RPGM Living with Tsunade [v0.37] [Bitawastaken]

4.30 star(s) 12 Votes

King_Crimson

New Member
May 14, 2020
2
6
Just gonna say, thank you for this game. As Tsunade's fan, I really really appreciate it.

Edit : I kinda don't care about other girls, I suggest keep it focused on Tsunade/set it as main quest, while the other girls are side quests type. Y'know what I'm saying . But hey, it's your choice. Just suggestion from me
 

Ahree5sa

Newbie
Apr 13, 2019
63
60
Thanks for making the game - it looks really promising.

As you specifically mentioned that you want feedback, even though it's early, I would like to report my first few observations/recommendations:

  1. Naruto's sprite is positioned too high in some places (or objects have no "collision box"), so that he appears to be in walls.
  2. When I enter a new area the screen zooms in a bit, and while this happens the textures all zoom at different rates, so that the whole scene seems to wobble and jitter. I would remove the zoom it, if possible.
  3. When entering a new area, Naruto should appear from the exact side of the screen from where he entered the door: if naruto goes up through a door he should appear at the bottom side of the room and not from the right or left. I.E: there should not be a rotation in the direction he walks in unless it is purposeful/meaningful for the story. This rule also makes it impossible to hold down an arrow key and enter,leave,enter,leave,enter,leave the same door in an infinite loop.
  4. (optional) When referencing files, have a firm rule about capitalization, pick snake_case or camelCase or whatever and stick to it very consistently. This will prevent file loading errors when people try running the game on a platform where capitalization matters (e.g. "MAP015W.rpgmvp", which in the game you spell as MAP015w). This would increase your possible audience for free.
Generally, the image names are a mess. Some maps are MAP* files some Map*:

Code:
Map003n.rpgmvp  Map006n.rpgmvp  Map008w.rpgmvp  MAP015W.rpgmvp   MAP020N.rpgmvp  Map022.rpgmvp         MAP025n.rpgmvp   MAP027w.rpgmvp  MAP030w.rpgmvp       MisionAParallaje.rpgmvp
Map003.rpgmvp   Map006.rpgmvp   Map013n.rpgmvp  MAP017.rpgmvp    Map020.rpgmvp   Map022w.rpgmvp        MAP025w.rpgmvp   MAP028.rpgmvp   Map17w.rpgmvp        MisionBParallaje.rpgmvp
Map003w.rpgmvp  Map006w.rpgmvp  Map013.rpgmvp   Map019N2.rpgmvp  MAP020w.rpgmvp  MAP023.rpgmvp         MAP026n2.rpgmvp  MAP028w.rpgmvp  Map40w.rpgmvp        MisionCParallaje.rpgmvp
Map005n.rpgmvp  Map007n.rpgmvp  Map013w.rpgmvp  Map019N.rpgmvp   Map021n.rpgmvp  MAP023w.rpgmvp        MAP026.rpgmvp    MAP029.rpgmvp   MapLavadoraP.rpgmvp
Map005.rpgmvp   Map007.rpgmvp   MAP015n.rpgmvp  Map019.rpgmvp    Map021.rpgmvp   Map024paralax.rpgmvp  MAP026w.rpgmvp   MAP029w.rpgmvp  MapNarutoDP.rpgmvp
Map005w.rpgmvp  Map008.rpgmvp   MAP015.rpgmvp   Map019W.rpgmvp   Map021w.rpgmvp  MAP024wn.rpgmvp       MAP027.rpgmvp    MAP030.rpgmvp   MapNarutoNP.rpgmvp
with a 32 : 22 split between Map : MAP

But, of course the first three points are more important, as windows doesn't care about this. Here are example images of inconsistent spacing betwen Naruto and walls/objects (second pic has a very big distance, the other two no distance)

Screenshot from 2024-02-15 20-23-51.png Screenshot from 2024-02-15 20-23-38.png Screenshot from 2024-02-15 20-23-26.png
 
Last edited:
Dec 5, 2019
138
198
I'm playing v0.35, and i've finished Tsunade, Hinata, Ino, Anko, Jiraiya, Sakura, and Tenten's quests but I still haven't seen any vaginal sex scenes despite there being a vaginal sex tag.

I also don't know where and/or when to find Shizune to start her quest (if she has any). So, is there actually any sex scenes yet?
 

BitaWT

Newbie
Jan 19, 2018
71
80
I'm playing v0.35, and i've finished Tsunade, Hinata, Ino, Anko, Jiraiya, Sakura, and Tenten's quests but I still haven't seen any vaginal sex scenes despite there being a vaginal sex tag.

I also don't know where and/or when to find Shizune to start her quest (if she has any). So, is there actually any sex scenes yet?
She is on Saturday night at Tsunade's office.

Regarding the other question, I think you already have the answer since I assume you read the previous comments.
Short answer: No
 

flayou22

New Member
Aug 2, 2021
1
2
Good game, I'll say my opinion.
Teasing games for me are much better than games where you only enter to have sex with x character, because that's literally all there is to it.
In the teasing at least there is history and a feeling of something forbidden, and even weight in the personalities.
What is the point of entering a game where at min 3 the character has already given you everything you want to see?
games like kunoichi trainer are great but boring as hell
It's better to take things slow .
Sexual dreams and imagination are also scams.
It doesn't make sense, I mean, you know it's not real,
Why do you order something in advance???
I have never masturbated playing a video game where the MC has a dream about his girl, anal, vaginal, or whatever ... it makes no sense.
you KNOW, its not real.
good games take things slow
They make you feel like you want to undress X character
they make you want it


They don't show you that at minute 2 of the game.
It's a beautiful way to screw up a lot of games in beta.
and all to please an idiot who doesn't understand that a porn video game is not the same as a pornhub video.
If you want to masturbate the easy way just go watch a video...


Of course, that's also where the scams from the developers appear... the endless waits for them to update the game
waiting for the plot to continue with your favorite character
but the way I see it, it's a reward for developers for doing things right.
-- the characters are desired --
-- the game is interesting --
--the community is waiting for the new update --
etc...
anyways...
sorry, I'm using a translator

to resume... good game
just do what YOU want to do with YOUR game
 
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Zeinhold

Member
Sep 20, 2017
224
521
I plan to add most of the relevant characters to the game, that includes enemies too, since I plan to give relevance to the combat (not the one that exists right now, I'm going to change it for another one), so yes, in the future. About the other question, I don't think so.


I dont know what you mean by this, its a porn game, so I guess so.


I'm going to give you a tip that will solve your life, forget about this game and come back in a few months, I'm not going to add a lot of sex scenes just for the sake of it, the game is only 5 months old, I plan to add a lot of content depending on what I feel the progress with the characters requires, everything is very green and premature for how long the game has been alive, once the events begin to progress enough, there will be practically only sex scenes. To be honest, Its even more difficult for me doing tease scenes than sex scenes, so as you can see I dont do it because I enjoy it, I do it because i want to give a logical progress to the game, even if it took me a lot more of effort.
If what you want is to see Naruto fuck all the kunoichis in that universe then maybe you can commission an artist to do it to your liking. :p


Everything that can be animated, will be animated.
Sorry if I came off as whiny. Didn't know the game was new, my bad! I'll definitely be keeping watch, cause I do think it's pretty interesting.
 

Insomnimaniac Games

Engaged Member
Game Developer
May 25, 2017
2,616
4,661
For now, nothing.
Just try to save progress every 10-15 min, which is an approximate of how long it takes to crash.
I have tried asking for help and hiring people to help me with this problem, but I have had no luck in finding someone who is interested in the job. Still, I'm pretty sure I've identified the problems with the constant crashes (Parallax, day/night system and preload of all the images in the game make the rpgmaker can't handle it) and I'm working on solving them, hopefully in the next update they will be solved. Unfortunately the rookie errors are costing dearly and make the game is not at its best, so I apologize to all those who have lost progress.
Alright, I took a cursory glance at some things. I don't know what you've solved already, but here's my take on things.

I see you have both chau scene stabilizer AND galv image cache, which is completely unnecessary. I've had zero luck with chau, but I do use galvs. Instead of preloading all the images in the game at the beginning, just load them right before a scene. (Also, SRD_PreloaderCore is bad juju. A lot of SRD's more complex plugins aren't great anymore due to lack of support)
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I also noticed some of your parallax's are extremely large. Running them through TinyPNG could help.
 
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BitaWT

Newbie
Jan 19, 2018
71
80
Alright, I took a cursory glance at some things. I don't know what you've solved already, but here's my take on things.

I see you have both chau scene stabilizer AND galv image cache, which is completely unnecessary. I've had zero luck with chau, but I do use galvs. Instead of preloading all the images in the game at the beginning, just load them right before a scene. (Also, SRD_PreloaderCore is bad juju. A lot of SRD's more complex plugins aren't great anymore due to lack of support)
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I also noticed some of your parallax's are extremely large. Running them through TinyPNG could help.
It's a bit long to explain, but since I've been learning along the way, at the time of making the game the first time, I created parallel processing systems that are too poorly optimized, and are repeated over and over again for each map. I don't know how to explain it, but they are very long processes of switches depending on the day, the period of the day and a couple of other things. There are 7 days, 4 periods each, there were simply too many switches turning on and off constantly all the time every time you left a map and went to another, because it was a copy paste of the same process in each map. What im doing right now is change it to a common event that activates "automatically" for 5 seconds (to process all the switches) and then turns it off, because I was told that a bad parallel process can be the worst. Also, I reduce a lot the switches and things for some more efficient.

Regarding the parallax, I changed it for OCram layers and for now it works much smoother, I dont need any parallel processto to get it work, but sometimes I feel that it lags a little and I can't figure out why, plus I need to do a long run to see if it still crashes.

I left the preloader only for the sounds, but even that doesn't load well, so I'll just delete it. Thanks for the help and for the gavl command, that's what I'm using for the animations, and then ImageManager.clear(); to clear the cache after finishing each scene.
 
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4.30 star(s) 12 Votes