1.00 star(s) 1 Vote

MrNTR

Active Member
Jan 23, 2019
844
742
Dang, was hoping she's curious about sex so she lets a dirty old man fuck her but nope, it's just wish-fulfillment.
 

Zippix

Well-Known Member
Sep 7, 2017
1,596
1,069
Does anyone else get very long loading times for the "stream" segments (the effective animated game parts). I get a good 30 seconds both with and without the BepInEx plugin before getting to the effective action part from the "menu"...
A me problem?
 

0xCC

New Member
Aug 26, 2020
3
1
This game has gallery open file. see the "patch" folder.
ReadMe.txt says that put the 「AllOpen.txt」 file to 「JKLiveHAX!!_Data\patch」 folder(make it or copy "patch" folder) makes gallery open. when start game, can heard "bepbeep" sound.

This game's textures are baked already. Additionally, a soft mosaic was applied.
I made plugin that remove the soft-mosaic.

OP has uploaded game with BepInEx. thanks.
just extract "JKLiveHAX_helper.dll" file and put it to "BepInEx\plugins\" folder. That's all.

DEV was not make censored part detailed. may be he think like that "It's a mosaic anyway, so what's the point of making it well?". graphics are weird. If you think differently, it might be better to have a mosaic.
Thank you for your efforts, unfortunately, I followed the instructions you provided, but the plugin didn't work. It's strange that the AutoTranslator plugin in the same folder is working. What should I do?
 

kumarin

Well-Known Member
Feb 19, 2022
1,532
2,086
Thank you for your efforts, unfortunately, I followed the instructions you provided, but the plugin didn't work. It's strange that the AutoTranslator plugin in the same folder is working. What should I do?
Do you have "BepInEx\plugins\" folder ? hm.. strange.
 

kumarin

Well-Known Member
Feb 19, 2022
1,532
2,086
Yes,the downloaded link provided above already includes "BepInEx\plugins\" folder. :cry:
1691067731774.png
sample of Live 1. Which you see looks like ?
Original textures are baked already. plugin is just remove soft-mosaic.
I donwload the OP''s and tested. It's works ok.
 
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0xCC

New Member
Aug 26, 2020
3
1
View attachment 2822566
sample of Live 1. Which you see looks like ?
Original textures are baked already. plugin is just remove soft-mosaic.
I donwload the OP''s and tested. It's works ok.
Thank you for your help, I may have found the reason. After I disabled vertical sync, the plugin seems to be working properly. Just like the second image you showed.
 
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Zippix

Well-Known Member
Sep 7, 2017
1,596
1,069
Thank you for your help, I may have found the reason. After I disabled vertical sync, the plugin seems to be working properly. Just like the second image you showed.
...Now that's a new one! lol
Will try, because I also still had the left (picture) and thought maybe the baked-in moz was that bad to start with. Heck, maybe will even fix the atrocious loading times?!
 

kraoro

Active Member
Jul 9, 2017
793
995
Ouch. Seems like a nice game, but it's not really playable in this state. The MTL is indecipherable, and none of the tutorial screens are translated.
 

bloctai

New Member
Apr 29, 2020
5
20
Does anyone else get very long loading times for the "stream" segments (the effective animated game parts). I get a good 30 seconds both with and without the BepInEx plugin before getting to the effective action part from the "menu"...
A me problem?
Taking a good 10 minutes for me to load up a scene. I don't know why the loading takes forever.
 

Aldrim

New Member
Apr 1, 2021
2
0
Im getting this error


System.DllNotFoundException: Unable to load DLL 'dobby' or one of its dependencies: The specified module could not be found. (0x8007007E)
at BepInEx.Unity.IL2CPP.Hook.Dobby.DobbyLib.Prepare(IntPtr target, IntPtr replacement, IntPtr* originalCall)
at BepInEx.Unity.IL2CPP.Hook.Dobby.DobbyDetour.PrepareImpl() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Hook/Dobby/DobbyDetour.cs:line 14
at BepInEx.Unity.IL2CPP.Hook.BaseNativeDetour`1.Prepare() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Hook/BaseNativeDetour.cs:line 88
at BepInEx.Unity.IL2CPP.Hook.BaseNativeDetour`1.GenerateTrampoline(MethodBase signature) in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Hook/BaseNativeDetour.cs:line 65
at BepInEx.Unity.IL2CPP.Hook.BaseNativeDetour`1.GenerateTrampoline[TDelegate]() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Hook/BaseNativeDetour.cs:line 77
at BepInEx.Unity.IL2CPP.Hook.INativeDetour.CacheDetourWrapper.GenerateTrampoline[T]() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Hook/INativeDetour.cs:line 83
at BepInEx.Unity.IL2CPP.Hook.INativeDetour.CreateAndApply[T](IntPtr from, T to, T& original) in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Hook/INativeDetour.cs:line 48
at BepInEx.Unity.IL2CPP.IL2CPPChainloader.Initialize(String gameExePath) in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/IL2CPPChainloader.cs:line 72
at BepInEx.Unity.IL2CPP.Preloader.Run() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Preloader.cs:line 87
at BepInEx.Unity.IL2CPP.UnityPreloaderRunner.PreloaderMain() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/UnityPreloadRunner.cs:line 29
at Doorstop.Entrypoint.Start() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/DoorstopEntrypoint.cs:line 39
 
1.00 star(s) 1 Vote