3D-Daz Daz3d Art - Show Us Your DazSkill

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Techn0magier

Well-Known Member
Jul 2, 2017
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I believe you may be a bit off the mark with this comment. A HDRI is basically a sphere that surrounds the scene that also acts as a light source. You can change the sharpness / blurriness of the HDRI by playing around with the diameter of the finite sphere (to a limit) or by changing the focal length of the camera (smaller = sharper background).

I took a look at the HDRI series you recommended and from what I can tell it isn't any different from any other HDRI, expect for the supply of a number of buttons to adjust the DAZ camera and environment settings. If you are familiar with these, you are basically paying more for nothing. To demonstrate, I created the following series of renders demonstrating control of HDRI as it relates to depth of field.
True, that is why I said "it is easy to destroy". I hoped that it would be clear that you can adjust an HDRI to work together witn DOF. But in heinsight I agree that I could be clearer here.
Also I said that I started to work with such compatible HDRI, currently I don't know every nook and cranny to say if they are worth the money for an advanced user. But I can't deny that I like the easy access those HDRI give, for quick work.
 

Evic

Member
May 25, 2018
205
2,067
A bit embarrassing, but I just realized that you can apply dforce on clothes for a better fit that morphs might not get to. I threw this shirt on Amy, flipped her upside down and simulated the shirt being rolled up past her midsection.
You can also simply reverse the gravity in the simulation settings for less model flipping :) I use that trick often. And, if you're feeling adventurous there is a dforce wind node available under your "create" menu in DAZ. Wind nodes and using an animation play range (you can animate the character and/or the wind node) give you a lot of options to play with.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,335
Haven't posted in awhile, been busy working on the project. Thought I'd stop by and share the latest SFW version of our latest character wallpaper. We have an NSFW version available to $5 patrons for interested parties.

Truly hope everyone has a fun, safe New Years! Cheers Mates!

2018-12-28 Amanda Wallpaper SFW.jpg
 

Mescalino

Active Member
Aug 20, 2017
937
6,632
Sadly this was the result after 5,5 hours of rendering:
misha bad firefly.jpg
I expected better results after 5,5 hours of rendering. Any advise would be welcome (you may pm me if you want). These where my settings:
Screenshot_1.jpg Screenshot_2.jpg
Nothing to exciting or out of the ordinary, I would think.
 
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Enyos

Active Member
Mar 29, 2018
889
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Sadly this was the result after 5,5 hours of rendering:
View attachment 209258
I expected better results after 5,5 hours of rendering. Any advise would be welcome (you may pm me if you want). These where my settings:
View attachment 209262 View attachment 209263
Nothing to exciting or out of the ordinary, I would think.
Perhaps adding more light intensity? I'm hardware restricted myself, and shadows cause the majority of noise like you've shown. Personally, I'd try making the light brighter to lighten up those shadowed areas a bit, to ease load on the system, then dim it in post, if necessary. The shot I posted above has some similar noise on the shadowed back of the reflection.

Also, under [Filtering] there is a noise degrain setting.
 
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Evic

Member
May 25, 2018
205
2,067
Sadly this was the result after 5,5 hours of rendering:

I expected better results after 5,5 hours of rendering. Any advise would be welcome (you may pm me if you want). These where my settings:
There are a couple things you can do for low light renders.

Make sure you are using a camera and not the perspective view.

Enable architectural sampler under optimization. This helps with low light scenes even though it isn't exactly what it was designed for. Basically it will start slower but even out the quality of dark & light areas quicker which can make it easier to clean up the noise by down-sampling the final image. Normally the lighter parts of the scene are higher quality until very late in the iterations when it starts to balance out like in your image.

Good luck :)
 
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5.00 star(s) 12 Votes