RPGM - Lustfall [Update 9] [SubSupreme]

  1. 1.00 star(s)

    ryuujinx

    This game commits so many design sins I don't even know where to start. So instead I'll start with things I liked instead.

    The scenarios setups are all hot. Near the beginning the MC will end up with a chastity belt that has remote controlled toys in it, a trope I'm both quite fond of and feel is underutilized in games. The 'everyone has lust magic and the world has devolved into a weird slavery kink' think isn't really novel, but it provides a solid backdrop for scenarios.

    The character designs are good, and the interactions between Syn and Cleo are hilarious. It doesn't have translation issues since the game isn't being translated.

    Okay. So the bad things.

    Combat. So the idea of everyone just hitting you with lust attacks and basically trying to fuck you into submission is nice, but it feels very disjointed. A card pops up with art of their ability, some of this art is pretty good. Other is pretty mid. Then they do another animation of a stock RPGM asset, and then you take some damage and potentially a status effect.

    I applaud the attempt, and even though it can slow down the combat dramatically appreciate any kind of integration like that however it still feels entirely disconnected. Games like Quarta Amethyst/Emerald have hilariously slow combat as a result of all the sex attacks (and bad states) from monsters, but it feels integrated into the combat and I'm willing to deal with the slow combat because it makes the combat hot. This does not achieve that effect, and instead just makes the combat really slow. Even if you set the card art to not pop up or go away on confirm, it's still really slow.

    The scenario setups are hot, but the execution is lacking. So to go back to the beginning of the game where the hot MC gets locked up with some toys, the guard turns them on to punish her for talking back before getting called away to deal with monster attacks. Oh so surely there will be a scene on how she's stuck getting teased by the toys, or getting turned on with no release from being having to no access, maybe some sort of training scenes after the guard gets back before she manages to eek out an escape? No. None of that. The guard leaves, you dodge some robots with a super short "And then they make you cum and put you back in your cell" blurb, and minutes later you're out of them never to speak of this again.

    Did I mention there's no art to go with the setup? Don't worry though, there's some GOR scenes sprinkled here and there. While I know a lot of people have issues with those kind of scenes I don't actually mind them as they do tend to be fitting a lot of the time. It even provides you suicide pills to see them easier, so no problem right? No. Because they're actually GOR scenes. After your jailbreak and you're trying to escape you run into the guards and you can lose the fight, and you'll get an admittedly pretty hot scene. And then you get a game over screen and have to reload. This is a cardinal sin for H-Games and on its own drops my rating down to 1 star. I would still have plenty of other issues with the game even if it was like plenty of others and sent you back to your last resting area, or left you there after with 1 hp but an actual game over because "It's a bad end"? Nah, I'm good.

    I'll check it out in another year or whenever update 9 happens and maybe some of this will get fixed. But for now just go play literally anything else.
  2. 4.00 star(s)

    RisenKill

    [Played Version Update 7]
    Its another RPGM Game and it is not trying to completely reinvent the Wheel here. Before getting into it, here is a Disclaimer for all those who are hoping to get a naughty picture in a Game Over to Jack off to withing the first 30 minutes of starting the game: Its not gonna happen (at least not in the current Version). The focus of this games Art is in the one thing that makes the Game unique, that being the Battle Cards. With this out of the way, lets get started:
    Story:
    This Game has a story and it is more original than your usual RPGM "You are the Hero and you need to go fuck the Princess" or what ever. The Characters are well written, have their own goals in life and reasons to be there, they do start to grow on you over time. But ye who likes to stare at pictures be warned: Its a lot of Story and, because of that, a lot of reading with no screen filling standing pictures during story time to entertain you.
    Art/ Animation:
    Its an RPGM Game, so Animation is what you would expect. The Art on the other hand is well done, even tough it only went into the Battle Cards. The fact that the Art is done by multiple different artists helps in the regard that, if you do not like a certain style, you can be certain that there is something that's more up your alley some where in the Game, you just need to find it.
    Combat:
    It has a unique turn-based Combat system that is very centered around the fact that the enemy is trying to catch you, not to kill you, so they will try to immobilize the player using "Bad-Statuses" that will make you unable to fight back. Enemy Bosses have unique Attacks and you will have to be careful about how you want to deal with them or you will end up in a very kinky Game Over.
    Game Overs:
    They are only Text-based at this time but the careful gatherer of information will have noticed that Ilustrations are being worked on and some are said to come with the next Update. Even so, there are a lot of different Bad ends you can fail your way into, so it might take time to get nice pictures for all of them.
    Dungeons:
    There are many different dungeons in the game, everything with its own special enemys, attacks and theme. You have your Sewers, dark Cave, abandoned Factory, Forests, Mansions and High-School. Some of them have Puzzles you need to solve, others have the usual "Find three buttons/ keys" objective and some of them have Traps that will need you to get a certain Item or be careful where you stand. In general you can say that each dungeon plays different and you will need to adjust your tactics to beat it.

    Fazit:
    I say its a good Game, at this stage of development it took me 18 Hours to clear every dungeon in it while trying my best not to get fucked, and if a game manages that, then it does something right in my book. Now, personal Opinion is an annoying thing, because everyone has his own, but the game is Free, so you can always just give it a try and see if it tickles you fancy. Worst thing that can happen is that you spend some time playing a game that might or might not be interesting in your Eyes.
  3. 1.00 star(s)

    Satyr

    Unbeatable minigames and only card art for any sort of action. No avatars or combat mechanics that show anything. From what I saw. Got 20 minutes in, couldn't get passed the 40 point hyperfast obstacle dodge minigame crap that has no checkpoints and restarts you after 2 or 3 minutes of barely skippable dialogue and quit out. Don't play it it isn't beatable and is PAGES of dialogue with no corresponding art.
  4. 3.00 star(s)

    Cloud73

    [Review of V6 on 2/01/2022]

    I'll never stop pointing out that RPGM games are way, way too common, but you work with what you got, and I enjoyed myself with "Damsels of Vice", so let's see what SubSupreme has going on with this project.

    It's a traditional RPGM style of game, but with a heavier dialogue and textual focus. There are no game-over CGs in the game yet, although they are a Patreon goal of the developer; until such a time, you'll have to suffice with the text description of most events. They're usually rather short and to the point, and also usually don't involve any voice acting aside from a moan here or there. That having been said, they do provide a nice climax point if you're edging yourself throughout the battles. Just make sure you're ready to pop, because, well, they're definitely short.

    The battles themselves are also very standard RPGM affairs, but the enemies of the game have a decently large pool of sexual attacks that they can draw from. In order to make it easier to understand those attacks and their myriad of effects, every enemy attack also displays a technique card which shows you exactly how the attack functions, with the art having been developed by a wide range of artists. The art's quality runs from being kinda bad up to good enough, dependent of course on the artist and your tastes, although there are some art pieces that are hard to see or figure out due to sizing issues (... I'm looking at you, "Binding Stalk").

    The characters and their stories seem to be what the developer wanted to focus on with this one, but I struggle with how much time and dialogue you have to sit through in this game. It's frankly a little much -- I can't help but feel that a lot could be cut down while still maintaining the context and character development, and I wouldn't have to struggle to maintain my boner in the 20 minutes between these scenes.

    That having been said, I did manage to find a scene to finish off with, so this game does still get a passing grade from me, albeit a begrudging one. If it had less cutscene bloat, better art, and perhaps more unique gameplay mechanics, then I could see myself enjoying it far more, but as I said at the start: you work with what you got.

    EDIT: Updated which version I played for clarity. Version 7 does not change the artwork of cards, but they are easier to see now.
  5. 3.00 star(s)

    Jet_IDGAF

    This is game is quite interesting. It has a charm to it. That charm is the concept of card attacks. It brings me a card-game vibe, and I wish that the protagonists had their own cards to use, with their own art. The art is quite good in this game. A little more variety would set me over. Nevertheless, the card concept and the storyline are the only real things holding this seemingly generic RPGM title together. The combat is quite stale, exploration is discouraged by the CONSTANT encounters I have to deal with. The only real upside being the 99% success rate of the retreat button:LOL:. The only saves are at the crystals, which is dreadful in a couple of areas. All in all, a cool concept game that has very little room to blossom in its RPGM prison.

    P.S. I do like the game. I am closing in on 10 hours for crying out loud. On an RPGM of all things!!! Keep making some more of those damn cards:LOL:(y)
  6. 1.00 star(s)

    tardford

    Hmmm, perhaps an hour or more in I've seen no porn outside of little clip art which bombard and slow down combat badly. Combat was already boring as well, especially with the sponge bosses where you press until dead. Writing for the bad ends where there is no art is very poor as well. Stay clear. Characters are kinda fun but damn they wanna drag the game out huh? Add some more saves points for when I lose/game crash!!!