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Happy New Week!
Last week was the anniversary of me releasing Artemis to the wild back in 2021. The amount of support and love from you guys has been amazing, and something I never had expected when putting my story out there. Now that Artemis, the character, has been brought to life in the story. I can't wait to take you on her journey as she tries to navigate the world she was dropped in.
One question that I see get asked every now and again is why are later chapters taking longer than when the game dropped its first update?
Simply put, the amount of content has evolved. In CH1, everything in the game I used only what was available in the DAZ stores. It made things easy but, at the same time, very difficult. Because I often had to change some of the scenes because what I needed (an environment, a prop, etc.) didn't exist in the DAZ store. Limitations of the DAZ software pushed me to work with other software to get what I needed done and then re-import it. Artemis herself has also been customized from her base model in CH1. When I found the model I wanted, I didn't like her model's neck, shoulder, and shin parts. But didn't know how to manipulate HD meshes in DAZ until CH2, when I spent time learning how to. Now, I've made many versions of the model as the android bits slowly evolve into her human form.
This is why I share technical details, so everyone can see the behind-the-scenes of what I do for Artemis to create set pieces, props, and even clothing. But I'm still making it my goal to reduce development time without compromising content. Chapter 5 was all about Artemis, naturally. Katy's content got pushed to this chapter, and so did Reina's. However, the other characters planned for CH6 still remain. So, on top of more story progression. We'll also have moments with more characters as well.
All that said, it was another technical week. And I'm having a lot of fun and getting better at creating outdoor environments much quicker. Here's one I made for a scene in this chapter. I need to adjust some minor details. For example, I made the rocks lying in the river wet, but the rocks resting on the water's edge still look dry. I will tweak this, but I love how it came out overall.
I also saw a number of you posting that you received your shirts, and it's awesome to see how much you guys pushed for this and got one. It was a fun side-project and if things go well, I plan on making the shirt that Artemis wears throughout Book 1 (black shirt with the DJ Kink visor stenciled on). But that won't get worked on until this chapter is out.
That wraps it up for this week.
Again, thank you all for your support. It's something I don't take for granted.
Stay safe and hydrated!
- digi.B
PS - 4K version of Artemis' render above is attached to this post.