Dilettante

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Jun 6, 2017
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Why would we need to see parents in every game? That's another question. Dead or not, they don't need to be center of attention. If it's not an incest of course (yeah yeah). And even then, no need to show every single relative living in only one family house. Some may live their life in other town. I mean, death in such case as this game just playing "so you don't need to think\care about them". To remove player's possible questions. But as far as i can see, MC's parents, especially dad, would play a very significant role for the plot later on.
 

CheekyGimp

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Mar 8, 2018
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Yeah I was mostly saying that because in the future it would be a pain to guess which choices are crucial and which aren't.

If you don't plan to show relationship point I think it might be good to give a little bit of leeway on the variable so that it doesn't hinge on you getting all the right note but on you getting the overall feel.

I think you were pretty good at "recycling" your render which I found pretty interesting.

I'm trying to avoid having a "perfect path" approach, where you only get a particular outcome if you picked the correct response at every single instance. The stats will determine outcomes, but won't be a perfect or bust approach, e.g. if the max score for a particular attirbute at a branching point is 30 and min is 20 - Would aim to have a if >= 27, get max response, if 24-30, middle response, if <24, bad response, etc.... Otherwise, it just becomes a grind to get every perfect answer and I'd prefer if the choices are more natural with tolerance for not picking the best response every single time. Also, there'll be some responses where to increase one stat, you may have to decrease a different stat, so won't be possible to max out every stat, so that's another reason why I'm avoiding the "perfection" setup.
 

CheekyGimp

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Mar 8, 2018
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Hopefully next update will be ready for next weekend. Approx. 4-5 new scenes, 1 new character & finishes out an eventful first day.
And have updated over 50% of the existing episode 1 renders.
Next update won't delete any of the scenes from previous update, but I have changed around the sequence of some of them and/or split them out over two separate instance (e.g. morning & evening) to help with pacing.
And there'll be an "action" scene in this episode...
 

CheekyGimp

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Mar 8, 2018
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Version 0.03 is now ready.
Links:
PC version:

MAC Version:


For those who've played the previous version, you might notice I've removed/ reduced some scenes from Ep1. These aren't gone -they've just been re-sequenced and will appear at the end of episode 2. This current release contains a revised episode 1 and an unfinished episode 2. The final version of episode 2 will be ready in a week. I also switched from .png to .jpg, to reduce the file size.

Let me know your feedback....
 
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CheekyGimp

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Mar 8, 2018
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Good game so far, the scene with Monica upstairs in MC's bedroom really got me flustered
Don't be dissapointed with the current release where this scene has been reduced. The rest of the scene will return when I finish Episode 2 next week. Works better for pacing if I break this scene up... Well I think so, but let me know next week if I'm wrong....
 

Mrs Delington

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Oct 30, 2017
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Version 0.03 is now ready.
Links:
PC version:
MAC Version:

For those who've played the previous version, you might notice I've removed/ reduced some scenes from Ep1. These aren't gone -they've just been re-sequenced and will appear at the end of episode 2. This current release contains a revised episode 1 and an unfinished episode 2. The final version of episode 2 will be ready in a week. I also switched from .png to .jpg, to reduce the file size.

Let me know your feedback....
Did the old saves will work on this new update ?
 

CheekyGimp

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Mar 8, 2018
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Did the old saves will work on this new update ?
Theroetically they should. But because of the swaps / scene changes, it might be best to replay. If you have a sve up to the point before the stairs scene with Monica, you could use that. But form the stairs scene onwards, there has been a lot of adjustments, so would recomend a new play-through from there.
 
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