freyagirlz

Newbie
Jul 22, 2021
42
35
if only someone could make a 3D sandbox remake version of this.
lets be honest here the avatar no one gave a shit about anyway, it was a shit feature and I can't believe they charged for that shit. 3d would fix nothing.

Really if you want to have a version of PE that doesn't suck, just do what I did and use an LLM to generate a better story with a proper conclusion. You can even have an avatar that doesn't look like shit thanks to Stable Diffusion and have the characters all have images associated.

I'm almost tempted to try and generate the whole game in a week and just dump it here just to add further insult to the devs.
 
May 31, 2019
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lets be honest here the avatar no one gave a shit about anyway, it was a shit feature and I can't believe they charged for that shit. 3d would fix nothing.

Really if you want to have a version of PE that doesn't suck, just do what I did and use an LLM to generate a better story with a proper conclusion. You can even have an avatar that doesn't look like shit thanks to Stable Diffusion and have the characters all have images associated.

I'm almost tempted to try and generate the whole game in a week and just dump it here just to add further insult to the devs.
I kinda liked the avatar. No point in the game telling me the MC's tits are fucking huge without seeing it. It was part of the fun and made the whole "corruption" angle something a bit more tangible.
As for AI avatars, they're kind of a pain in the ass. Believe me. And this is from someone who is extremely proficient with image editing and AI gen, and making a paperdoll with AI (though it wasn't implemented in the game it was made for due to time constraints and other shit coming up, so was left unfinished). Consistency is the real issue, since paperdolls are largely static and you're creating dozens of layers for it. All of which can't move at all really. ControlNet does a lot of the heavy lifting in terms of keeping things consistient, but things can still get a bit nebulous and need manual tweaking.
Couple that with the fact that you can't generate images with good alpha channels (yet) (as in alpha channels that are really fucking clean like you did it by hand), and it's a whole bunch of work separating out each and every layer manually. Compared to a bespoke solution where you just draw them layer by layer with the alpha coming free.

Not to mention, AI text is pretty shit. Again, speaking from a good chunk of experience. It's alright when you're on coom-brain and it's genning the exact degenerate shit you get off to, but once you get that post-nut clarity it's all really fucking trash and lacks any kind of flow or coherency.
You're welcome to give it a go for "teh lulz", and gen up a whole game+avatar, but I'm quite sure the cracks and issues would be pretty evident. Don't get me wrong, I love me some AI for making all the fucked up shit I'm into, and I'm not in the retarded "aI iS sTeALiNG bRo" crowd, but there's something about a personal touch and knowledge of the story as a whole and writing towards that goal that I think AI really lacks at this moment.
AI right now, in terms of text, really lives in the past. As in, it can only generate based on what came before and what's in its limited memory. It's got absolutely zero forward thinking in terms of the whole "big picture" thing. It doesn't work towards a goal, because it doesn't have one. Obviously this is by design, and obviously you can nudge the gens in the general direction where you want it to go, but it doesn't know how the story ends. Only what it just did.

Still, I'd like to see your effort at giving it a go. I won't berate you for it. I'm interested to see if it's an easy job as you think, or if there's quite a bit more effort involved than initially thought. My money's on the latter.
 
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freyagirlz

Newbie
Jul 22, 2021
42
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Still, I'd like to see your effort at giving it a go. I won't berate you for it. I'm interested to see if it's an easy job as you think, or if there's quite a bit more effort involved than initially thought. My money's on the latter.
Well I messed around with Twine for a bit and got pretty much everything PE had with exception to the wardrobe system. Setting Daring variable and Money was pretty easy. I had outfits tracking similar to Cursed because I think part of the issue with PE is the sheer amount of customization bogs it down and lets be honest its un-necessary anyway as it comprises of entirely stolen content.

I'm not implying that you just take the AI outputs and dump it in a game, I'm saying you can have the AI carry a lot of the weight. I've done enough research with it, most of what you're saying is down to prompting issues. If you give the AI shit prompts you get shit output. If you go in and manually tweak the outputs so that its 50/50 Human and AI then the context will build on that which is way way more impressive, the results are really good but you can go a step further and manually refine them further as well to the point where you can't tell it was generated by AI.

As for paperdolls, there's no need to use control nets when you can just use In-painting. I use the Krita SDXL plugin and I've made a consistent paper doll no problem, the only issue I had was making it so the transition from Male to Female didn't look like crap, SD still struggles with that unfortunately, it doesn't do Androgynous characters too well, but adding clothes to a naked paper doll was pretty easy and worked great. The trick was masking.
 

Aloryn

Member
Aug 13, 2019
176
70
I had outfits tracking similar to Cursed because I think part of the issue with PE is the sheer amount of customization bogs it down and lets be honest its un-necessary anyway as it comprises of entirely stolen content.
For me, customization is one of the best parts of PE, I'm even annoyed that they've put two part outfits the way they did, that I can't pick shirt A with skirt D, because shirt A is part of same costume as skirt A, and skirt D of same as shirt D.
I don't mind that it's stolen, what I mind is poor options at times. lol
So I've even replaced some images, most offending were flats, where I think I only like one or two options out of the offered ones, and one of those options is even missable.

I'm a crossdresser, and I'm not into all the gay stuff.

Now... if you've meant that issue with avatar is that amount of customization bogs it down... I partly agree, but I think the fact that they don't really care about that is the real issue. I mean... you can just take outfits and work one at time, there doesn't have to be 30 options from the get go, but 1 per type of outfit, same for shoes, don't need all the options, just a few proper ones per type, then adding slowly others as time permits it.
 

freyagirlz

Newbie
Jul 22, 2021
42
35
I've been having a look at it, The AI can write as good if not better than PE. I already have a better bully introduction that was mostly AI generated, was cool how the AI kind of implied the Bully has a specific motive for accumulating money, I created a Crush character as well so my thinking was the Bully is trying to get money from the MC to steal his girl sort of speak so I have a variable for tracking how many times he rips the MC off. The Bully in PE didn't have a motivation for what he did, he does now. I'm still trying to figure out how this would tie into the Teacher though. The coach won't be a thing, I think the character is stupid and lets be honest he'd be fired well before the MC even showed up. The reason the original story worked was because no one would suspect a female teacher of being corrupt like this.

I introduced the mother character as having wanted a daughter so there's a motive for her to kind of resent her son for even existing which ties into the whole divorce thing too. The idea is to have the characters sort of see eye to eye and come to the realization that they can profit in some way from the MC's own misery.

These are the sort of changes I wanted to see with PE but anyway I lack the motivation to do anything because its a stupid porn game. I'm in no rush to ever make it. But I think the barrier to implement content is significantly lower on what I'm doing.

How I was thinking about structuring the game
Introduction -> NPC Motivations -> Forced Indoctrination -> Forced Physical Changes -> Graduation -> End-Game
Graduation determines how successful you were as a guy or how badly you failed and got turned into a girl. The end game would determine your career path as an adult which I thought was always the whole bloody point of the game.

And of course, no outfit customization options, because it adds nothing to the story. I played Girl Life again recently and boy do those customization choices mean absolutely nothing because all that matters is does the outfit have the right attribute and is your inhibition low enough to wear it. You could walk around naked and get the same story. Instead the outfit should change how you interact with the world and how the world interacts with you.
 
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ThanatosX

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Jan 21, 2017
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Played a new one recently, seems heavily inspired by, or at least very similar to PE.
Check it out on TFGamessite if you liked this style of game mechanics. Named "Farrix Academy for Girls", HTML game.
 

freyagirlz

Newbie
Jul 22, 2021
42
35
I managed to get the entire railroad introduction done in a day. Now I'm up to the sandbox. I've decided to do away with the mall concept instead it'll be a school outfitter I'll make a character to staff the outfitter who will pretty much work with the teacher this way all the clothing options are requisitioned via the school.

The mother gets a job at a clinic that is a nano-tech clinic which will help with the idea that you're not so much undergoing procedures but changing over time so that the player has some ability to resist the physical changes. The mother is responsible for physical changes, the therapist for mental changes, the teacher is the one that plans the malice. All three can become more corrupt depending on their financials and relationship with the MC, the more money they need the more willing they are to do harm to the MC.

I'm intending for the chores to be the main thing driving your relationship with your mother, don't do your chores and she'll be more inclined to be corrupt towards you. I'll make it so you can willingly donate your allowance to your mother paying off her debts but she'll only let you do it if she likes you. If she hates you she won't want the money instead she'll be driven to transform you which will likely push her further into debt and make her more corrupt over time.

For the teacher she would have to see behavior from the MC that makes her hate the MC. So the more horrible you are to the teacher the more malice. She should become annoyed with the MC if they begin expressing anything sexual during class and will require sex education sessions as a form of detention.

For the therapist it would be the more difficult you make her job the more annoyed she'll become with you and the more willing she'll be to take extreme measures to do her job. The more closed you are to her the more annoyed she'll become.

So in stage 1 each character will be isolated. In stage 2 they will start collaborating and working together towards a common goal. stage 3 they begin making that goal a reality through transformation and stage 4 they complete their goals with stage 5 being the aftermath. Stage 1 is where you'll pick allies and enemies, where eventually they may end up betraying you if their financials turn out bad.
 

freyagirlz

Newbie
Jul 22, 2021
42
35
why. You could use the friend character
Because the MC has no friends, is a blank slate, is the new kid. And the AI already wrote a very good story about the MC and Bully fighting over her which is the instigation needed to push all the NPCs to go against the MC its to show that the MC and Bully are just as bad as each other and that the MC probably deserves what's about to happen to them. That is if you choose to play them that way anyway.

I do like the idea of befriending the crush but its clear from the start the MC finds her attractive for shallow reasons, he thinks she's pretty and doesn't really care about anything else about her. But when the Bully gives him a hard time its suddenly about territory, because the MC is a bit of an immature dumbass engaging in a contest that they're already disadvantaged in. Plus I want a path where the MC stays male and gets the girl.

The Mother, Therapist and Teacher should all really disapprove of what the MC is doing. If all 3 like the MC they may try to guide the player towards getting the girl. If they hate him then they'll try to forcibly transform him.
 

LandBeach

Member
Jun 3, 2019
341
313
Because the MC has no friends, is a blank slate, is the new kid. And the AI already wrote a very good story about the MC and Bully fighting over her which is the instigation needed to push all the NPCs to go against the MC its to show that the MC and Bully are just as bad as each other and that the MC probably deserves what's about to happen to them. That is if you choose to play them that way anyway.

I do like the idea of befriending the crush but its clear from the start the MC finds her attractive for shallow reasons, he thinks she's pretty and doesn't really care about anything else about her. But when the Bully gives him a hard time its suddenly about territory, because the MC is a bit of an immature dumbass engaging in a contest that they're already disadvantaged in. Plus I want a path where the MC stays male and gets the girl.

The Mother, Therapist and Teacher should all really disapprove of what the MC is doing. If all 3 like the MC they may try to guide the player towards getting the girl. If they hate him then they'll try to forcibly transform him.
Not sure if the PC being as awful as the bully is that interesting an idea.

The friend is basically a childhood friend that the PC reunites with. Since you're changing the characters quite a bit already, you could do the same for the friend. I gotta say, they're a friend too, not just a crush. I think you could be horny with them, but you could see it as more physical attraction than mental.

As for the three authority figures, I'm not sure about their motives. It just feels... I don't know. Unappealing to me. But that's more a me problem.
 

freyagirlz

Newbie
Jul 22, 2021
42
35
The friend is basically a childhood friend that the PC reunites with. Since you're changing the characters quite a bit already, you could do the same for the friend.
I mean there's probably scope there for someone from the characters past to show up that way you could potentially get a reason why they moved but its not important at this stage.

As for the three authority figures, I'm not sure about their motives. It just feels... I don't know. Unappealing to me. But that's more a me problem.
This is about honing in on what the main story was for PE and just getting that right first. However this does make a point that the game should be more open with ease of access to add your own stories and motivations. So I might need to go back and make the whole thing self contained as it would greatly speed up development and allow everyone to mess around with it then. Who knows it could end up kickstarting a new RAGS era of these types of games, I'd definitely be all for that, the RAGS era was a lot of fun.
 
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