It's a game about domination, if you cannot be overthrown or have your power checked it gets boring pretty fast, and i'd rather play out the consequences than just have a "you lose" screen.
Sure, but just having playable consequences is not what I'm talking about.
It was more apparent in the original threads, but there's a sizeable percentage of players, possibly even the majority (or at least the vocal majority), that seem to go into this aiming to get overthrown. They exclusively ask for more submissive options and more humiliating outcomes to basically any possible interaction.
I mean it's cool if you swing that way, it just felt like an odd choice of game to focus on that so much.
Honestly i'm more surprised there are so few games with these things taken into account, it's either fully submissive gameplay or fully dominant with most, which is just boring imo.
Probably because it's a lot more work to try and please everyone. You either end up with a disjointed mess or with large parts of the game that only appeal to doms or subs. Even in a best case scenario, where you find a great balance, progress will still be much slower because you have more branches to work on.
At least if it's a story-driven game, pure sandboxes are probably easier to handle.