- Mar 28, 2021
- 2,475
- 3,908
those are more suited for gamingeven with such beefy pc specs it's coming to a halt? holy shit... btw ain't those ryzens that end with 3d like the 7800x3d better suited for this type of work?
those are more suited for gamingeven with such beefy pc specs it's coming to a halt? holy shit... btw ain't those ryzens that end with 3d like the 7800x3d better suited for this type of work?
"But DAMN it's pretty"...Just dropping a quick preview. Nothing special. UltraScenery is such a beautiful asset. It creates amazing environments.
It also makes my computer cry.
My main development system is running a Ryzen 7700X, 128gb of memory, and a 4090. This environment brings it to a screeching halt lol. But DAMN it's pretty.
View attachment 3520937
I have no actual knowledge of this, I'm just trying to think outside the box ...Just dropping a quick preview. Nothing special. UltraScenery is such a beautiful asset. It creates amazing environments.
It also makes my computer cry.
My main development system is running a Ryzen 7700X, 128gb of memory, and a 4090. This environment brings it to a screeching halt lol. But DAMN it's pretty.
View attachment 3520937
The rendering itself isn't a problem. I do it in a queue on the now two render rigs I have, in addition to the primary development system. Both of those other systems are running 3090 Ti's. The problem is that when I try to preview the scene (basically a low grade render that normally takes far less time), Daz just kinda locks up for a LONG time. So previewing is not feasible.I have no actual knowledge of this, I'm just trying to think outside the box ...
Would it save time to do two passes of the scene -- one with just the background and one with just the characters -- and then merge the resulting images? Or would that not work due to lighting and shadows?
The rendering itself isn't a problem. I do it in a queue on the now two render rigs I have, in addition to the primary development system. Both of those other systems are running 3090 Ti's. The problem is that when I try to preview the scene (basically a low grade render that normally takes far less time), Daz just kinda locks up for a LONG time. So previewing is not feasible.
Why is that a problem? Well, kinda difficult to get proper poses, camera angles, depth of field, lighting, etc etc etc, when I can't preview the shot So, it took me about 4x the normal time to get decent lighting setup, and it's still below what I'd like it to be. It'll have to do though. When the scene renders, my beta team will go through the shots and look for problems. Anything that is really bad will have to get a redo. Just adds time to the work.
Woe is me! Pity me! Everyone should go join my Patreon! (is it working? Mom? Are they signing up?)
Can't you pose and check light with environment toggled off and then throw it back for render?The rendering itself isn't a problem. I do it in a queue on the now two render rigs I have, in addition to the primary development system. Both of those other systems are running 3090 Ti's. The problem is that when I try to preview the scene (basically a low grade render that normally takes far less time), Daz just kinda locks up for a LONG time. So previewing is not feasible.
Why is that a problem? Well, kinda difficult to get proper poses, camera angles, depth of field, lighting, etc etc etc, when I can't preview the shot So, it took me about 4x the normal time to get decent lighting setup, and it's still below what I'd like it to be. It'll have to do though. When the scene renders, my beta team will go through the shots and look for problems. Anything that is really bad will have to get a redo. Just adds time to the work.
Woe is me! Pity me! Everyone should go join my Patreon! (is it working? Mom? Are they signing up?)
Yes, but also no. Without the environment, the light bounce isn't calculated correctly. Daz isn't smart enough for it. So even if it looks right with the environment turned off, it could change significantly when you turn it back on.Can't you pose and check light with environment toggled off and then throw it back for render?
Uhh...task failed successfully?
Coincidence? 100%. Shock at such bad timin? 1000%
... or a jokester trying to troll Drooskati who will hopefully come back in a timely manner ...Coincidence? 100%. Shock at such bad timin? 1000%
Back, front, sides and every where in between!
<puts both hands up>
especially in between!Back, front, sides and every where in between!