Ginger_Derpy

New Member
Jun 12, 2017
1
0
Do the save games not carry over? My savegame folder is empty on both, yet the old version i can continue playing my save?
 

FappyJake

Member
Jan 23, 2022
203
201
Do the save games not carry over? My savegame folder is empty on both, yet the old version i can continue playing my save?
You should be able to copy+Paste and then rename the old save to use it again.

%localappdata%\DeltaZone\Saved\SaveGames

Just copy and paste which ever save from the old build, and rename it to the new build number. Current build is 240501b for example
 
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DudeBro79

Member
Jun 8, 2020
249
180
I remember in the older versions of the game there was an exit that goes back to the hideout at the end of the map. Is there such an exit in the new City map, or do I have to actually go back through the other maps to get back home?
 

Detective Cancer

Deep Cunt
Donor
Aug 28, 2018
1,823
3,474
The dev is doing a great job making it more like Tarkov, especially the monthly $10 sub for features.
That's $126 a year for updates every 3 months on average, what?
Granted, I like what they're doing and I like the gameplay but that's a big ask for something like this.

I should qualify this by saying that I really like buying and supporting games I enjoy.
AAA games suck nowadays so almost all the games I play are indie, what I end up doing is pirating a game for a few hours and if it clicks I buy or support it somehow. I got a lot of niche and lewd games this way on my steam and a bunch on DLSite but when it comes to Patreon it's always some fucked up shit with the way they monetise.
 
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piexcream

New Member
Nov 4, 2019
1
0
The game plays normally without hicks, but everytime I go to any new area like Swamp or city outskirts, it just crashes. I downloaded both the precracked and then the vanilla 19.0 and copied the crack and its the same result. Any solution to this?
 

SylvanaHellsing

Active Member
Mar 22, 2019
590
349
Hey, Long times no see

Last time I download this game was with the free version from DEVO (think 0.14?)

And after that, drama in everyway, devo make is DRM system on the game and after that, I get no news...

Can somebody explain what new now? And if there's some new mechanics? News Ennemy's? Please?..
 

kremek127

Member
Jul 19, 2018
148
293
Hey, Long times no see

Last time I download this game was with the free version from DEVO (think 0.14?)

And after that, drama in everyway, devo make is DRM system on the game and after that, I get no news...

Can somebody explain what new now? And if there's some new mechanics? News Ennemy's? Please?..
Green tentacs which always put eggs inside character and the normal ones still there. You can now sneak past the tentacles, there are 2 more animations for h-attack and give up with humans. There was added a new map City (which is complete mess, i understand it now but this labirynth was pain to understand at first), there are also new attachments which is a new tier (Structural). Other than that just some new clutter, human bodies and some balance changes to the gun and ammo.

It's basicly the same game with few additions but nothing completely new. There is also a lovense integration which works fairly good and some new cheats like enemies won't steal from you anymore which is a plus. From what i understand, release 20 will have some tasks and quests for the traders, for now that's it. Devolution is still silent about new enemies, previously he shared some new Doggo type enemy but nothing new since then.
 

wenkertan2

Newbie
Jun 5, 2023
40
28
Green tentacs which always put eggs inside character and the normal ones still there. You can now sneak past the tentacles, there are 2 more animations for h-attack and give up with humans. There was added a new map City (which is complete mess, i understand it now but this labirynth was pain to understand at first), there are also new attachments which is a new tier (Structural). Other than that just some new clutter, human bodies and some balance changes to the gun and ammo.

It's basicly the same game with few additions but nothing completely new. There is also a lovense integration which works fairly good and some new cheats like enemies won't steal from you anymore which is a plus. From what i understand, release 20 will have some tasks and quests for the traders, for now that's it. Devolution is still silent about new enemies, previously he shared some new Doggo type enemy but nothing new since then.
Just a question, the 2 animations for h-attack, is it after i get caught by the tentacles and click Give Up? or how do i encounter the 2 new animations for h-attack?
 

wenkertan2

Newbie
Jun 5, 2023
40
28
Anyone encountered the (ball shape drone) in the mess up city map? it gets closer to you and beam blue light at you and nothing is being done? should we shoot it or is there any interaction with it?
 

Detective Cancer

Deep Cunt
Donor
Aug 28, 2018
1,823
3,474
What's the logic behind making the traders and workbenches be out in the open, in a game where enemies will spawn directly up your ass, while also not giving you any extraction zones in the maps beyond the first one?
While we're at it, the entryway into the city and the exits seem to spawn way too many enemies, it's borderline impossible to get out in any difficulty. There's a lot to like here, but a lot of decisions kinda seem shortsighted.

Once the project gets further along I'll consider supporting it, a $10sub isn't super enticing atm, if there was a one-time buy-in I'd do that in a heartbeat though even if the updates are a month behind Patreon like the way Third Crisis does it.
 

krogen94

Newbie
Jul 4, 2017
45
57
License log in not working
Reads user id corrupted problem. how to solve this?
Is it wrong with main.lua code?

Code:
-- Get basic game directories needed to create a license file
local licDir = IterateGameDirectories().Game.__absolute_path
local lastUserDir = IterateGameDirectories().Game.Content.__absolute_path

-- Assume we are on Windows and have a backslash as a path delimeter
local licFile = licDir .. "\\DevolutionUserID-crack0.lic"
local lastUserFile = lastUserDir .. "\\lastID.json"

-- Create our license file
-- It is stripped of unneeded fields
io.open(licFile, "w"):write('["crack0", "", "Discord ID: cracked_id#0", "", "4", "145", "", "", "", "", "crack0", "", "", "36", "", "", "240501", "", "145", "", "", ""]'):close()

-- Create our last ID file which helps to not enter login all the time
io.open(lastUserFile, "w"):write("crack0"):close()

-- Main function to rule them all!
local function Load(Ctx)
    print("[LicenseHack] Game instance found, hacking")

-- Disable phoning home by overriding server URL just in case
    local backend = StaticFindObject("/Script/DeltaZoneBackendConnector.Default__DeltaZoneBackendConnectorSettings")
    backend.BackendApiUrl = "http://0.0.0.0/"

-- Tell game to ignore server check
-- If this step fails to work - game will try to call server and will fail
-- Checked by launching the game inside sandbox without Internet
    Ctx.ignChck = true

-- Inject into license checking function and override decoding
    RegisterHook("/Game/GameCode/inventory/statsChanges.statsChanges_C:Decode", function(Stats, Source, Output)
-- Simply make strings equal so that we can have a readable license file
        Output:set(Source:get())
    end)
end

-- Small hack for mod reloads
local ctx = FindFirstOf("DeltaZoneGameInstance_C")

if ctx:GetAddress() ~= 0 then
    -- Instance found, mod was reloaded
    Load(ctx)
else
    -- Hook to game instance initialization
    NotifyOnNewObject("/Script/Engine.GameInstance", Load)
end

print("[LicenseHack] Mod loaded")
 
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