Of course. I found it strange that you write about listening to the opinions of others (here) but ignoring the opinions of people (patrons) when it comes to choosing the content they support. I don't think there are developers who know exactly what they want from their game and their plans don't change during development. If I have doubts about something, why not ask for help from those people who are interested in the development of the project.
You'd be right to say that they shouldn't interfere with each other. But if I have a choice of whom to listen to in times of doubt, I will undoubtedly turn to my target audience.
I don't remember suggesting you ignore patrons. I suppose if you're really having trouble deciding on something yourself then there's nothing really wrong with a poll. I just imagine that at least some proportion are going to be only interested in one specific set of fetishes, to the exclusion of everything else - and if there's a vote between adding a scene that they'd like, vs. one they woldn't care about, they'd be disappointed. At the same time, I guess that'd make them not the core audience which is people who like all the content included.
You write the right things. There are still a lot of flaws in the game that I see and that you didn't write about.
I'm sure - we're our own worst critics. Where I was going with all that, is the movement and shooting are tight enough for this to be a good, more action-oriented kind of game, or to include some of those elements.
In game development, something often goes under the knife due to the limited resources of the developer. I admit that my decisions are not always correct.
I don't think there's any "wrong" decisions in pretty much any creative endeavor, aside from the purely technical or logistical. You make the game you want to make - and clearly there's an audience for it.
Can you recommend the best three NSFW games (preferably finished) in your opinion?
Hard question - I've played lots, but there are many more that don't appeal to me in their content that I haven't, some of which I imagine I'd say are objectively good H-games (for their game genre). I'll go beyond 3 - and these aren't necessarily "the best" or even necessarily my favorites - rather, each of these are examples of interesting mechanics and/or NSFW integration.
Quarta Knight Emerald or Amethyst by Kudarizaka Guardrail aka Shiraso
Exorcist Maiden: Revived and Taimamiko Yuugi by Unko Morimori Maru
Any of Ofuro Works' recent games
The Agnietta by B-Flat
Hasumi and the Deep Sea Sisters by Hakkaku
Deathblight RPG, Paperheads,
and whatever the top-down prototype was called Deathblight Guilty Raid and Last Demon Hunter, by Wolfenstahl
Malise and the Machine by Eromancer
Guilty Hell by Kairi Soft
Anthophobia by Sourjelly and Parasite in City by Pixelfactory
Apostle Angel Liebe by Mad Script
Jumble Jokers/Strikers by Torauma Company
Sinisistar by Nennai 5
Pretty much the entire focus of each of them is delivering their NSFW content, which they have in abundance - and gameplay systems that tie into it. Everything else is just creating context for those scenes and interactions to happen in.
Shiraso and Morimori games are imo the best fem-protag "battle-fuck" games - almost all the content takes place within battles or as game-overs for bosses, with the odd cutscene here or there. Binding, status effects, and in the former, a heavy focus on slow corruption, temporary and semi-permanent debuffs.
Malise and the Machine is pretty similar, just with 2 player-characters.
Magic Detective Fione - which isn't complete - is similar, but with entirely bespoke scenes, grabs and mechanics for each enemy type, and post-game-over scenarios.
Ofuro Works' games are simple dungeon-crawlers with RPG battles. Every enemy has a unique 3-frame animation, with variations depending on status effects and stage of the animation. Status effects impede you in battles
The Agnietta (and its side-scroller successor La Vitalis), Hakakku's games, Guilty Hell, Paperheads + top down thing and Sinisistar are just full of enemies that will try to fuck the MC, with an abundance of recurring content through those enemies, and some more bespoke, one-off scenes that may be conditional, during boss-fights or just from progression. Agnietta and La Vitalis have enemies that can latch on, which you might not have time (or resources) to interrupt while you're still fighting others. Sinisistar has "fission-mailed" type events where in some sections you can lose, and are taken away to some side-room by the enemies to continue from there, with a permanent game-over if you lose in that section three times in a row. Most of these also have in-game animations and/or accompanying standing pictures.
Anthophobia and PiC are similar, and borrow a lot of gameplay conventions from survival-horror - resource scarcity, threatenening enemies with weak-points etc.
Deathblight RPG has multiple player characters - if one of them is defeated, they are captured and can be rescued from a specific place in each level - still stuck in bondage gear. Apostle Angel Liebe is similar, with two player characters - if one is defeated the current mission is aborted. It takes time for your characters to recover their HP and energy (expended by movmement, healing an enemy H-attacks), but if you wait too long the captured character will undergo training, lowering their stats until you rescue them.
DB GR and Last Demon Hunter (There is another game with the same title, I'm talking about the Wolfenstahl ones" were top-down shooters using line-of-sight/shadow to conceal enemies around corners and behind doors
Jumble Jokers and Strikers have 4 player-characters in a traditional RPG format - the characters remember which enemies have had their way with them in the past and they gain fear debuffs when fighting them, and much of the combat revolves around preventing or freeing your team from enemy grabs - with pregancy and other status effects.
There are more games I could've just as easily included, but I think you get the idea of where I'm coming from if you've played any of these.