifications will be littered within the path and patreons can see all the promises and expectations that were broken along the way which would influence their decision to subscribe so a dev can't just sweep it under the rug.

At the end of the day, I truly understand game development is hard and filled with unexpected issues. I'm not a game dev myself, but I personally know one that have been involved with big projects in real companies and the amount of stress and pressure in enormous. But, when a project is approaching 10 years and the dev is spending more time deleting past comments he made himself and banning users that point this out than seemingly working on the game, we have a big problem of ethics, and I feel there is starting to become a catalog of devs that fall into this category.
 
2.40 star(s) 158 Votes