7767

EAT
Trial Moderator
Uploader
Aug 5, 2016
681
100,014
Blue_Swallow.png

Overview:
Claire is a normal girl in a normal world, just living life.
Without warning, her life becomes upended.
She is recruited to save her country.

No training, no experience, but now a spy with everything on the line.
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Thread Updated: 2024-04-18
Release Date: 2024-04-09
Developer: Blue Swallow - - - -
Censored: No
Version: 0.5F Hotfix 2
OS: Windows, Mac, Linux, Android, iOS
Language: English
Genre:
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Installation:
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Changelog:
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Last edited by a moderator:

EvolutionKills

Well-Known Member
Jan 3, 2021
1,048
3,313
I'd suggest perhaps adding something into the first tutorial popup about just HOW you make your choice. Up until this point every HTML game I've played has given you a list of choices to choose from. You instead have us clicking on the choice repeatedly to cycle through the different options, turning it into a sort of multiple-choice add-lib thing. I've never encountered a game in that style before, and it initially had me wondering 'what choices?' until I tried randomly clicking on stuff to see what would happen.

Also when you mouse over those choices, the words fade into a color almost indistinguishable from the pale blue background, making them unreadable. So you need to hover over, click, hover off, repeat, until you get a choice you like.
 

bspornshiz

New Member
Dec 27, 2019
6
2
i get to the page that says "It wasn't simply how I looked that was firming up, but also my personality. Argue about nature versus nurture all you want, there were certainly some things I exhibited that seemed hard-coded in." and get stuck, nothing shows up
 

bspornshiz

New Member
Dec 27, 2019
6
2
i get to the page that says "It wasn't simply how I looked that was firming up, but also my personality. Argue about nature versus nurture all you want, there were certainly some things I exhibited that seemed hard-coded in." and get stuck, nothing shows up
actually ill just assume thats all thats there since is stated changelogs
 

Ferghus

Engaged Member
Aug 25, 2017
2,522
3,852
Overview:
Claire is a normal girl in a normal world, just living life. Without warning, her life becomes upended. She is recruited to save her country.

No training, no experience, but now a spy with everything on the line.

You don't have permission to view the spoiler content. Log in or register now.
The overview needs some work. Like even the most mundane of people come from diverse backgrounds and possess specialized skill sets. People don't just disappear into a school or office and blink back into existence 8 hours later. If we get to pick these things, that's much more appealing than simply saying she's a "normal girl in a normal world." If we don't get to pick these things, there's no reason to be vague.

And speaking of vague, I can't tell from the overview what is player's choice and what is not and to what degree of freedom do the players have. Is this a sandbox? Is this a choose-your-own adventure? Like if you're trying to build interest in the game, you have to be clear about what the player should expect.
 

gunderson

Member
Aug 17, 2016
357
627
I certainly like the idea behind this. Reminds me of some of the more experimental Twine porn games I've played. At this point I don't think it's especially important to know what all the choices do stats-wise, as this is mostly an interesting and well-written but glorified character creator. Presumably modders can do that (see College Daze's mods for example) if/when more content comes.

Content-wise, yeah, the tags should reflect what exists now. Which I'm glad to say there actually is some of. I was pleasantly surprised by the very first scene, for example. Nonetheless, this is very firmly part 1 of a character creation/introduction section, and I wouldn't say we really know what the full game will be like. I hope the dev understands that a likely slow reception on Subscribestar at this point does not necessarily reflect a lack of interest by viewers (I'm plenty interested!) but rather the fact that by the way this game is structured, players don't have a lot to go on as far as how it will develop, i.e. if this is a good way to spend their money or not.

Particularly, I want to see how well the dev follows through with their stated planned content in the next update. What that looks like should tell me a lot about whether this game is something I want to support or not.
 

CassieBare

Member
Game Developer
Jan 25, 2020
417
941
The perspective on this is confusing as hell. On a single page, without any warning, it will jump from a girl's POV to a guy's POV, and then to a narrator's POV. Also, baby blue background with no way to change it? Are you trying to kill my eyes?
Not my intention -- can you DM me with an example of where this happens?
 

CassieBare

Member
Game Developer
Jan 25, 2020
417
941
I'd suggest perhaps adding something into the first tutorial popup about just HOW you make your choice. Up until this point every HTML game I've played has given you a list of choices to choose from. You instead have us clicking on the choice repeatedly to cycle through the different options, turning it into a sort of multiple-choice add-lib thing. I've never encountered a game in that style before, and it initially had me wondering 'what choices?' until I tried randomly clicking on stuff to see what would happen.

Also when you mouse over those choices, the words fade into a color almost indistinguishable from the pale blue background, making them unreadable. So you need to hover over, click, hover off, repeat, until you get a choice you like.
Thanks, good point. I'll work on a 'bugfix'
 
4.10 star(s) 25 Votes