• To improve security, we will soon start forcing password resets for any account that uses a weak password on the next login. If you have a weak password or a defunct email, please update it now to prevent future disruption.

Pexon

New Member
Mar 6, 2018
2
0
Also, I have a question for those who played 0.2A version.
Or rather to say, maybe few questions.

Is there a new option to do with Ginny? Except to invite her over and over again just to look at her panties?
And what's the deal with the Susan and Hermiona?
I know about that cake shit and her feeding you but is there any improvement in the scene? Grab some tits, make her flash you or whatever or still you just get to see her in that uniform, feeding you with the cake, leaving it at your desk and leaving?

Thanks in advance for the answers, since I don't want to play the game again if nothing changed except adding few sentences in the next version.
 

cxx

Message Maestro
Nov 14, 2017
57,641
28,582
doubt there's new content with ginny. if there is walkthrough mentions it.
 

Lakan

New Member
Dec 25, 2018
14
4
Thanks, for the efforts to make the walkthrough blacked out parts readable, to @medgecko, @bossapplesauce, and @Zelle8. It's a good game, but not for the sex parts. Still, i couldn't understand why the hints are blacked out in the walkthrough when the reason why we ask for the walkthrough is for us to have hints in the first place.
Still, the efforts for revealing the hints and for the game development are very much appreciated.

Here is the walkthrough again:
 
  • Like
Reactions: gruntcy

cxx

Message Maestro
Nov 14, 2017
57,641
28,582
save it on other format than pdf and you can see blacked texts.
 

Zabombon

New Member
Jan 27, 2018
2
5
I think this is the biggest waste of time "game" I have played in a while. After painfully getting through the first two chapters I got stuck, I assume due to some bug. I got to the part that I need a working broom, got 100 coins but no way to get the broom fixed or replaced because the guy who does that didnt show up. I just cant believe that this has been in development for two years now. Graphics are nice but theyre just a tease, most content revolves around walls of text, overdone mechanics and only one possible way to complete most tasks that is near impossible to deduct without the walkthrough. yet another title designed to milk folks at patreon.
 
  • Like
Reactions: AlisaB

johnd0esmith

New Member
Nov 23, 2018
6
2
Well, I've played in this so-called porn-game, and the first thought was:
"Korben, sweetheart, what was that? It was bad! It had nothing!"

Plot:
I imagine what tortures and anguishes author came through while giving birth to these textwalls of nonsense.
It's confusing and ridiculous, but in the end I don't care. No one cares, it's a porn game and it has to be!

The existing part of game is worthless to play due to lack of sex content.
You should consider on implementation at least 3 characters to interact with, otherwise it'll be skipped and even if you as devs switch this option off (I mean "chapters skip") players will ask for save with real beginning.

To avoid it I suggest next:

1. Portrait with dumb chick in hall may travel to Marcus for Sally's demand.
BJ/Vaginal/Anal scenes - schematic (but pervy and excited) view.

2. Helena Ravenclaw: again BJ/Vaginal/Anal with IN/OUT cum options with middle quality of drawing (she's hot, fuckable, let her show it to us).
The achievement of scenes may bind with Brutality/Finesse stats.

3. Luna Lovegood:
3.1 Luna thinks Marcus is a part of her subconsciousness: masturbation (accent on the juicy pussy), fuck with pink unicorns, bj to teddy bear, etc.
3.2 Real Marcus is in Luna’s dream : BJ/Vaginal/Anal with IN/OUT cum options - yeap, all of it. It's just dreams after all, whiches may bind your future story to the whole thing.
Scenes may depend on "Perception" stats.

4. Toilet scene near Filch' shelter: peeping BJ/gangbang with schoolmates and GloryHole BJ to MC: girl sucks off Marcus for money/thinks he is someone she knows. Focus on girl's face and mouth, not on the utter darkness of dividing wall (I know your way of teasing and let be honest it sucks).


There's no need of full-sized pictures with incredible amount of small details: just good and sexy drawing of girls.
Also the events don't need tones of explanation text. Four textplaces will be enough, be perfect if they will be variable.
All scenes must be repeatable and noncrossing - available to perform all of them during day.

Please, don't do TJ/FJ/HJ with them. It's so predictable and included in countless quantities of mediocre games that serve to the one purpose - hide lack of content.

All above-enumerated allow to fill the emptiness of long prolog gaming, make it worth to play and dilute boredom of grind.



Future developments:
1. Clothing:
I've seen you provide the clothing option, but, please, reconsider it. All this stuff already was in WT mods and it's just another way of cloning previous things. Besides the fact it takes tones of coding it barely has nothing with story progress.
Look at "Teaching Feeling". It has a huge wardrobe, tones of gowns, hairpins, panties, hats etc and meanwhile Sylvie, the most adorable and cute character I ever seen in all h-games, has same issues with her story because Ray still plays with clothing/reclothing instead of main progress.
2. Mechanics:
All those endless clicks about "panties and Hat" were fucking mess. Leave it as is, otherwise we won't get anything new, but aware of it in future.
3. Story:
Simplify the universe. Now it has a lot of descriptions why heroes act like this. Let it be based on assumptions. Follow the Akabur's example: evil is evil, men for work, girls for breed. Don't overcomplicate the things.
4. Art:
Art is incredible and promising, and this was the only thing that keeps me on playing despite all frustration that the game gives.
If you decrease quantities of small details putting in each location picture to increase quantities of sex arts no one will mind.

Just a mention, adding about five new sex arts per month will allow easily doubled your income as someone else already mentioned it so more pics, less needless mechanics and text for text.
 
  • Like
Reactions: Dsandr

Dsandr

Active Member
May 12, 2018
558
248
Well, I've played in this so-called porn-game, and the first thought was:
I imagine what tortures and anguishes author came through while giving birth to these textwalls of nonsense.
It's confusing and ridiculous, but in the end I don't care. No one cares, it's a porn game and it has to be!
The existing part of game is worthless to play due to lack of sex content.
You are not the first one tell them about that. Their replies and all over it make sense that is made on purpose. Look up on the night sky - Milking Way ...
 
  • Like
Reactions: AlisaB

JoeBanks

Innocent Witches
Game Developer
May 5, 2018
833
1,365
There's no need of full-sized pictures with incredible amount of small details: just good and sexy drawing of girls.

4. Art:
Art is incredible and promising, and this was the only thing that keeps me on playing despite all frustration that the game gives.
Interesting paradox. I personally won't tell the artist how to do his job, I suck at art.

As stated above, all this has been replied to before, it's nothing new. People hate the game for this reason, it's still in development. People will say it's been in development forever, while that's true in a way (the game was remade at some point). Currently it's at like a year for it's current version (maybe a few months more). I don't think there will suddenly be content that breaks the story. Sorry. But hey, we are working on it!
 

RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
Donor
Jun 5, 2017
4,996
12,257
1. Clothing:
I've seen you provide the clothing option, but, please, reconsider it. All this stuff already was in WT mods and it's just another way of cloning previous things. Besides the fact it takes tones of coding it barely has nothing with story progress.
This.
I cringe every time I see this in a game like this. Its like ok thats cool and all, but we could have got an actual scene or something. I've literally seen modders make and add multiple sets of clothes to games like this in hours.
 

johnd0esmith

New Member
Nov 23, 2018
6
2
There's no need of full-sized pictures with incredible amount of small details: just good and sexy drawing of girls.
4. Art:
Art is incredible and promising, and this was the only thing that keeps me on playing despite all frustration that the game gives.
Interesting paradox. I personally won't tell the artist how to do his job, I suck at art.

The first part was referred to my suggestion about arts portraying sex with secondary 4 NPCs may have pictures of female body only without well drawn, detailed background (like the most sex actions in Four Element Trainers).

I don't think there will suddenly be content that breaks the story. Sorry.
You got me wrong so I'll try to paraphrase.
If the current part of the game will stay as is, it'll be always skipped, because all I can do now is to sit exactly on my ass, click bird, click window, click owl, click clock, click, click, click, click... click without any real even small sex actions.
The suggestion was about adding such options to already existing secondary NPCs, which don't causes on main story. Or if they do then add someone who don't.
Without any changes all efforts around earning trust and becoming a professor is the very lo-o-ong and boring prologue.
And when the game will progress there’ll be the situation like: oh, guys, new version is out, someone, gimme right save I won’t stand those click-scrolls again.
If you are ok with that, well then…
 

LRX

New Member
Apr 28, 2017
4
0
I cant seem to leave the office with the broom, when i dragged the broom to the window, marcus say that i bought it just to throw out of the window, is it a bug?
 

ronehjr

Member
Aug 22, 2018
176
51
you have to talk with Snape first.
This exemplifies a huge problem with the game. So many actions need to be taken with no prior direction, or they are inserted in walls of text. And with so many necessary steps that need to be taken to advance the plot, frustration results.
 

JoeBanks

Innocent Witches
Game Developer
May 5, 2018
833
1,365
The first part was referred to my suggestion about arts portraying sex with secondary 4 NPCs may have pictures of female body only without well drawn, detailed background (like the most sex actions in Four Element Trainers).



You got me wrong so I'll try to paraphrase.
If the current part of the game will stay as is, it'll be always skipped, because all I can do now is to sit exactly on my ass, click bird, click window, click owl, click clock, click, click, click, click... click without any real even small sex actions.
The suggestion was about adding such options to already existing secondary NPCs, which don't causes on main story. Or if they do then add someone who don't.
Without any changes all efforts around earning trust and becoming a professor is the very lo-o-ong and boring prologue.
And when the game will progress there’ll be the situation like: oh, guys, new version is out, someone, gimme right save I won’t stand those click-scrolls again.
If you are ok with that, well then…
Yeah, so I suggested the chapter skip around because I hate clicking things for no reason (fuck, I just dismissed like 99% of our game). As far as earning trust and such, yep.... long and boring. I have proposed some ideas to our team on how to make it not boring. We will see what players think of the 1 new mechanic I introduced for 0.2F.

So for transparency and because I am drunk. I have proposed multiple paths, some that are really fucked up that would lead to hilarity and content so that we can appease all the non-vanilla peeps who don't want to just go down some love story path (FYI, that's the main writer's idea.)

Sooooooo, long story short it's still a team. I can't just railroad people to understand that the game should be fun (IMO). As well, some people really like the current content (guess which side of the fence I am on). And no one really wants to dismiss that either. In the end, for me at least, I want to see people say the game is great. Anything else is secondary. But that's no small task and there's a pile of crap to sort out and work with. As well as a story that pretty much has dead-ended the play for about a year.

tldr; I agree with a vast majority of this thread and will work diligently to try to fix it even if I am a dick sometimes.
 

ronehjr

Member
Aug 22, 2018
176
51
I am not one of those who has stated or believed that the developers of this game are just trying to take their patrons for a ride, squeezing every last cent out of us while you can. However, this project has been a huge bungle because of a lack of a single voice when it came to the story and how it would be implemented. I have donated for the last two months, and if something substantial doesn't drop this month I will definitely cancel my membership 1/31/19.
 
  • Like
Reactions: jonesyonetap

ehct2332

Member
Dec 15, 2018
103
206
I'm inclined to believe that the following is not a popular view, but I actually like the storyline so far. Aside from the sometimes long-winded dialogue and tortuous tasks, it has round characters, for the most part, and the protagonist is clearly conflicted (if his confession to the sorting hat is anything to go by).

This last point alone seems like a great chance to make this a decision-heavy game, where choices affect future relationships and / or take you down different paths. Going down this route would appease both the "non-vanilla peeps," and others (like me) who, while bored beyond belief by overly romanticized story arcs, actually prefer the development of relationships carved out of honesty, mutual goals, give and take, etc.

As an idea or example, let's say that the protagonist carries his father's lust gene (sort of like the Devil Gene carried by the Mishima bloodline in the Tekken franchise). Marcus can determine whether he uses it to dominate or liberate (or whichever verbs come to mind here). Choosing the former could lead to siding with his father to consolidate control of the Ministry, for example, while opting for the latter could see him team up with love interests (e.g. Hermi or Daphne) to take him down, leading to redemption.
 
  • Like
Reactions: zxcvb88

ronehjr

Member
Aug 22, 2018
176
51
The problem is there are really no decisions of consequence that are not decided for you(like the panties with Hagrid-what the hell was the point of that?). The only way to move the game forward is by completing a series of tedious make work tasks.
Also, I don't think the story itself is bad(the little bit that has been revealed), but so much is revealed in long conversations that require constant mouse clicking. They need more, briefer conversations, revealing plot points a bit at a time.
Most importantly, as Joe Banks has alluded to, to many people have input.
 
  • Like
Reactions: CynicalBstrd

JoeBanks

Innocent Witches
Game Developer
May 5, 2018
833
1,365
The problem is there are really no decisions of consequence that are not decided for you(like the panties with Hagrid-what the hell was the point of that?). The only way to move the game forward is by completing a series of tedious make work tasks.
Also, I don't think the story itself is bad(the little bit that has been revealed), but so much is revealed in long conversations that require constant mouse clicking. They need more, briefer conversations, revealing plot points a bit at a time.
Most importantly, as Joe Banks has alluded to, to many people have input.
Yeah, because right now the focus as decided by the team was progress. But I think at the speed (the other writer works) we could easily add decisions of consequence. But then people complain if they just die... etc. Plus so many people complain about puzzles in the game, adding menu choices that impact the game I think scare off the dev team as a whole.

But example. You heckle Ginny, (I wrote it) shit's done. She's not coming back, you dun goofed.

I would rather players have choices that matter, I have proposed a way to do so and make it more enjoyable. I will have to see if the entire team agrees to it. Keep in mind, some of it gets google translated, so then you have to explain more and other times ideas one person has are complex and not easily understood by others. Granted, there is one over arching decider, Khan. So in the end he can say it goes in.

As far as the tedium, I would much rather use minigames to break the text apart than fucking reading puzzles that are just clicking forever to get where you need. I do want story in there, but I think there's more creative and enjoyable ways to handle it. We will see what people say in 0.2F about things.
 
  • Like
Reactions: SkillbroSwaggins

MrsIpi

Newbie
Feb 4, 2018
43
9
Yeah, because right now the focus as decided by the team was progress. But I think at the speed (the other writer works) we could easily add decisions of consequence. But then people complain if they just die... etc. Plus so many people complain about puzzles in the game, adding menu choices that impact the game I think scare off the dev team as a whole.

But example. You heckle Ginny, (I wrote it) shit's done. She's not coming back, you dun goofed.

I would rather players have choices that matter, I have proposed a way to do so and make it more enjoyable. I will have to see if the entire team agrees to it. Keep in mind, some of it gets google translated, so then you have to explain more and other times ideas one person has are complex and not easily understood by others. Granted, there is one over arching decider, Khan. So in the end he can say it goes in.

As far as the tedium, I would much rather use minigames to break the text apart than fucking reading puzzles that are just clicking forever to get where you need. I do want story in there, but I think there's more creative and enjoyable ways to handle it. We will see what people say in 0.2F about things.
So about 0,2F. Is there a chance it will be posted earlier than 31 of January?
Cause in the russian news 31.12 it was "0.2F need a week or two to get ready"
 

Dsandr

Active Member
May 12, 2018
558
248
Yeah, because right now the focus as decided by the team was progress. But I think at the speed (the other writer works) we could easily add decisions of consequence. But then people complain if they just die... etc. Plus so many people complain about puzzles in the game, adding menu choices that impact the game I think scare off the dev team as a whole.

But example. You heckle Ginny, (I wrote it) shit's done. She's not coming back, you dun goofed.

I would rather players have choices that matter, I have proposed a way to do so and make it more enjoyable. I will have to see if the entire team agrees to it. Keep in mind, some of it gets google translated, so then you have to explain more and other times ideas one person has are complex and not easily understood by others. Granted, there is one over arching decider, Khan. So in the end he can say it goes in.

As far as the tedium, I would much rather use minigames to break the text apart than fucking reading puzzles that are just clicking forever to get where you need. I do want story in there, but I think there's more creative and enjoyable ways to handle it. We will see what people say in 0.2F about things.
I wonder how many members are in your team anyway?
 
3.00 star(s) 318 Votes