3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes

neoXcity

Newbie
Game Developer
Feb 20, 2018
26
154
Hmm, is your project cyberpunky? I think we need some good cyberpunk.
Yes .. I'm doing my best to achieve cyberpunk style in my project :) I hope, that I will not disappoint you.

If you have any sugestion - let me know in priv msg;)
 

Jai Ho

Member
May 31, 2017
152
305
After 9 hours of rendering i stopped this one at 60%, dont see it improve much:
View attachment 101765
Wanted to have some lingerie on the floor but dForce wasn't agreeing with mee. Other then that i think it turned out ok.
I think it turned out very nice! I especially like the shadow line down the torso... but 9 hours, wow! You have way more patience than me.
 

Mescalino

Active Member
Aug 20, 2017
937
6,632
I think it turned out very nice! I especially like the shadow line down the torso... but 9 hours, wow! You have way more patience than me.
I did not expect it to run so long. But basically i turned it on. Went to my girlfriend had a BBQ and when i got back i saw it was at 62 % after 9 hours. Usually when i expect a render to take long (i can often make an edjucated guess based on the lighting and scene) i do this before i go to bed or work.
 
D

Dr PinkCake

Guest
Guest
I did not expect it to run so long. But basically i turned it on. Went to my girlfriend had a BBQ and when i got back i saw it was at 62 % after 9 hours. Usually when i expect a render to take long (i can often make an edjucated guess based on the lighting and scene) i do this before i go to bed or work.
I have that environment asset too. It takes a long time to render! I have a 1080 Ti and it took me 3h20m to get this image.
ep2_home_bathroom_melissa_face.png
 

MovieMike

Member
Aug 4, 2017
430
1,660
I think it's long time for this picture:FeelsBadMan:

perhaps the lighting in a closed space played a role(sun-hdri from windows and 4 lamps on the ceiling)
Here's a few things to try:

If you have any walls behind or out of frame, make them invisible and hide them.
If you tilt a bit and get the ceiling out of frame you can hide that too and then use an HDRI to light the image.
In render settings, set you max bounce paths to like 6-9. That's how much your light bounces. Normally it's set to -1 which is unlimited/infinite bounces.
Try rendering at double the resolution or quadruple, like at 4k rez and stop the render at like 25-50 percent or so. Take it into photoshop and use the despeckle if needed otherwise just resize to 1080p and that eliminates a lot of artifacts.
If you have a lot of emissive lights/surfaces try to lower some of those because they can increase render times. Try using spotlights with rectangle geometry and height/width of 50 to 100 to make it a large, soft light.
You may not have set up an emissive surfaces, but that doesn't mean there aren't any. You can test by not placing any lights and setting the render to just scene only and seeing if you're getting any light. Also, if you're using a camera make sure the headlight is off which you can access in parameters. In render settings under general make sure headlight is set to never.

These are good things to try if you're trying to speed things up. Sorry if you've already tried everything.
 

Jai Ho

Member
May 31, 2017
152
305
I've already tried everything except "set max bounce paths", but it does not give any good results
View attachment 101936
resize from 2000x2828- render time is 1h 8 min, then patience ran out:mad:
I have only been doing Daz for less than a year so please know my question is not snarky, I honestly don't know - Why would you need a render 2000x2828? Isn't that really, really big?
 

lexx228

Engaged Member
May 30, 2017
2,060
42,128
I have only been doing Daz for less than a year so please know my question is not snarky, I honestly don't know - Why would you need a render 2000x2828? Isn't that really, really big?
ha-ha!some people believe that resize pictures helps to get rid of noise, I did not believe it, but decided to check (can not so many people be wrong?)- it turns out they can:closedeyesmile:
sorry my eng
 

LordofEntropy

Down with Delta-G
Donor
May 8, 2017
768
1,135
When downsizing a image, via cubic scaling for instance, a pixel is adjusted by comparing it to its eight surrounding pixels, so things like fireflies, some graininess, and other artifacts can essentially be averaged out. However it can only do so much, if you have an area of a lot of fireflies close together, they might be essentially averaged into a smear of fireflies.
 

Jai Ho

Member
May 31, 2017
152
305
No, no - the point of my question is 2000x2828. Why are such large numbers / dimensions needed? Why not 1000x1424 or 800x1140?
 
5.00 star(s) 12 Votes