nope..Am I the only one who prefer the card game ?
Abandoned, on hold is just one of the ways devs used to tell people that the game is abandoned now.Is the game really on hold, or just abandoned?
Would there be less work involved in making a unity remake as opposed to godot remake?But first, I aim to complete a 0.15.2 game state in Unity, and later extend the game with such a constructor/builder and new levels/plots, monsters/enemies, NPCs, and a better corruption/fame system that will impact game flow. Overall, Vel’s game idea was awesome; it’s sad that he has abandoned the game.
Any way, if you want to create Godot remake, be ready to write a lot of code. Game contains a lot of stuff:
>1Would there be less work involved in making a unity remake as opposed to godot remake?
What's the motivation for remaking the game in unity, as opposed to just cleaning up the MZ build?
When I looked at the MZ project, there was a ton of event duplication, the battles were basically copy paste copy paste copy paste and absolutely terrible to manage. I wouldn't be surprised if author gave up because it was just such a pain to actually add new content.
Even adding an enemy to a single battle required making sure 3 or 4 different event pages had their scripts updated to incorporate the new enemy. Eventually I was able to figure out how to add more enemies to each battle, but it was just a huge headache.
If all of the battles were to be refactored into a much more manageable state, it'd probably be just as usable.
Those things aren't going to make re-implementing the list of functionality any faster, especially if you're porting a game made in one engine into another.Yes. Unity has years of professional support, functionality, and documentation over Godot.
RPG maker is perfectly fine for programming. MZ is completely open-source.RPGMaker functions are extremely limited and the engine itself can only support so much of even its own native functions. As a whole the engine cannot even handle simple programming tasks and JS can only do so much heavy lifting.
Unity also recently tried to screw over every single one of it's professional users.Yes. Unity has years of professional support, functionality, and documentation over Godot.
not sure but I think they gave up that idea because of the hate right?Unity also recently tried to screw over every single one of it's professional users.
You don't just "forget" the plan to fleece several hundred million dollars.not sure but I think they gave up that idea because of the hate right?