The feels are packed into the workplace situations.Wish there was dialogue during sex scenes, I personally find just animations a bit boring.
Honestly, I just couldn't tell you - since I'm left handed, any magic I experience is definitely tied to my left hand...Is there right hand magic?
Oh, I'm completely furious that one of my Patrons just blatantly leaked the non-public version. And if I ever figure out which one did it they'll be perma-banned from my Patreon Page. It's an incredibly dickish move since this is currently my primary source of income. But it's not your fault.At this point I am not sure if playing this will make the dev happy or furious!
I guess it's OK as long as I don't have anything to say - the chilling effect.
Go figure...
The name is a reference toIs there right hand magic?
*shrug* There's a limit to how many renders I can make per build. What I currently make is the best balance I can of getting an acceptable number of new scenes into a build, while making those scenes of acceptable length/quality. There's a lot of places I wish I could include more renders, but it wasn't practical. Particularly near the start of the game, before I had gone through two entire rounds of rendering hardware upgrades to increase the number of renders I could make."The two of you had spent the latter half of the interview exchanging the occasional dirty jokes and over-the-top flirting."
This part and the stuff following it really should have been on camera instead of minimally recapped afterward, imo.
I think you're hitting a pretty fine balance. Sure more renders would be nice for players in an ideal world, but you have a better view on what's more practical in the real world. And I assume many players are more interested in "other stuff" than flirting, and Talia hasn't been picked as an LI at that point so to overfocus on her then would be weird imo.*shrug* There's a limit to how many renders I can make per build. What I currently make is the best balance I can of getting an acceptable number of new scenes into a build, while making those scenes of acceptable length/quality. There's a lot of places I wish I could include more renders, but it wasn't practical. Particularly near the start of the game, before I had gone through two entire rounds of rendering hardware upgrades to increase the number of renders I could make.