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Jul 19, 2020
175
273
Why should I waste my time trying xx number of paths where there *might* be some of the supposedly vast content?
And what of the paths I'm not interested? Do I need to "endure" those just to see *some* content?
Oh there's definitely vast content, its not supposed at all. Some of the 'paths' do give you a long juicy ride (though they nearly all still end unfished tbh) but just finding those amidst all the completely abandondoned, semi-abandonned and not-even-started stubs will take you orders of magnitude more time than it does to go through them. Its like trying to find a couple of apples in a crate of lemons, only you're blindfolded and the crate is the size of a container ship. And yeah if those apples aren't the kinks/fetishes/type of content that you were hoping for then its a complete waste of time.
 
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terirheken

Member
Jan 7, 2019
450
464
So I tried 3 more paths ... 1 dead end after like 4 clicks, 2 others "no content yet".
I guess the "gameplay" is "let's see if you can find the content"
If I would wanna play puzzle games ... I'd play puzzle games instead.

And since Mr "or there is vast content" couldn't even point to a single path ... I guess that does speak volume.

FYI, other devs do manage to point out which paths have (the most) content in the respective current release.

This is just a horrible mess of lots of unfinished ideas and since it's in half a dozen separate files now anyways a suggestion would be to focus on one and put the others on hold.
I guess G.R.R. Martin will finish his books sooner than a single path here will be complete^^
 

xxxthrowawaypornxxx

New Member
May 5, 2023
3
11
And since Mr "or there is vast content" couldn't even point to a single path ...
I started working on mapping out the routes for fun, haven't made much progress, but just on this half complete map there are several fairly deep paths and 5 endings.
DW α90F Amanda.drawio.png
But this game will always, unavoidably, be a minefield of dead ends. Unless the dev started making every new addition straight paths with 0 choices the number of dead ends will always grow exponentially faster than new passages.
The insane amount of branching also means any map is going to look like ass with how quickly each new layer of the tree grows.
 

zOh

Member
May 4, 2020
319
9,757
I started working on mapping out the routes for fun, haven't made much progress, but just on this half complete map there are several fairly deep paths and 5 endings.
View attachment 3511596
But this game will always, unavoidably, be a minefield of dead ends. Unless the dev started making every new addition straight paths with 0 choices the number of dead ends will always grow exponentially faster than new passages.
The insane amount of branching also means any map is going to look like ass with how quickly each new layer of the tree grows.
This is actually quite useful for someone like me who only rechecks this game out every 6 months
 

Ducksssss

Newbie
Feb 13, 2021
55
46
I started working on mapping out the routes for fun, haven't made much progress, but just on this half complete map there are several fairly deep paths and 5 endings.
View attachment 3511596
But this game will always, unavoidably, be a minefield of dead ends. Unless the dev started making every new addition straight paths with 0 choices the number of dead ends will always grow exponentially faster than new passages.
The insane amount of branching also means any map is going to look like ass with how quickly each new layer of the tree grows.
For what it is it actually makes me wanna try the path. Have you considered opening it up for collaboration even? Makes me wonder if there's any tools to help with the mapping, Twine being open source and all. Dev has a discord
 
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terirheken

Member
Jan 7, 2019
450
464
So in a game with hundreds of paths you try three and decide the game has no content, yet again proving all you want to do is just whinge.



All you do is complain bud. If you don't like the game just ignore the thread and move on with your life.
All you do is just complain about my comments, if you don't like them just ignore them and move on with your life :D
I started working on mapping out the routes for fun, haven't made much progress, but just on this half complete map there are several fairly deep paths and 5 endings.
View attachment 3511596
But this game will always, unavoidably, be a minefield of dead ends. Unless the dev started making every new addition straight paths with 0 choices the number of dead ends will always grow exponentially faster than new passages.
The insane amount of branching also means any map is going to look like ass with how quickly each new layer of the tree grows.
Thanks a lot. Kudos for this effort and patience (I certainly didn't have that^^)

And I don't mind the occasional dead end or if "some* parts aren't finished (though then it could give a warning early on)
It's just the ratio on this game is way too high and frustrating for my taste
 
Jul 11, 2019
211
190
God Uncle and I had our slap fight for about three lengthy posts each, they got deleted by mods (I assume) and since then it's been quiet. Let's keep it quiet and let the war axe stay buried as long as we can shall we?
 

xana94

Well-Known Member
Nov 13, 2021
1,504
1,951



Hey everybody!

This month had some very good weeks, a very bad week, and an okay week. Overall though I think it equaled out to one of the better months for content in quite a while!

Devious World side, we've got updates for Jamie playing with his dream journal (going some interesting places) and some stuff for Theresa, mostly about her taking up collecting as a hobby. (As you might expect, this does not just wind up with her accumulating stuff and killing time.)

Devious Mundanity side, Michika has two new jobs, one of which got the majority of content and hit some good old classics as regards lewds.

File is or .

As an aside, Theresa's content was inspired by my finally getting around to starting the game . (I haven't actually finished it out yet. Shocking, to those of you who are passingly familiar with my gaming habits, I'm sure.) It's definitely going to take on a different flavor here than in the original, played through enough, but with some fun callbacks to the inspiration hopefully.
 

gtz-god

Active Member
Jan 4, 2019
994
266



Hey everybody!

This month had some very good weeks, a very bad week, and an okay week. Overall though I think it equaled out to one of the better months for content in quite a while!

Devious World side, we've got updates for Jamie playing with his dream journal (going some interesting places) and some stuff for Theresa, mostly about her taking up collecting as a hobby. (As you might expect, this does not just wind up with her accumulating stuff and killing time.)

Devious Mundanity side, Michika has two new jobs, one of which got the majority of content and hit some good old classics as regards lewds.

File is here or here.

As an aside, Theresa's content was inspired by my finally getting around to starting the game . (I haven't actually finished it out yet. Shocking, to those of you who are passingly familiar with my gaming habits, I'm sure.) It's definitely going to take on a different flavor here than in the original, played through enough, but with some fun callbacks to the inspiration hopefully.
hey what happen to male path there only jamie path and that not bad as him the best male with the longest story
 

Privitarium

Newbie
Oct 25, 2017
56
9
Hey people. What the most developed lesbian/futa path in this?
There's also a rather lengthy futa bit in the runaway boy's path (Eric iirc). Go to worldland and find the movies, props, go to old weapons, then the spear (turn into a futa amazon, image was an old incaseart pic that may not appear since it was an embed before Skooma started putting images in a separate folder). Has a couple bad endings and doesn't play out all the way to any good endings. Probably forgotten about given how many years old that path is.
Another shortish incomplete one is over on the Holly young adult path. Christmas, stay in, rooftop, pull/push santa yourself which turns her into futa santa (on the more silly side of porn writing).

But there's quite a few futa and lesbian paths in Cyan as she's the most written female path (Skooma finds her pov easiest to write).

Also Layla. Layla the mean girl is almost completely lesbian, sometimes futa (usually not Layla herself). No F/M there iirc.

There's also some long ones in Mundanity with the red-headed female guild merc (Kai), though the longest branch there is RWBY fanfiction that was a tangential escape option on a completely different story about rescuing her sort-of sister, which later became its own standalone fanfiction on AO3.
 
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Privitarium

Newbie
Oct 25, 2017
56
9
For anyone else reading, the vast majority of content is found in the teenager sections (of those, mostly Cyan, Eric, and Jamie). Also, some of the content is Dark Souls level hidden, where certain choices lead to one story becoming an entirely different one (with completely different fetishes) that is really lengthy compared to the rest of the branch it's found on. Sometimes on a Gameover screen. So yeah, good luck hunting.

If you want to do a thorough search for content on your own, and don't want to wait on strangers to finish (or not) a map, I recommend skipping straight to just reading the choices at the end. The choices are usually good indications of what's happened and what will happen. Then just keep clicking through blue links until they start to look interesting to you. Granted, it's a tougher ask for new readers now that the file is so much bigger.

I think Skooma's writing is pretty good but the ADHD is strong with this one.
 
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