• To improve security, we will soon start forcing password resets for any account that uses a weak password on the next login. If you have a weak password or a defunct email, please update it now to prevent future disruption.

cxx

Message Maestro
Nov 14, 2017
57,679
28,606
Can someone please help me port 11 to ios? I'm trying but it gives me many errors. I did 10 but 11 is giving me a lot of issues.
ask help on general troubleshooting or programming.

Theres almost no actual SEX scenes on the game, you play for literal hours for some teasing for the most of the game. I dont think its worth it, maybe it will be in 20 years, considering the update speed.
according to khan there are several sexscenes besides with mrs mcgounagal and house elf.

ok small question: I played this game a few years ago and then replayed it again a few days ago. Is it just me or is there less content now???
you are correct, old story content has been removed.
 

Khan

Member
Game Developer
Apr 4, 2017
478
753
ask help on general troubleshooting or programming.



according to khan there are several sexscenes besides with mrs mcgounagal and house elf.



you are correct, old story content has been removed.
Not removed, it's still in the game, check instructions in the game
 

armopbr

Newbie
Sep 9, 2019
55
206
ask help on general troubleshooting or programming.



according to khan there are several sexscenes besides with mrs mcgounagal and house elf.



you are correct, old story content has been removed.
Sure, several.
 

diras2010

Member
Nov 4, 2017
283
353
Well, apparently the Devs released a bugfix update:

Hi all!

This is a short notice about an update to the recently released public and supporter versions. The updated versions are 0.10.7-beta-fix1 and 0.11-alpha-fix1. In this update we’ve addressed the bugs that were reported by you, our dear players, plus made some other small changes. This time the saves from the previous version should work!

Here are the full changelogs for both versions.

0.10.7-beta-fix1
1. Fixed Flitwick and Salazar portraits in new plot
2. Extracted Elf-maid memories into a separate section for better grouping
3. Improved snappiness for menu choices during the walkthrough by removing pauses after clicking on the menu choice
4. Updated Halloween events naming in the bookshelf menu for easier navigation (prologue is now separate from part 1)
5. Slightly adjusted the encounter with mysterious stranger near the lake
6. Leveling the stats in new plot is now faster
7. Amulet of True Vision will now have instant cooldown if cheats are active
8. Fixed graphical interface for the letters, scrolls and notes in new plot
9. Dressing room now has a green screen mode
10. Updated music theme for the Potions Classroom corridor
11. Fixed other bugs and typos based on reports from our players <3

0.11-alpha-fix1
0. This is a bug-fix version aimed at correcting the issues reported after the release of 0.11-alpha, plus adding other features. All the fixes and adjustments that were added in 0.10.7-beta-fix1 are also present in 0.11-alpha-fix1
1. Fixed crashes on Android during the spellcasting events in new chapter
2. Fixed other bugs and typos based on reports from our players <3

You can download these releases from our website -

A web-based version of Innocent Witches will follow shortly. We strongly recommend checking it out to those players using mobile devices who have issues with playing the game on Android. The players who use Apple devices will be able to play the game as well via Safari.

As always, we thank you for your feedback and critique, keep them coming <3

We will continue to monitor for bug reports while we’re working on the next releases, 0.11B and 0.12A. More details are coming in the following news posts. If you have additional feedback and want to chat with the devs directly - drop by to say hi in our Discord :)

Peace ✌

Yours,
Team Sad Crab.
Any hero who can give us the update?
 

Trakzer

Newbie
Oct 3, 2017
43
74
soo... i'm not figuring out how to start any of the chapters with a lot of money so does anybody has a cheat engine file or a save file or instructions on how to change them? i'm on pc rn till the 0.11 comes to android cause 0.10 crashed the shizz out of my phone
 

cxx

Message Maestro
Nov 14, 2017
57,679
28,606
soo... i'm not figuring out how to start any of the chapters with a lot of money so does anybody has a cheat engine file or a save file or instructions on how to change them? i'm on pc rn till the 0.11 comes to android cause 0.10 crashed the shizz out of my phone
well all releases are either alphas or betas so bugs are expected. upload your save to saveeditonline and at there edit your money to whatever you want.

should work but never know when it comes to this.
 

harem.king

Well-Known Member
Aug 16, 2023
1,947
3,158
Tell me something, how many posts in their patreon page includes Hermione and only her in a teasing way? What's the icon for the damn wiki link in the main post on this thread? They had a fullsize animated wallpaper of her, do you have any idea how much effort goes into that? To my knowledge only some other main girls have another one and they are not alone in that animation like her. So no, they WERE and still ARE hyping her up but choose not to deliver the amount of content that their showcases warrant. That's the issue.
Also the dev's forum avatar here in f95:
12623.jpg
also hermoine.
 

Moedoe

Newbie
Jul 13, 2019
49
334
News 10.05.2024

Greetings, wizards and witches!

One more development cycle is finished which means it’s time to have a look at the current status of the development, including the recent work and the plans for the near future. Let’s go!

But first, the art-preview (available in the following news post). This time it’s a preview of one of the scenes with miniatures in the upcoming side quest in 0.11B featuring the new girl, Hannah Abbot.

Next, let’s quickly overview the recent happenings in the Innocent Witches development.

To begin with, we’ve released the update for the latest versions of the game (0.10.7-beta-fix1 and 0.11-alpha-fix1) that focuses on the bugs reported by the players, plus a bunch of quality-of-life improvements and various fixes. As a bonus, the saves from the original release (0.10.7-beta and 0.11-alpha) work in this update. If you haven’t yet you can check the update in detail here -

The second major part of the work went into a more organizational aspect of the development. Prior to the latest release we’ve been planning to dedicate some time for two major tasks.

First, clean up the trello board with the tasks for the artists. In order to manage the tasks (not only for the artists) and make the work overall more enjoyable and efficient we’re using the kanban board. However, as it often happens, without proper maintenance the board gets filled with tasks that after some time become less and less relevant. Plus, due to limited resources, some tasks have to have higher priority over the others, which makes them again pile up in the backlog. The usual practice that helps prevent such things from happening is to review the backlog semi-regularly and get rid of the tasks that are not relevant anymore to keep the whole board clean and manageable. In our case, due to lack of time and constant work with other tasks we couldn’t do that. However, we’ve decided to do it no matter what after wrapping up the release as it just had to be done. As a result, we now have a reorganized and much more clean board with as minimal clutter as possible without compromising the efficiency.



We’ve looked at every card on our previous kanban board and carefully reviewed its relevance. The main criteria for keeping the card was its potential for the game based on the time spent on implementing it. For example, we had a card with the task of adding different seasons of the year to the game. While such stuff is very cool to have, it requires a tremendous amount of art time to implement. Therefore, this card has been left out for now.

Overall, this procedure will help reduce the strain on the artists, as well as help to keep things clean and relevant without bloat and dead cards.

The second task is to review the existing content and create an overview for it. This is a bigger task that is not yet finished which consists of going through all the existing art assets and putting them into a sort of a catalog. During the years of the development we’ve amassed a considerable amount of art, starting from smaller pieces like icons and miniatures, all the way to the clothing pieces for characters and fullscreen scenes. However, the art was stored in different places and it was not easy to get a hold of everything that we have at the moment, which in turn hindered the ability to reintegrate it more easily.

To fix this it was decided to dedicate some time and collect all the existing art, and then put it into one place. The main goal here is to allow the people working on new events to have a much easier overview over the existing art, and effectively integrate this unused art into their ideas, or to use this art as an inspiration for new events.

As a result, we’ll have three catalogs with the art assets:

  • The art that is currently a part of the events from the old plot. This includes the existing quests and all the art that is used in them.

  • The art that is ready for integration but which is not yet used in any event. This is mostly regarding the art that was created for events that didn’t make it into the game, and other various assets.

  • The art that exists in the PSDs and game files, but is not used. This part is most time consuming, as there are multiple art pieces that are only present inside the files, or as game files. The overview for these is most essential, as it’s the hardest part to reach for people who do not directly work with the game code and files.

The work on this task continues, with the two of three catalogs ready at this moment.



Now let’s look at the status for 0.11B and 0.12A. While working on the tasks described above, the other part of the team is developing the main content for 0.11B and 0.12A.

  • The texts for the side quest are finished and are getting translated/edited. The art for this quest is currently being drawn, with a couple of tasks already finished.

  • The Potions Classroom event is also being actively worked on. At this point we’re wrapping up the interface part for the whole event and coming close for implementation in the code, and creating the events with the students. Here’s a work-in-progress screenshot for the current version of the interface for the event:



Since the event will be introduced in several parts, the first part will be aimed at establishing the ground for the upcoming events. During this stage we’ll add the simplified version of the final interface so that it’s less overwhelming with details, and during the next part this interface will be gradually expanded representing the natural progression of the event itself.

  • Apart from that once the cataloging for the unused art is finished the work will start on adding the Live2D animations that are ready for insertion. First, we’ll insert the stuff in… khm, for Minerva. Then, the scene with the Elf-maid in the latest release. Finally, there will be a minor update of the short scene with the mysterious stranger at the lake.
Once that is done we’ll share the details about what’s coming next. The work continues and we’re now steadily moving toward the 0.11B release this summer.

Finally, let’s vote! After the recent release we’ve traditionally held a round of voting regarding the content of the update to get an overall feeling of our players regarding the update. This time we want to ask you, our dear supporters, directly regarding the 0.11A update in order to see and evaluate the feedback from the backers who support the development. Please let us know your opinion about the most recent addition to the Innocent Witches story that was introduced in 0.11A (if you’ve already played it of course). Did you like the direction the story is taking? How do you feel regarding the pacing in this chapter? How about the content itself, did it feel too restrictive, or was it the other way around? Please vote or leave a comment below, your feedback regarding this will be directly sent to the scenario team so that they can evaluate their plans for the future story.

  • The story was interesting and I liked how the events played out. Now I want more!
  • The new chapter was OK. The events were a bit too dragged out, but overall it was enjoyable enough.
  • I didn’t like the new chapter. The events were spread out between the prefects which made it worse.
  • I haven’t yet played 0.11A.
  • I don’t care.
  • I want to see the results.

That’ll be all for today, folks! We greatly appreciate you staying around and continuing to support the development by donating and leaving feedback. Thank you!

We’ll meet again soon with more news and previews. Until then, stay safe and have fun!

Peace✌

Your,
Sad crabs.
 

Jimwalrus

Active Member
Sep 15, 2021
823
3,110
News 10.05.2024

Greetings, wizards and witches!

One more development cycle is finished which means it’s time to have a look at the current status of the development, including the recent work and the plans for the near future. Let’s go!

But first, the art-preview (available in the following news post). This time it’s a preview of one of the scenes with miniatures in the upcoming side quest in 0.11B featuring the new girl, Hannah Abbot.

Next, let’s quickly overview the recent happenings in the Innocent Witches development.

To begin with, we’ve released the update for the latest versions of the game (0.10.7-beta-fix1 and 0.11-alpha-fix1) that focuses on the bugs reported by the players, plus a bunch of quality-of-life improvements and various fixes. As a bonus, the saves from the original release (0.10.7-beta and 0.11-alpha) work in this update. If you haven’t yet you can check the update in detail here -

The second major part of the work went into a more organizational aspect of the development. Prior to the latest release we’ve been planning to dedicate some time for two major tasks.

First, clean up the trello board with the tasks for the artists. In order to manage the tasks (not only for the artists) and make the work overall more enjoyable and efficient we’re using the kanban board. However, as it often happens, without proper maintenance the board gets filled with tasks that after some time become less and less relevant. Plus, due to limited resources, some tasks have to have higher priority over the others, which makes them again pile up in the backlog. The usual practice that helps prevent such things from happening is to review the backlog semi-regularly and get rid of the tasks that are not relevant anymore to keep the whole board clean and manageable. In our case, due to lack of time and constant work with other tasks we couldn’t do that. However, we’ve decided to do it no matter what after wrapping up the release as it just had to be done. As a result, we now have a reorganized and much more clean board with as minimal clutter as possible without compromising the efficiency.



We’ve looked at every card on our previous kanban board and carefully reviewed its relevance. The main criteria for keeping the card was its potential for the game based on the time spent on implementing it. For example, we had a card with the task of adding different seasons of the year to the game. While such stuff is very cool to have, it requires a tremendous amount of art time to implement. Therefore, this card has been left out for now.

Overall, this procedure will help reduce the strain on the artists, as well as help to keep things clean and relevant without bloat and dead cards.

The second task is to review the existing content and create an overview for it. This is a bigger task that is not yet finished which consists of going through all the existing art assets and putting them into a sort of a catalog. During the years of the development we’ve amassed a considerable amount of art, starting from smaller pieces like icons and miniatures, all the way to the clothing pieces for characters and fullscreen scenes. However, the art was stored in different places and it was not easy to get a hold of everything that we have at the moment, which in turn hindered the ability to reintegrate it more easily.

To fix this it was decided to dedicate some time and collect all the existing art, and then put it into one place. The main goal here is to allow the people working on new events to have a much easier overview over the existing art, and effectively integrate this unused art into their ideas, or to use this art as an inspiration for new events.

As a result, we’ll have three catalogs with the art assets:

  • The art that is currently a part of the events from the old plot. This includes the existing quests and all the art that is used in them.

  • The art that is ready for integration but which is not yet used in any event. This is mostly regarding the art that was created for events that didn’t make it into the game, and other various assets.

  • The art that exists in the PSDs and game files, but is not used. This part is most time consuming, as there are multiple art pieces that are only present inside the files, or as game files. The overview for these is most essential, as it’s the hardest part to reach for people who do not directly work with the game code and files.

The work on this task continues, with the two of three catalogs ready at this moment.



Now let’s look at the status for 0.11B and 0.12A. While working on the tasks described above, the other part of the team is developing the main content for 0.11B and 0.12A.

  • The texts for the side quest are finished and are getting translated/edited. The art for this quest is currently being drawn, with a couple of tasks already finished.

  • The Potions Classroom event is also being actively worked on. At this point we’re wrapping up the interface part for the whole event and coming close for implementation in the code, and creating the events with the students. Here’s a work-in-progress screenshot for the current version of the interface for the event:



Since the event will be introduced in several parts, the first part will be aimed at establishing the ground for the upcoming events. During this stage we’ll add the simplified version of the final interface so that it’s less overwhelming with details, and during the next part this interface will be gradually expanded representing the natural progression of the event itself.

  • Apart from that once the cataloging for the unused art is finished the work will start on adding the Live2D animations that are ready for insertion. First, we’ll insert the stuff in… khm, for Minerva. Then, the scene with the Elf-maid in the latest release. Finally, there will be a minor update of the short scene with the mysterious stranger at the lake.
Once that is done we’ll share the details about what’s coming next. The work continues and we’re now steadily moving toward the 0.11B release this summer.

Finally, let’s vote! After the recent release we’ve traditionally held a round of voting regarding the content of the update to get an overall feeling of our players regarding the update. This time we want to ask you, our dear supporters, directly regarding the 0.11A update in order to see and evaluate the feedback from the backers who support the development. Please let us know your opinion about the most recent addition to the Innocent Witches story that was introduced in 0.11A (if you’ve already played it of course). Did you like the direction the story is taking? How do you feel regarding the pacing in this chapter? How about the content itself, did it feel too restrictive, or was it the other way around? Please vote or leave a comment below, your feedback regarding this will be directly sent to the scenario team so that they can evaluate their plans for the future story.

  • The story was interesting and I liked how the events played out. Now I want more!
  • The new chapter was OK. The events were a bit too dragged out, but overall it was enjoyable enough.
  • I didn’t like the new chapter. The events were spread out between the prefects which made it worse.
  • I haven’t yet played 0.11A.
  • I don’t care.
  • I want to see the results.

That’ll be all for today, folks! We greatly appreciate you staying around and continuing to support the development by donating and leaving feedback. Thank you!

We’ll meet again soon with more news and previews. Until then, stay safe and have fun!

Peace✌

Your,
Sad crabs.
TL;DR: They spent a couple of days fixing a few bugs and the rest Googling Agile buzzwords.
 
3.00 star(s) 318 Votes