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ViktorReznov

Active Member
Jun 16, 2017
536
735
wow, i review this demo on wednesday and its already saturday and we already have a 0.2.0? wow, you should be hard working or i dont know what to expect. lets take a look on what we got this time shall we?
 

Saint Blackmoor

Saint and Sinner
Donor
Oct 26, 2017
4,877
15,184
Maybe the Dev is new to this concept of game development .This game has potential. He will need to prove himself. Games that make you grind are not for me.
 

Thjis

Member
May 19, 2017
393
190
i think he more mean " you see through the eyes, soo if you look down you can see your whole body, like in reality. and not just get invisible body or transparent.
its perfectly possible to do.
I undersetood that, sorry if my post was confusing. I hate first person, floating dicks and transparent bodies. SO I picked C as first and B as second. I ment that as an additional list of unliked options in these game styles.
 

spambot

Newbie
Jun 10, 2017
37
37
This project is looking good so far! It's nice to play main character who's not a pseudo-child; the realistic body proportions and competent writing makes this game very promising. To be fair, the "corporate intrigue" plotline seems to be more based on movies or TV than any actual familiarity with the setting but the writing's nonetheless miles ahead that of other games. The setup calls to mind Ester Perel's excellent podcast and I think the writer could benefit from learning a bit about how therapists actually interact with paitents during sessions (ofc keeping in mind this a porn game with its attendent limitations).


Right now during alpha, most of images and renders are just place holders for storyboarding. When we hit beta we intend to reshoot a lot of the images to improve composition, lighting, expressions, modeling, etc.

So the question I'd like to pose to the forum is this.
When reading a story that takes place in the first person, which do you prefer:
A. Visuals that are shot completely from the first person, you see only what the character would see.
B. Visuals shot from the third person, the main character has a face and expressions of his own.
C. Visuals that are more dynamic and move throughout the scene drawing the readers attention to things of interest.

Maybe we'll throw together some renders for comparison and do a poll later. But at the end of the day we are still deciding on our final visual style, and I'm just curious what some of the opinions are.
As for the point of view, I think C is by far the most appropriate. Given that we have a pre-defined main character retelling his experience, the camera focus should mimic that of a movie--where the focus shifts between points of interest following the main character's gaze and pulling back to show the main character's actions and interactions with others where appropriate.
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,336
wow, i review this demo on wednesday and its already saturday and we already have a 0.2.0? wow, you should be hard working or i dont know what to expect. lets take a look on what we got this time shall we?
Since we are just storyboarding and laying out the foundations for the decision trees and variables, we are just dumping out completed scenes as we do them. We rotate with each other the tasks of scripting, coding, modeling, rendering, etc. So we are moving at a pretty fair pace. When we hit beta we'll go back and actually polish the renders and fine tune the flow of the dialogue and story.

We know some people will want to wait until we have more substance before trying it, others expressed an interest in playing what we got as we got it. So we're throwing it out there and letting you decide what to do with it.

We are on track to do v0.3.0 before the weekend is up, but it may be a middle to end of next week before we get to v0.4.0 just because the render times are atrociously slow.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,336
I think the writer could benefit from learning a bit about how therapists actually interact with paitents during sessions (ofc keeping in mind this a porn game with its attendent limitations).
As one of the writers I agree with this 100%. The dialogue between Roger and his therapist is a little clunky right now because none of us have ever actually spoken to a therapist (but we could all probably benefit from it.). If you have suggestions or resources we could study to make the psychology dialogue more genuine, we'd be happy to put in the effort. We want the story to have a strong element of believability and we want the dialogue to drive the action, not magic talismans or date rape drugs.

It was something we always figured we could clean up in the beta when we start laying down the final versions of the dialogue.
 

gestved

Engaged Member
Aug 18, 2017
2,291
2,386
enjoyed the second part as well, not as good as the first one, but it should be obvious

looking forward for further development
 
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ViktorReznov

Active Member
Jun 16, 2017
536
735
Since we are just storyboarding and laying out the foundations for the decision trees and variables, we are just dumping out completed scenes as we do them. We rotate with each other the tasks of scripting, coding, modeling, rendering, etc. So we are moving at a pretty fair pace. When we hit beta we'll go back and actually polish the renders and fine tune the flow of the dialogue and story.

We know some people will want to wait until we have more substance before trying it, others expressed an interest in playing what we got as we got it. So we're throwing it out there and letting you decide what to do with it.

We are on track to do v0.3.0 before the weekend is up, but it may be a middle to end of next week before we get to v0.4.0 just because the render times are atrociously slow.
WOW, pretty good work, keep working on it mate. i didnt know that you where working so hard on it :eazyHype:
 
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Skylaroo

Well-Known Member
May 28, 2017
1,682
4,451
As one of the writers I agree with this 100%. The dialogue between Roger and his therapist is a little clunky right now because none of us have ever actually spoken to a therapist (but we could all probably benefit from it.)
Considering this will be your first game as a team, why not actually start from something that you guys actually know about? No offense intended, but if you want to make things believable (which looks like what you want to do because you seem to set the bar high), it might be better to start from something you're comfortable with.

In general, this wouldn't have been an issue because people often have low expectation of an adult game. But since your focus is about storytelling, and because the therapist would play a big part in the game, unnatural dialogue would stick out in a very obvious manner (just like the typo that existed in the game).

Just a thought since you guys haven't really started and it might be a good time to re-evaluate the direction of the game if it somehow makes sense to. All the best for the future.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,336
Considering this will be your first game as a team, why not actually start from something that you guys actually know about? No offense intended, but if you want to make things believable (which looks like what you want to do because you seem to set the bar high), it might be better to start from something you're comfortable with.
A very fair question, and no offense was taken. To answer the question, 90% of the therapeutic dialogue is going to take place in the first ten minutes of the game. The therapist really just provides the catalyst for telling the story. The sessions with the Dr. are more or less just the one element that knots together 11 different and over-lapping plot lines being told in parallel.

When we started, we originally conceived of a single linear plot-line that moved through the main character's life. However, we quickly found that balancing scenes between love interests, the timing of those scenes, and the interaction between them to be a colossal task. And we quickly found large parts of the story being bogged down as we tried to logically transition from one scene to the next.

Then the therapist idea came up. It was a method of liberating the story in several ways. The first, is that each story could now have an independent plot with overlapping and intermingling elements with other storylines. The second, is that players won't have to slog through love stories with characters they aren't interested in. We are writing scenes with what we call "short-circuits". It's a way out of the story line of characters you don't care to experience. Don't like the Japanese business woman dominatrix stuff? Then shut her down and short-circuit that story. Go back to enjoying the plot lines you do like.

So the story is less about the therapist, and more about the therapist as an excuse to tell these other stories in a parallel and non-linear fashion.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,336
So the story is less about the therapist, and more about the therapist as an excuse to tell these other stories in a parallel and non-linear fashion.
I failed to add that this model has also inspired additional characters. We want this to be the first of a series of stories with the same doctor. Our first story is about Roger and his sexual addictions.

But we've already brainstormed ideas for other patients after this story is done. For future stories we've considered a police officer, a teacher, a politician, a medical doctor...the possibilities go on and on.

That is one reason we want to dispel the idea that we are going to drag out production on this story for financial gain. We've thought seven stories past this one and people who want to support our endeavors will have plenty of opportunity to do so for a long time to come.
 

moudy

Active Member
Mar 2, 2017
514
1,093
Hey @RomanHume , I quite like the concept of the novel and kinda want to see more about the direction you are heading with the novel, but also, those tier ranks on Patreon are really confusing me. For example, if I were to pledge 10$, is that only Julia and Samantha that are in the reward or are the other below in it as well? And since I like playing a more dominant route in games if I can, is this only if you play the seduction/romantic route or is it also if you are playing the more dominant route? A little clarification is needed (at least for me) on those tiers, they look to fishy for me at first glance.

But please, keep up the good work you are doing so far.
 
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Skylaroo

Well-Known Member
May 28, 2017
1,682
4,451
Then the therapist idea came up. It was a method of liberating the story in several ways. The first, is that each story could now have an independent plot with overlapping and intermingling elements with other storylines. The second, is that players won't have to slog through love stories with characters they aren't interested in. We are writing scenes with what we call "short-circuits". It's a way out of the story line of characters you don't care to experience. Don't like the Japanese business woman dominatrix stuff? Then shut her down and short-circuit that story. Go back to enjoying the plot lines you do like.
While I completely understand the reasoning and purpose of taking this direction, I'm just going to stay on the fence for now and see how it goes after more content is available.

I'm more of a fan of the single linear plot-line that moved through the main character's life. The beauty of that is the balance between love interests (interesting characters with their personalities), the timing of the scenes (pacing of the storyline), and the interaction between the characters (world-building that is coherent and not segmented). It's obviously very difficult to do, but at the same time, it's exactly why a game/story can be masterpiece when they managed to pull those off.

All the best though, I'm looking forward to see how this game goes in the future.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,336
Hey @RomanHume , I quite like the concept of the novel and kinda want to see more about the direction you are heading with the novel, but also, those tier ranks on Patreon are really confusing me. For example, if I were to pledge 10$, is that only Julia and Samantha that are in the reward or are the other below in it as well?
You will have access to every character in the tier you pledge at as well as every character in the tiers below. For your pledge you get bonus content for the characters mentioned. So in your example, for $10 you get bonus content for 6 characters, not just two.

This bonus content will become standard content upon completion and release of the game. Upon completion, all patrons at all tiers will receive immediate access to all bonus content for all tiers.

I know there is contention over this model and we've gotten some flak for it here and there, but we feel that anyone kind enough to give us a dollar, should get something back for it. And the more you give us, the more we feel we owe you.

Hey @RomanHume And since I like playing a more dominant route in games if I can, is this only if you play the seduction/romantic route or is it also if you are playing the more dominant route? A little clarification is needed (at least for me) on those tiers, they look to fishy for me at first glance.

But please, keep up the good work you are doing so far.
So we've opted for a binary decision tree in each story. We have what we call the "nice guy" route, which is the gentlemen's gentleman. These decisions will lead to more romantic, passionate seductive type stories. Then we have what we call the "hard guy" route. He's more dominant, manipulative, and doesn't take shit off of anyone. As the story progresses, you make conversation choices that rack up points in either of the two play styles. These points will be used to determine the outcomes of particular scenes. (Our coding style thus far has been, the top choice is nice guy, the bottom choice is hard guy. We make no effort to hide that.)

So for example, nice guy sweet talks his wife, buys her flowers and charms the shit out of her and she buys something sexy while she's out shopping and treats her man right. Hard guy shit talks his wife because she's lazy as hell and shops all day, but she knows he's paying the credit card bills so at the end of the day, she's more than willing to hate fuck his brains out while she's trash mouthing him for being a dick.

So as the game progresses, there will be two variants for each scene depending on how you've played. Now there will of course be other variables that will influence later scenes, like whether or not you lie to a girl about being married. These are more like wildcards that will throw a relationship in one direction or another. But at the end of the day, we don't want there to be any wrong choices. "All roads lead to Rome" is the term we've been throwing around. Each girl will respond to the nice guy or the hard guy approach in a favorable albeit very different way. The choices just determine the flavor and themes of the relationship, that's all.

And then of course we have what we call the "short-circuit", (this will always be the third option in dialogue menu) a series of obvious decision choices that completely shut down the romance and discards the character. This option is for players who just aren't interested in a particular love interest or who want to play the monogamous husband (we've met these players, they do exist).

I hope this adds some clarity as to our style of story telling.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,336
While I completely understand the reasoning and purpose of taking this direction, I'm just going to stay on the fence for now and see how it goes after more content is available.

I'm more of a fan of the single linear plot-line that moved through the main character's life. The beauty of that is the balance between love interests (interesting characters with their personalities), the timing of the scenes (pacing of the storyline), and the interaction between the characters (world-building that is coherent and not segmented). It's obviously very difficult to do, but at the same time, it's exactly why a game/story can be masterpiece when they managed to pull those off.

All the best though, I'm looking forward to see how this game goes in the future.
I appreciate you taking the time to share your thoughts on the matter. Since this is our first foray into the AIF/VN/etc world, we are very interested in gathering as many opinions as possible. Market data on this segment is hard to come by, and getting feedback from writers, fans and participants in this genre is very valuable!

Please continue to let us know what you think as we move forward.

Cheers!
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,336
v0.3.0 available
Good evening everybody!

It’s been an incredibly productive week! We’ve just wrapped up storyboarding for the next scene and are happy to share it with you now.

In this scene we continue with the introductions. This time we meet Monica, Roger’s personal trainer. We’ve already posted her character bio, so we won’t go into much more detail here.

We wanted to have this out sooner, but the render times were horrible. It turns out that because of Monica’s dark skin, the best way to compensate for the light absorption was to increase the film speed. This added hours to the render time. Where-as Nanami’s renders took somewhere between 30 to 40 minutes apiece, some of Monica’s took beyond three hours.

It was a big commitment in time, but hopefully we’ll score a hardware upgrade soon that will cut those times in half.

So as always, give it a play and let us know what you think. We value our reader’s opinions because at the end of the day, this story is for you as much as it is for us.

If you’d like to download the third storyboard, please select the appropriate link below:

PC:

Mac:

You can follow us on Patreon at:

Cheers!
 
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