Miseria

New Member
Jan 3, 2018
3
13
DigDug you're very confused. The left-wing is "woke" - that's the party that is into entitlements, getting shit without doing work, etc. That's the side you are currently supporting, by defending devs continuing to collect a check for doing basically jack shit for a year.

The maga crowd is ... not the left lol. They are very much the right side of the spectrum, and absolutely not into getting paid for not doing work.
My brother in Christ you're literally on a porn pirating website. This holier-than-thou attitude is so embarrassing
 

DigDug69

Well-Known Member
Jun 29, 2019
1,819
3,824
Hours of content? Five minutes will be enough for me.
Just remember that this is not one of the many games on F95 where fapping content is the main reason for its existance.
This is a visual novel, that does have sex in it, but the deeper that you go into the story, the more complex that the story becomes.
 
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BebopPiggo

Newbie
Jul 22, 2023
87
119
^Dude, we are 49 days out from **A YEAR** with nothing publicly added to the game at all. :KEK:

The current beta version has been out for four months, and given how small the recent "Small update" on Patreon was, it's distinctly possible that v.18 will be in beta for longer than the entire development cycle of v.17. :KEK:

Also... just no, this is not a particularly deep story. Interesting, sure, engaging enough, but certainly not deep.
Literally no one would have engaged with the story if not for the lewd setting, a lewd setting which is proudly advertised in the title of the bloody game.
 

machcio

New Member
Jun 14, 2017
2
0
Technical question: I'm using the mod, so when update arrives I assume I'll have to wait for mod to be updated too, patch both game and mod, otherwise my savefile will have its fairy wings ripped off?

Also how big in terms of content/playtime previous patches were? I discovered this game already in v.17 so I was able to play through entirety of it and I was wondering what actually I can expect.
 

kirto12

Member
Jul 15, 2017
350
191
Technical question: I'm using the mod, so when update arrives I assume I'll have to wait for mod to be updated too, patch both game and mod, otherwise my savefile will have its fairy wings ripped off?

Also how big in terms of content/playtime previous patches were? I discovered this game already in v.17 so I was able to play through entirety of it and I was wondering what actually I can expect.
yes if you have been using the walkthrough mod it will break your saves if you try to play them without the mod so you would have to wait for the mod to be updated to the new version of game or start a new save.

in terms of update size it depends on your reading speed every main girl gets 1 or 2 new events per an update and the dev some times adds more content to side characters or redo's some of the older events but generally I would say playtime for new updates is somewhere around 2 hours of content per an update depending on what the dev focuses on.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,545
31,652
Technical question: I'm using the mod, so when update arrives I assume I'll have to wait for mod to be updated too, patch both game and mod, otherwise my savefile will have its fairy wings ripped off?

Also how big in terms of content/playtime previous patches were? I discovered this game already in v.17 so I was able to play through entirety of it and I was wondering what actually I can expect.
It depends on the mod, last time I checked, Lain's mod did not lock saves, but you will probably not be able to use the mod until it has been updated (certainly not on the new events).
 
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c3p0

Forum Fanatic
Respected User
Nov 20, 2017
4,426
10,950
It depends on the mod, last time I checked, Lain's mod did not lock saves, but you will probably not be able to use the mod until it has been updated (certainly not on the new events).
I can attest to that. It is highly depending on the mod. About HH and mods I can't say, cause I don't play with mods.
Yet, both type exist, the locking type and the non-locking type. Often if the mods change a lot, add content and so on, the chance are high that the mod will lock your save. If it is a simple WT mod change are higher than it doesn't lock your save.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,545
31,652
I can attest to that. It is highly depending on the mod. About HH and mods I can't say, cause I don't play with mods.
Yet, both type exist, the locking type and the non-locking type. Often if the mods change a lot, add content and so on, the chance are high that the mod will lock your save. If it is a simple WT mod change are higher than it doesn't lock your save.
I have tested several when trying to help people with their stuff, and so far, they all load fine with Lain's new one.
 

KonfinedKnat

Member
Apr 1, 2022
304
670
I have tested several when trying to help people with their stuff, and so far, they all load fine with Lain's new one.
I haven't used the mod in ages, but I seem to remember that Lain had modified it so that the base game isn't affected as much if it's removed but don't quote me on that.
The only problem that can arise when the game is updated is that Runey has been remaking a lot of the older content and changing some of the events. Depending on what changes are made to events, the mod's walkthrough may not sync up right until updated.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,545
31,652
I haven't used the mod in ages, but I seem to remember that Lain had modified it so that the base game isn't affected as much if it's removed but don't quote me on that.
The only problem that can arise when the game is updated is that Runey has been remaking a lot of the older content and changing some of the events. Depending on what changes are made to events, the mod's walkthrough may not sync up right until updated.
Me neither, and yeah she was struggling to get the remade stuff up to date, but she was doing a really good job on making it compatible. Considering our long struggle with mods around here, I was pretty impressed with what I have seen.
 

Vindaria

Member
Jul 3, 2021
212
434
I posted about this phenomenon in the WAL thread. I will not reproduce the entire thing here, but in a nut shell here is what I believe is happening with many of these games.

The devs start out excited, motivated, working hard, they are cranking out content. They start making good $$$. Then they reach a point where either something just comes up, maybe they get sick, or they get a little burned out, whatever - and so they take a bit longer to do the same amount of work. Instead of 2-3 months perhaps it takes 4-5 to finish an update this time. But then they realize "huh, I still made about the same amount each month, even though I did less work this time."

This is where the problem starts. They start to realize, whether consciously or subconsciously, that thanks to Patreon, they can actually make more $ per hour by producing content slower, and there is really no great reward to producing it faster / reliably, because there are thousands of blind faithful fans who will continue to pay regardless. Plus it pays to stretch it out, because eventually they are gonna run out of ideas, and then their cash cow is dead and they better hope their next idea is as successful. And starting something new from scratch is a ton of work. Better to keep milking the cow slowly over more time.
 

Palim palim

Newbie
Nov 3, 2020
53
73
I posted about this phenomenon in the WAL thread. I will not reproduce the entire thing here, but in a nut shell here is what I believe is happening with many of these games.

The devs start out excited, motivated, working hard, they are cranking out content. They start making good $$$. Then they reach a point where either something just comes up, maybe they get sick, or they get a little burned out, whatever - and so they take a bit longer to do the same amount of work. Instead of 2-3 months perhaps it takes 4-5 to finish an update this time. But then they realize "huh, I still made about the same amount each month, even though I did less work this time."

This is where the problem starts. They start to realize, whether consciously or subconsciously, that thanks to Patreon, they can actually make more $ per hour by producing content slower, and there is really no great reward to producing it faster / reliably, because there are thousands of blind faithful fans who will continue to pay regardless. Plus it pays to stretch it out, because eventually they are gonna run out of ideas, and then their cash cow is dead and they better hope their next idea is as successful. And starting something new from scratch is a ton of work. Better to keep milking the cow slowly over more time.
But there are more possible reasons why a Game development slows down
With time the game becomes bigger and bigger, and so
* Finding bugs need longer
* Adding after 3 Months 3 Quests looks like a small update in a game with 60 Quests. Even if it took 5 Years to make these other 60 Quests
* Often you need to fill stuff and so one more szene forces you to add several versions of this one szene. Specially in harem games this can be a Timekiller. (Thats why i suggest to start small, with just 2-3 "Companions")
* Often games add stuff like Audio later on and such stuff need really much time
* Some devs made bad decisions in the beginning, so some games needed a redo of huge parts of the game, much work, no new content

Game Developer age too, the Real life changes, maybe the Dev had much time when the Project started, but now there is a wife, children, ill Parents, or something else. Sure if they make their money with this game it does not change that they need to keep working on the game, but in the end everyone who pays need to consider for himself how much support a game(dev) is worth.
 
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