3.80 star(s) 44 Votes

_NAMELESS_

Member
Jul 22, 2020
452
574
The game could be great, last time i played it long time ago and it was unncessary difficult especially how many zombies especially the dogs are spawn in the same time, sometime felt like they have unlimited spawn or something, and the map like in the mansion is too narrow. Eitherway i hate the ''lose to have sex'' type of game which really killing it for me.
 

xieziluo

New Member
Dec 9, 2020
6
3
The game could be great, last time i played it long time ago and it was unncessary difficult especially how many zombies especially the dogs are spawn in the same time, sometime felt like they have unlimited spawn or something, and the map like in the mansion is too narrow. Eitherway i hate the ''lose to have sex'' type of game which really killing it for me.
May I ask where these images are from?
 

DustyX

Member
Jun 16, 2017
215
224
There's a story!?:unsure:
It's just [effectively] "Mercenaries Mode" [minus the time limit] right now, but the development, mechanics, etc from that will [presumably] go towards making the actual game itself --complete with story, brief narrative or fleeting reference to why person is here and what they're doing. /shrug
 
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ebi_se

New Member
Oct 9, 2022
10
8
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AddictedBud

Newbie
Aug 31, 2021
60
83
YEAH UPDATE IS DONE

IS THERE A HERO
BIOASSHARD -ARENA- VER.1.0.241 RELEASE DATE!

Hello everyone!

The time has almost come. Yeah, it’s been long since I said “the next report will be better” but finally it’s here.
The next and last release (unless a Revision is necessary) for the Bioasshard -Arena- it’s almost here and we wanted to let you know a bit about the changelog you know.

The version number it’s 1.0.241

+New+ Mission 12
The last mission for the Arena. Similar to Mission 9, there you can test the mechanics -the newly added ones along with the rest-.

+New+ Explosive barrels system
For now, they won’t damage Julia, so take advantage of that XD.

+New+ Destructible wooden boxes/barrels system
A new way to obtain items and money.

+New+ Two new BJ S*xttack animation for the three average Infected -making a total of 6 “new” anims-
Well, sort of. Let me explain: It's the already existing one that has a change of pace in between that caused some people to dislike it but divided into two separated animations, one for the slow part and another one for the faster part. Doesn’t add much but it was necessary to test how enemies behave having more than one S*xttack of specific type (in this case: the BJ).

+New+ Cheap Storm System (to add some atmosphere when necessary)
Pretty cheap indeed and it’s just a temp solution, the game will have a different one along with the rain effect. The new mission had to feature this and we decided to make the fastest and easiest method since it’s just for testing purposes.

+New+ Skin shader for Julia (temporal? it depends on your input)
Wanted to try this approach for a long time now, I had some time finally and here it is, would be cool if you let me know what you think about it. Do you like it more than the previous one or rather the opposite?

+New+ Credits Screen System (skippable after the first view)
Yep, it’s more than just a section in the included .txt file. If you want you get your name/nickname immortalized inside the Arena, now it’s your chance, look for the corresponding tier! (What a brilliant and sneaky way of asking for support huh, nobody will notice for sure XD)

+New+ Content for the Showcase Level: Sexttack pose
+New+ Content for the Showcase Level: Enemies
+New+ Stat system in Mission Selection Screen (is finally here!)
+New+ Three different kinds of locked door for puzzles and stuff (you can find them on Mission 12)
+New+ Face type (?) for Julia - a surprise Fantasy Card!
+New+ Surprise for the last mission (Mission 12)
+New+ Final update to the guide with all the info to get the most out of the Arena and its content, downloadable in PDF! (Will be made available soon, first enjoy the new Mission on your own ^_^)
+New+ 3 hair pubes styles (including a new fiber one) for Julia
+New+ Game Over System 2.0
+Change+ Tweaks made to enemies' physics (y'know where lol to try and avoid those *things* going crazy when FPS can't keep up high enough)
+Change+ Normal items can now have different radius of activation for the pop-up alert, making some of them harder/easier to find than others
+Fix+ When dying and retrying on missions with more than one level will cause the inventory and the Itembox to be empty and a mission restart will be necessary to "fix" that
+Fix+ Sometimes when playing a new version and using the Rank Card code won't re-unlock the unlockables obtained in a previous version
+Fix+ There's a few concrete cubes that allow Julia to get on unwalkable places on Mission 11, 3rd floor
+Fix+ The shelf hiding a door behind in Mission 9, cannot be moved enough to see/interact-with said door

(For a completer version, take a look at the CONTROLS & CHANGELOG.txt file included within the release)

Stay good and much love <3 everyone!

Erm… wait, am I forgetting something? Hmm, I’m not sure, could it be this?
 
3.80 star(s) 44 Votes