Done all the quests, got to the
postgame-content (let's just call it so for the simplicity) and got a little sad learning that the thing with Great Houses Reputation is still there.
View attachment 3563783
I do remember it was so in original game, years ago. I believe Old Huntsman explained it by limitations of engine, but my memory may fail me here.
Am I the only one who sees it as a trouble? I mean, I looked through Roadmap (which is gigantic by itself, my God I almost lost myself in there, really, guys, great work) and met not a single mention of this.
I do believe that is the problem, because this Great Houses Reputation limit is blocking you from the content. For example, on my screenshot you can see that I blocked myself from the Gentlemen Club, not to mention Houses contracts themself.
In
this post I saw some mentioning of this thing:
but I'm yet to figure out what to do with this information or how to exploit it, for the moment you move Felicity out of slave slot it's instant gameover.
Somewhere in this thread I met explanation like
"it's for the roleplaying purposes; you need to choose which house side you want to be with".
But I don't think it's working this way for a number of reasons:
It's never mentioned in a game you need to make such choice;
Moreover, in slaver diary in Objectives there is still a note that you need to increase your reputation (visible in my screenshot);
Even if it's about choosing sides, we can make friends with 2,5 Houses, which is hilarious by itself for me;
There is no politics options for the slaver in a game, so I see slaver as The Witcher - he should work with everybody to make money for his survival.
I tried to workaround it by lowering my B
rand Status and
Guild Reputation via cheat-menu - no use, once you get to Great Houses Reputation limit, it stays there as strong as the faith of the guardsmen in The Emperor.
So, in conclusion, my suggestion is: maybe this Great Houses Reputation limit should be changed? OK, fine, even if assume that this was done for roleplaying purposes, maybe give the opportunity for the player to max-out in Custom Start? Because, for me, jack-o-nine-tails is one of this games where you want to max-out everything, and such mechanical limitations are like a kick in the balls for any perfectionist.