Well, this feels kind of like a Deja-Vu, but here goes.
The game has TONS of potential. The writing is solid, the developers seem to be very dedicated, and the premise of the game is still as fascinating as it was when "the game that shall not be named" was released 5/6? years ago.
Unfortunately playing the game has been mostly a frustrating experience for me. Apparently it is intentional that you play "blind", meaning stats are hidden and you just have to follow your gut. While I absolutely understand the intention and appeal behind this idea, the execution imo is really flawed.
I was utterly lost. I had absolutely no idea what kind of MC I was playing. You can try to play a certain type of character, but chances are you are going down a completely different path without even knowing. On top of that, many paths have VERY strict conditions that make it nearly impossible to find them without looking a the code (which should definitely not be something required of the player).
Combined with the plethora of choices, playing this game can turn in an absolute nightmare.
Also, there appear to be many bugs or the amount of choices is simply so overwhelming that it's impossible to represent them accordingly, but I had several immersion-breaking situations where I thought: "This can't be right."
Last but not least: We are still in the prologue part, how the actual game will play is still a mystery.
The game has TONS of potential. The writing is solid, the developers seem to be very dedicated, and the premise of the game is still as fascinating as it was when "the game that shall not be named" was released 5/6? years ago.
Unfortunately playing the game has been mostly a frustrating experience for me. Apparently it is intentional that you play "blind", meaning stats are hidden and you just have to follow your gut. While I absolutely understand the intention and appeal behind this idea, the execution imo is really flawed.
I was utterly lost. I had absolutely no idea what kind of MC I was playing. You can try to play a certain type of character, but chances are you are going down a completely different path without even knowing. On top of that, many paths have VERY strict conditions that make it nearly impossible to find them without looking a the code (which should definitely not be something required of the player).
Combined with the plethora of choices, playing this game can turn in an absolute nightmare.
Also, there appear to be many bugs or the amount of choices is simply so overwhelming that it's impossible to represent them accordingly, but I had several immersion-breaking situations where I thought: "This can't be right."
Last but not least: We are still in the prologue part, how the actual game will play is still a mystery.