- Mar 14, 2022
- 53
- 112
The first reason is, as you noted, my limited resources. The second is that I don't plan to make a game focused on shooting and action, more on atmosphere and puzzles.why only 4 enemies? do you need help with animation or models or what?
and yes i do understand how time consuming things are.
Thanks for the advice, I'll do just that. I listen to constructive advice if I can add it or change it in the game.i feel like you as a dev are very reasonable and you communicate very well.
please continue participating in the discussions. try to avoid the toxic shit but there are also some very good points being made. and i think by toxic i mean a combination of people yelling out of frustrating/demanding changes/arguing things that dont make sense. but a lot of comments and feedback is making sense and is good feedback.
definitely looking forward to seeing where you take this.
you should team up with some people.
you can outsource animations for so damn cheap these days.
Yes, several more hairstyles and outfits will be added to the game in the next updates.Will it add more hair style and clothing?
I look forward to seeing your game that you made in 10 minutes.feels like a game that took 10 minutes to make
Thank you for your feedback, I will check this point.My only complaint is the flashlight is nearly useless in any red lit area, so I missed the edges of two vent shafts I kept passing by. If dev wants to keep the flash light as is, could you put some red lights near those places to draw attention to them?
Yes, that's what I meant, I wanted to ask that because as far as I can understand from your replies, this game will have a plethora of narrow/crampt spaces and camera is usually one of the problems.Thank you for your feedback and congratulations.
I don't know if I understood you correctly, but in the working version of the game, the camera position has moved a little to the right of the main character and is moving towards the shoulder (using the mouse roll).
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As for modifying the physics of the main character's body parts, I'll be conducting a poll among the patrons. I think this will be the best solution.
Yes, I'm planning a release on Steam.
What are your tags from?Yes, that's what I meant, I wanted to ask that because as far as I can understand from your replies, this game will have a plethora of narrow/crampt spaces and camera is usually one of the problems.
As for the poll, it's a great idea, I'll be looking for the results and waiting to buy it on Steam whenever it launches.
"v.0.1.2" Read the developer notes before complaining, it's more of a tech demo. PI is definitely one of the better UE games in development on F95 right now.feels like a game that took 10 minutes to make
Animal crew laboratory code?
If you have any difficulties, you can find the Walkthrough_0.1.2 file in the game folder. This document describes in detail how to complete the game and collect all the items.where i can find workshop forlift key ?
Thank you for your feedback. I pay a lot of attention to optimizing the game during development, as I understand that everyone has different PC configurations.Thank you for the game. I`ve played the last two updates and the game looks very good. I can play it very well on my 6yo high potato gaming machine and that`s a breath of fresh air. I`ve been reading the thread and I really found myself loving the old vents, while it made me get lost a few times I find it very interesting. I`m getting excited to see more in the future. Thank you. If you get to release the game on steam or other stores, please do regional prices. My country currency make it quite impossible to buy things on usd.
I'm inspired by a lot of games when creating PI (Alien: Isolation, Dead Space, Resident Evil 1, System Shock 2). But all of them lack a spicy element that I think can add to the sense of horror.@Kodman curious, but what are your plans for the game overall? Do you intend it to be a deadspace like resident evil?
I am interested extremely in the game as it stands it has a lot of potential and is developing smoothly.