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Unreal Engine Abandoned Cracking: The Second Strain [v0.3.8b] [Cr4ck]

2.80 star(s) 4 Votes

Whyllow

Member
Apr 18, 2018
232
500
Great... [/sarcasm]

Well, that's another game that went from very fun and promising to "never going to touch again" in the time it took to change engines. Real shame. I do wish the creator all the luck in the world, but this is where it ends for me.
 

Immunity

Member
Jul 8, 2017
217
629
Why the hell would a game like this switch from HTML to UNREAL?! There's nothing to fucking render apart from text, a map, and a few .jpgs, all of which can easily be accomplished via twine and any web browser. These devs sure know how to fuck-about fixing stuff that isn't broken in the first place - probably to make it look like they're doing something constructive while they rake in that sub money. This shit just boggles the mind.
 

fulcrum

Engaged Member
Feb 2, 2018
3,321
1,833
The unreal engine version is incorrectly configured and will cause SteamVR to launch if you have that installed. I fixed it by going into Engine->Plugins and deleting the Steam directory, which is where the SteamVR plugin is located. Not sure how to fix it on the author's end, but it's a bug that should be addressed. Also, there's no apparent way to save the game in the new version.
create a link to the uengine exe. add too commandline in link properties -noHMD
 

Darkkitten

New Member
Jun 20, 2017
4
1
Defiantly needs to add a resolution setting system, shouldn't be too hard to add. If the dev needs help with one, PM me, I defiantly have some UE4 Experiance.
 
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libertypics

Active Member
Jan 23, 2019
695
1,480
How much art is in the game at this point? Anything added over the last few months or just this engine change?
 

Shadow Song

Member
Feb 5, 2018
354
139
Thats pretty easy to do too..
its not about it being easy or not, resolution does absolutely nothing its the pictures themselves that aren't that high res. There are alot better things the devs could do with their time and are already slow updaters considering this is a mostly text game in the first place.
Im not attacking you but the devs need to prioritize cause the amount of progress is really not going well
 
D

Deleted member 874842

Guest
Guest
Hey just wanted to address some of the topics brought up here:

- The reason for the switch of engine is for a multitude of reasons
1. A lot of people have expressed that they would like to see more "gameplay elements" in the future (Rather than most of the current content which is very little difficulty and more like an interactive point and click game) which Twine is really bad at handling (Not saying it's impossible to do, but I wouldn't be able to implement these features as I'm not experienced enough with HTML and Java)
2. Twine is absolute cancer to work with, UE4 isn't. This might seem like a just a personal preference thing but I having to work within Twine was seriously sucking all the motivation out of me to continue working on the game and I was legitimately considering ceasing development after chapter 2 because of it. So it was basically either switch engines or stop creating the game and I'm happy I decided to switch as I'm actually enjoying working on it once again because of it.
3. In the future, assuming we raise enough funds for it, I would like to remake several aspects of the game so it’s not just "text and a few .jpgs" which Twine wouldn't be able to do.
- I am sorry that the switch might inconvenience some of you, I really am, but in the end the pros of switching engines far outweighed the cons. Also I am planning to release builds for more platforms than PC in the future if that's any consolation.
- There's definitely some optimization to be done, I've limited the game to 60fps in the latest version, although it seems only some people are encountering the game going crazy and eating all their PC power so it might be a setting on windows or similar (Not that I'm excusing it, the game shouldn't be doing that either way so I'm def going to look into fixing it)
- In the future I will look to add more options like Resolution, Graphics (if needed), possibly font size and so on, same thing regarding the save system. Right now I'm focusing on adding the core systems of Chapter 3 as I think they are more important.
- The bug that cuts off the bottom of the window during the tutorial should be able to be circumvented by pressing Alt+Enter and changing the game to windowed mode. I believe it’s been resolved in the latest version but that’s the temporary fix until that goes public
- The VR bug was recently brought to my attention and should be resolved in the latest version
- I’ve added a quit and restart button in the latest version
- Lastly it’s a bit of a dick move to post the Patreon version of the game (0.3.2) rather than the public one (0.3.1)

I think that covers most of it, if you have any further questions/issues/bugs you’d like to bring up then feel free to ask.
 

Shadow Song

Member
Feb 5, 2018
354
139
Hey just wanted to address some of the topics brought up here:

- The reason for the switch of engine is for a multitude of reasons
1. A lot of people have expressed that they would like to see more "gameplay elements" in the future (Rather than most of the current content which is very little difficulty and more like an interactive point and click game) which Twine is really bad at handling (Not saying it's impossible to do, but I wouldn't be able to implement these features as I'm not experienced enough with HTML and Java)
2. Twine is absolute cancer to work with, UE4 isn't. This might seem like a just a personal preference thing but I having to work within Twine was seriously sucking all the motivation out of me to continue working on the game and I was legitimately considering ceasing development after chapter 2 because of it. So it was basically either switch engines or stop creating the game and I'm happy I decided to switch as I'm actually enjoying working on it once again because of it.
3. In the future, assuming we raise enough funds for it, I would like to remake several aspects of the game so it’s not just "text and a few .jpgs" which Twine wouldn't be able to do.
- I am sorry that the switch might inconvenience some of you, I really am, but in the end the pros of switching engines far outweighed the cons. Also I am planning to release builds for more platforms than PC in the future if that's any consolation.
- There's definitely some optimization to be done, I've limited the game to 60fps in the latest version, although it seems only some people are encountering the game going crazy and eating all their PC power so it might be a setting on windows or similar (Not that I'm excusing it, the game shouldn't be doing that either way so I'm def going to look into fixing it)
- In the future I will look to add more options like Resolution, Graphics (if needed), possibly font size and so on, same thing regarding the save system. Right now I'm focusing on adding the core systems of Chapter 3 as I think they are more important.
- The bug that cuts off the bottom of the window during the tutorial should be able to be circumvented by pressing Alt+Enter and changing the game to windowed mode. I believe it’s been resolved in the latest version but that’s the temporary fix until that goes public
- The VR bug was recently brought to my attention and should be resolved in the latest version
- I’ve added a quit and restart button in the latest version
- Lastly it’s a bit of a dick move to post the Patreon version of the game (0.3.2) rather than the public one (0.3.1)

I think that covers most of it, if you have any further questions/issues/bugs you’d like to bring up then feel free to ask.
yes I have a question, how is the save system less important? I cant speak for everyone but if I cant save whats the point in playing since I cant to my knowledge beat the game in one sitting
 
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Deleted member 874842

Guest
Guest
yes I have a question, how is the save system less important? I cant speak for everyone but if I cant save whats the point in playing since I cant to my knowledge beat the game in one sitting
Sure, originally in Twine the Save System comes pre-built with the Engine however in UE4 it needs to be added manually, this isn't the most advanced thing to do but it's time consuming as you need to make sure which variables are saved and which aren't. This wouldn't be an issue on it's own but due to chapter 3 still being in early development the relevant variables change a lot which would require the Save System to get modified every time I edited the code for chapter 3 so it's more a question of efficiency than anything else.

I am aware that most people don't wanna play through the game in one shot however I've added shortcuts to the various chapters at the start of the game to kinda act as checkpoints, also if you don't wanna read things you've done already in chapter 2 in a subsequent playthrough I feel you can pretty quickly skip most of the text and speedrun through the areas you've already done.

In short I am aware that it sucks that there isn't a save feature yet and I'm 100% going to add one a bit down the line, but I don't think it warrants being rushed just for the sake of it as there is ways of getting around it atm (albeit they are a bit crude).
 

SpankySid

New Member
Apr 21, 2018
13
13
I found this page based on an older review of this game and wanted to try it. I'm disappointed to find that it has migrated from a low resource game engine (with limitations) to an absolute pig of resources that is UE4. I'd rather enjoy these sort of games in secluded environments with a laptop. Having to play this game on my desktop gaming rig with a good GPU just seems kinda crazy.
I know it's easy for me sitting on the sidelines to tell the dev to pick the right tools to create their games, but I can't help wondering if there was something substantially lighter in weight than UE4 and cross platform supported and also has built in save support... *cough*renpy*cough*. Again though, I'm just an arsehole sitting on the sidelines who's likely talking outta his bum. If the dev is wanting to learn UE4, more power to them.

Anyone know where I can download the last twine release of this game?
 

xoxo1001

Member
May 9, 2017
265
270
I found this page based on an older review of this game and wanted to try it. I'm disappointed to find that it has migrated from a low resource game engine (with limitations) to an absolute pig of resources that is UE4. I'd rather enjoy these sort of games in secluded environments with a laptop. Having to play this game on my desktop gaming rig with a good GPU just seems kinda crazy.
I know it's easy for me sitting on the sidelines to tell the dev to pick the right tools to create their games, but I can't help wondering if there was something substantially lighter in weight than UE4 and cross platform supported and also has built in save support... *cough*renpy*cough*. Again though, I'm just an arsehole sitting on the sidelines who's likely talking outta his bum. If the dev is wanting to learn UE4, more power to them.

Anyone know where I can download the last twine release of this game?
 
2.80 star(s) 4 Votes