VN Ren'Py Wet Sand [v0.6.2f] [Likho Games]

4.70 star(s) 7 Votes

ThtsMyScrtCapImAlwysHorny

Well-Known Member
Aug 5, 2021
1,262
3,002
They say you can't romanticize the era of piracy.
Who are "they", and what planet are they living on? :p The #2 comic book series of all time in global sales, a certain blockbuster film franchise based on an amusement park ride, the most popular installment in a video game series about a millennia-spanning shadow war between secret societies... practically every popular story involving pirates romanticizes them.
 

Harem Trooper

Well-Known Member
Oct 4, 2017
1,218
2,420
What got my attention pretty fast was this girl in the Menu:
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My only grief in this version is:
- cant change the name of the MC

Everything else is pretty neet.
Art, Music, Sound effects are nice. Seems like its a VN + Point and Click features. Reminds me of Innocent Witches.
Also you have option to ask for more question which add more background info. The Ship seems to be working as a "Base" with their own sections. Pretty good amount and I hope to see more of that, it add these nice feeling that you really in this world.
Some quest have mini-games which you need to win but they pretty easy.
What I also liked is this "Drowned Captians Code". Reminds me of the movies "Pirates of the Caribbean"
These add rules for you as a Pirate which are mostly lore, but I could also see them implimented as game mechanics in the future.
I also liked that from the beginning the Girls started flirting with the MC already. Fucking finally! Finally a game where a handsome MC gets the deserved attention. I only found out later that every girl prefers different approaches to max their love stats, but it makes more sense in this way.

Now the question is about Benno:
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Im looking forward for where the story is going and more importantly, which girl gets introduced next to the crew ? :sneaky:
 

Likho Games

Newbie
Game Developer
Mar 20, 2022
79
254
What got my attention pretty fast was this girl in the Menu:
You don't have permission to view the spoiler content. Log in or register now.

My only grief in this version is:
- cant change the name of the MC

Everything else is pretty neet.
Art, Music, Sound effects are nice. Seems like its a VN + Point and Click features. Reminds me of Innocent Witches.
Also you have option to ask for more question which add more background info. The Ship seems to be working as a "Base" with their own sections. Pretty good amount and I hope to see more of that, it add these nice feeling that you really in this world.
Some quest have mini-games which you need to win but they pretty easy.
What I also liked is this "Drowned Captians Code". Reminds me of the movies "Pirates of the Caribbean"
These add rules for you as a Pirate which are mostly lore, but I could also see them implimented as game mechanics in the future.
I also liked that from the beginning the Girls started flirting with the MC already. Fucking finally! Finally a game where a handsome MC gets the deserved attention. I only found out later that every girl prefers different approaches to max their love stats, but it makes more sense in this way.

Now the question is about Benno:
You don't have permission to view the spoiler content. Log in or register now.

Im looking forward for where the story is going and more importantly, which girl gets introduced next to the crew ? :sneaky:
Hey, Valeriyo!
Thanks for the review and glad that you liked the game.

Yes, the blue one will join the crew in next update. Get ready for her, how she appears will be impressive ;D


Good thinking, but no comments here, hehe.
 

Hjyfh

Newbie
Apr 2, 2018
63
79
I started the new game but did edit money and relationship with save editor but was on save right after the captain died and was fine until I got to after card game and saved it on page 3-4 right before this now pops up every time i try to save i can still load fine just cant save
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
RuntimeError: maximum recursion depth exceeded while calling a Python object

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 415, in save
    reraise(t, e, tb)
  File "renpy/loadsave.py", line 401, in save
    dump((roots, renpy.game.log), logf)
  File "renpy/loadsave.py", line 49, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
RuntimeError: maximum recursion depth exceeded while calling a Python object

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Wet Sand 0.2
Tue Jun  7 12:49:00 2022
 

Hjyfh

Newbie
Apr 2, 2018
63
79
I started the new game but did edit money and relationship with save editor but was on save right after the captain died and was fine until I got to after card game and saved it on page 3-4 right before this now pops up every time i try to save i can still load fine just cant save
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
RuntimeError: maximum recursion depth exceeded while calling a Python object

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 415, in save
    reraise(t, e, tb)
  File "renpy/loadsave.py", line 401, in save
    dump((roots, renpy.game.log), logf)
  File "renpy/loadsave.py", line 49, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
RuntimeError: maximum recursion depth exceeded while calling a Python object

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Wet Sand 0.2
Tue Jun  7 12:49:00 2022
nevermind i closed and reopened the game now it works again
 

Harem Trooper

Well-Known Member
Oct 4, 2017
1,218
2,420
Sort of, but it will most likely be difficult to maintain a relationship with everyone due to situations where you have to choose one of several characters in disputes.
Oh yeah, the Harem question. Forgot to ask. I thought this was a safe bet how the girls acted towards the MC, but now that you mentions that they will have disputes im not sure now.
Dont know what you got planned. Im all for choices and consequences, and if this is a game where you have to decide who you end up with, so be it. What would be awesome if you add on this same playing field like "side" quests which the player needs to go out of its way to Collect/Hunt/Fight so he gets this earned end.

In my case, I will gladly trade Heart/Love points between males and females which benefits the chicks side. Like if any disputes come up Between Olivia or Billy, I will always choose the chicks side. I know, Im a simp. Gotta chase the Harem Path somehow :WeSmart:
 
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Likho Games

Newbie
Game Developer
Mar 20, 2022
79
254
Oh yeah, the Harem question. Forgot to ask. I thought this was a safe bet how the girls acted towards the MC, but now that you mentions that they will have disputes im not sure now.
Dont know what you got planned. Im all for choices and consequences, and if this is a game where you have to decide who you end up with, so be it. What would be awesome if you add on this same playing field like "side" quests which the player needs to go out of its way to Collect/Hunt/Fight so he gets this earned end.

In my case, I will gladly trade Heart/Love points between males and females which benefits the chicks side. Like if any disputes come up Between Olivia or Billy, I will always choose the chicks side. I know, Im a simp. Gotta chase the Harem Path somehow :WeSmart:
Yeah, side quests and some sort of gifts and minimum mistakes in answers, maybe this will be the way to harem ending. :)
TBH right now there is some uncertainty in it, because for us it is more a "strategic" issue than a "tactical" one.
 

DeUglyOne

Bite Me!
Donor
Sep 1, 2017
493
1,574
Well, it wasn't planned. But we try to be responsive to the wishes of the players, especially those who support us :)
That just earned you an ignore.
I could care less if you'd planned gay content to begin with (though I would probably ignore it anyway), but to change your story/characters to follow the money has not, to my knowledge, worked for any dev yet.

If you can't stick to your original story/routes, it's just not worth it for me to try it at all.

I do wish you luck, though.
 

Likho Games

Newbie
Game Developer
Mar 20, 2022
79
254
That just earned you an ignore.
I could care less if you'd planned gay content to begin with (though I would probably ignore it anyway), but to change your story/characters to follow the money has not, to my knowledge, worked for any dev yet.

If you can't stick to your original story/routes, it's just not worth it for me to try it at all.

I do wish you luck, though.
Well, I understand. But please don't make it look like we're greedy for money f*ckers.

We have already spent a hundred times more on this game, then we've earned. Besides that, we have to spend a lot of time developing the game after our main work, instead of spending it with our families. It's totally priceless.

I'm not trying to whine, I'm just saying that if we didn’t love what we create and didn’t have a vision for it, we wouldn't have lasted so long solely on the hope of making money. And that some extra resourses would be very appreciated.

As for the gays, there would be a place for this outside the main story, without violating its order at all.
 

JerzyGo

New Member
Jun 7, 2022
2
2
Tell me what - will I get a sex scene with that blue-skinned beauty from the dream in future?
 

sexypeanut

Well-Known Member
Jun 30, 2020
1,558
2,083
Gave this one a go.

Interesting interface and music! Cool art as well - Lauren is so cute!
The lack of rollback scene is a turn-off, though. Also, not auto-saving the game when we reach the end of it... bad!

Some English-proofing stuff:

This should be "costs", no?
1655222210085.png

"prove"
1655222393478.png

You can remove one "n" here
1655223062295.png

"were"
1655223333809.png


missing an E on "happened"
1655223773852.png

The C adn S are inverted in "decisions"
1655224042618.png
 
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Reactions: monk_56

Likho Games

Newbie
Game Developer
Mar 20, 2022
79
254
Gave this one a go.

Interesting interface and music! Cool art as well - Lauren is so cute!
The lack of rollback scene is a turn-off, though. Also, not auto-saving the game when we reach the end of it... bad!

Some English-proofing stuff:

This should be "costs", no?
View attachment 1870603

"prove"
View attachment 1870641

You can remove one "n" here
View attachment 1870658

"were"
View attachment 1870661


missing an E on "happened"
View attachment 1870674

The C adn S are inverted in "decisions"
View attachment 1870682

Hey, sexypeanut! Thanks for your concern.
You can enable rollback right here:
1655233450171.png

I'll check how autosave works.

And lastly I really appreciate your work with text correction, it will be fixed in next minor update!
 
4.70 star(s) 7 Votes
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