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Anarchizt

New Member
Apr 21, 2017
10
11
I really like the models, but content is coming far to slow and the developer has a poor grasp of english.

If you guys want to play a RPGM title with actual content try a NLT media production.
 

Dude137

Newbie
Jan 20, 2019
32
105
I've said this a million times, and I'll say it once more:

This guy has NO BUSINESS trying to design a game. He's not a game developer. He has no skills (and has acquired no skills) in the matter. This is the 2nd gaming engine he's used, and the results are the same as the first (I assume, because I haven't played this one): a wonky, borderline unplayable experience.

He's an artist, and should be making his money as such. If he would have released Bastard Girls as a series of comics, he would have raked in financially support.

It he wants so desperately to produce a game, then he needs to take his art, and his story, and get with a coder.
Yeah, I agree with you. However, from what I read in the changelog, it does sound like he tried to work with a programmer, who ended up not having enough time to commit to the game, so now Leocid is taking over the programming as well. Leocid, likely since he doesn't have much resources to hire a programmer, likely made a deal with some random guy to work for free, with the mutual understanding being something like "hey, if the game takes off, you'll get 50% of the earnings." But then the programmer likely flaked out.

I notice this sort of thing with a few other talented but starving devs (starving in the sense they have very few patrons and can't seem to recruit more). Their renders are amazing, but they have poor development skills, whether that lack be in programming knowledge or organizational skills or focus or speed, etc. Seems to me if they could just reign in their projects and keep them simple--and focus on exhibiting their art--they'd be able to recruit more patrons and build their resources. Then they'd be able to hire more coders/programmers to help with the more ambitious projects. But they end up trying to make these super complicated game worlds with potentially long-winded stories . . . and then flounder.

Another dev like this that comes to mind is Taboolicious and their game Almastriga. BRILLIANT artist but one of the worst/most clueless developers. Should be making thousands each month, but instead haslike no patrons, because his games are perpetually in some limbo state with no significant adult scenes. Boggles my mind. Seems so obvious what needs to be done.

As for Bastard Girls R, he did program a ton of scenes into it, but I eventually got so confused and stopped playing because there was no quest/hint system. Like, okay, I know there are a lot of scenes, but there is so much going on and I have no clue how to trigger the scenes. No one wants to grind randomly just to hopefully trigger some obscure storyline. Same thing goes for the game "Jen's Dilemma." Stopped playing because, even though there are plenty of scenes, no idea how to trigger them or what criteria need to be met.

FOR ANYONE MAKING A SANDBOX GAME, A HINT SYSTEM IS A MUST. Period.
 

Dude137

Newbie
Jan 20, 2019
32
105
FYI: The dev doesn't post here.

So it's pointless to direct post at him.
This is another thing I'm continually surprised about, that devs don't post here and interact. Most devs likely take the simplistic view of F95zone: "Oh, it's just a pirate site." But it isn't, not since it's so popular. Sure, it's a pirate site--but it's also free advertising space and a source of honest reviews. If I made an adult game, I'd immediately put it here, on F95zone, because it's one of the view places that I know of that could guarantee millions of views. And if something is off about your game or your development practice, F95zone will surely let you know in the comments.
 
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gotmy223

Member
Jun 4, 2017
325
607
Yeah, I agree with you. However, from what I read in the changelog, it does sound like he tried to work with a programmer, who ended up not having enough time to commit to the game, so now Leocid is taking over the programming as well. Leocid, likely since he doesn't have much resources to hire a programmer, likely made a deal with some random guy to work for free, with the mutual understanding being something like "hey, if the game takes off, you'll get 50% of the earnings." But then the programmer likely flaked out.

I notice this sort of thing with a few other talented but starving devs (starving in the sense they have very few patrons and can't seem to recruit more). Their renders are amazing, but they have poor development skills, whether that lack be in programming knowledge or organizational skills or focus or speed, etc. Seems to me if they could just reign in their projects and keep them simple--and focus on exhibiting their art--they'd be able to recruit more patrons and build their resources. Then they'd be able to hire more coders/programmers to help with the more ambitious projects. But they end up trying to make these super complicated game worlds with potentially long-winded stories . . . and then flounder.

Another dev like this that comes to mind is Taboolicious and their game Almastriga. BRILLIANT artist but one of the worst/most clueless developers. Should be making thousands each month, but instead haslike no patrons, because his games are perpetually in some limbo state with no significant adult scenes. Boggles my mind. Seems so obvious what needs to be done.

As for Bastard Girls R, he did program a ton of scenes into it, but I eventually got so confused and stopped playing because there was no quest/hint system. Like, okay, I know there are a lot of scenes, but there is so much going on and I have no clue how to trigger the scenes. No one wants to grind randomly just to hopefully trigger some obscure storyline. Same thing goes for the game "Jen's Dilemma." Stopped playing because, even though there are plenty of scenes, no idea how to trigger them or what criteria need to be met.

FOR ANYONE MAKING A SANDBOX GAME, A HINT SYSTEM IS A MUST. Period.
That's the problem with a lot of these "starving devs," as you correctly put it. They look around and see other devs making thousands of dollars and say, "hey, I can do that!" Not realizing the skills and/or resources that these other successful devs have at their disposal.

They have no concept of the business side to game development. Mainly, that it takes some money out of pocket to get your project off the ground. Your hope is that your project takes off, and you can recoup those initial expenses. Many of these guys jump head first in the water with no money, hoping that a few nice renders are going to get them the funding to proceed forward. It generally doesn't work like that, and they end up permanently staining their reputations. Which in turn kills any chance of them capitalizing financially on their talents.

No one is going to give Leocid any money because he abandoned his first game twice.

If the guy had any business savvy, he would have done a Bastard Girls' prologue comic series. Make money that way. Do some commissions, and make some more money. Do a few more comic series. Make some more money, and establish a positive reputation. THEN do Bastard Girls the game. Now you can afford to pay someone reliable to code your game.
 
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gotmy223

Member
Jun 4, 2017
325
607
This is another thing I'm continually surprised about, that devs don't post here and interact. Most devs likely take the simplistic view of F95zone: "Oh, it's just a pirate site." But it isn't, not since it's so popular. Sure, it's a pirate site--but it's also free advertising space and a source of honest reviews. If I made an adult game, I'd immediately put it here, on F95zone, because it's one of the view places that I know of that could guarantee millions of views. And if something is off about your game or your development practice, F95zone will surely let you know in the comments.
Many of these devs can't take criticism. So they avoid places like this, and instead set up their own echo chambers.
 
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Reactions: Dude137
Jul 1, 2023
29
110
Many of these devs can't take criticism. So they avoid places like this, and instead set up their own echo chambers.
You're acting like its a good idea to engage with this website as a dev. Even if leocid wasn't a dogshit dev, he shouldn't spend more than one visit a year on this website. The userbase is filled with entitled manchildren who have no ability whatsoever to resist screeching their personal porn likes and dislikes.
 

Dude137

Newbie
Jan 20, 2019
32
105
You're acting like its a good idea to engage with this website as a dev. Even if leocid wasn't a dogshit dev, he shouldn't spend more than one visit a year on this website. The userbase is filled with entitled manchildren who have no ability whatsoever to resist screeching their personal porn likes and dislikes.
I disagree. It is extremely worthwhile to post here and interact. It's free advertising space--unless you know of a better place that can provide a ton of views like F95zone can.

The essential competition for devs, in a world of free porn, is that they are competing for the small number of the population willing to tip the devs via patreon. And to compete for this select few--the diamonds among the rough--they need to bring their games to as many people as possible. F95zone can certainly help that.

And there's more to the complaints than "manchildren . . . screeching their personal porn likes and dislikes." Sure, many do come off as complaining or whining--but often there is a bit off truth beneath those complaints. For example, a ton of people complained/whined about Icstor taking so long and that he was essentially milking his patrons. And they were right. Of course, Icstor has so many supporters that he could afford to ignore such complaints, but not struggling devs.

In general, when I visit a thread, most people are complaining about one or two similar things. And most often the complaints are about the amount of content in relation to a particular update's development time. Or a game's crazy, incoherent structure. But in general, there is usually a common theme among any game's stream of complaints, and those themes are usually accurate. I rarely, if ever, see people complaining about whether their particular fetishes are being met.

If a bunch of manchildren are screeching about a couple of issues for a game, I'd say it's likely that the potential patreon supporters are likely standing by and thinking similar things about the game.
 
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