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Unity SuperPowered 2 [v0.02.00] [Night City Productions]

1.80 star(s) 10 Votes

Sōsuke Aizen

Member
Jan 29, 2019
354
490
Why Nobody Didn't Make This Game Into Android Port yet? I Heared Everybody Talking About Using Unity Build, ivansoft, Android SDK To Make Android Port, As For Me I Don't Understand How to Do it.
 

Tozen222

New Member
Jul 23, 2018
9
3
When will 0.02.00 get dropped here? He had said early Feb, but I can understand a delay to let Patreon supporters get first dibs... Content was the focus I think. I saw he flipped back to work on Loser some more... a pity as I did not get into that one at all.
 
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sazaar

Newbie
May 2, 2017
46
43
When will 0.02.00 get dropped here? He had said early Feb, but I can understand a delay to let Patreon supporters get first dibs... Content was the focus I think. I saw he flipped back to work on Loser some more... a pity as I did not get into that one at all.
There is practically nothing in this update. Maybe that's why they don't update. The developer was on vacation.
 
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pbam

Member
May 22, 2018
204
277
When will 0.02.00 get dropped here? He had said early Feb, but I can understand a delay to let Patreon supporters get first dibs... Content was the focus I think. I saw he flipped back to work on Loser some more... a pity as I did not get into that one at all.
I agree with loser, not really a fan of it. I would honestly just wait anywhere between 2–5 years assuming world war 3 doesn't happen by then, lol, and no I'm not kidding about the 2–5 years. if this update is a rough indicator of how much content is released per update (let's just assume 2 characters per update to be generous and assuming nothing bad happens). I'm just guessing, but 8 update cycles at the very minimum. so 2 years going at the rate of 2 chars every 3–4 months at the very least, just to reach the base amount of characters in superpowered one (17 chars not counting side chars) and that doesn't even include systems and gameplay features. who knows he COULD surprise us, but I wouldn't hold my breath.
 
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LightPinkBoy

Newbie
May 29, 2018
73
69
I enjoyed Loser a bit. Not as much as SuperPowered 1 but a little. I of course had to sgeat to do that but still. I wanted to play this one too but it just looks like another game I'll have to cheat to enjoy. Apparently the grind is just too insane and I thought Loser was bad enough.
 

Mikey_Boy101

Member
Nov 8, 2020
468
586
I enjoyed Loser a bit. Not as much as SuperPowered 1 but a little. I of course had to sgeat to do that but still. I wanted to play this one too but it just looks like another game I'll have to cheat to enjoy. Apparently the grind is just too insane and I thought Loser was bad enough.
A couple of the challenges got scaled down in the newest version. You can easily win most if you have the necessary stats and/or powers.
 
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msor

Newbie
Aug 5, 2020
54
46
Is there any fapping content in 0.02.00?
Stephany has been added in 0.0.2. She is present sometimes in a College Library in the morning, in her room in the evening and always in her room at night. I have found blowjob scene with her in library and mind control anal scenes in both her room and library. Maybe there is something else for night with switching gender - have not unlocked it yet.
There is Danny's handjob scene in the evening, if fetish has been unlocked at start.
Everything else is the same as 0.0.1. Maggie - sex during training and morning blowjob and few sexual interactions on a kitchen. Sandra - blowjob in a cafe with fetish start.
 

memelman

Newbie
Nov 18, 2017
84
150
Is there no public release of the most recent version planned?


There is practically nothing in this update. Maybe that's why they don't update. The developer was on vacation.
Looks like a decent number of mechanics were added. I am curious in checking them out to help get a better understanding of where the game is heading.

I would prefer that the dev focus on prototyping the mechanics and only adding the content needed for that for the time being, which is what he seems to be doing so far. Once he has the mechanics more locked down he can shift focus to trying to increase the amount of content for relatively stable mechanics and content pipelines.


Although if Loser is anything to go by, he is likely to keep adding mechanics in very late into the development process. Which I don't think is working out very well as that led to the most recent troubled and late update for Loser.

And based on the Loser thread it looks like he is still planning additional new mechanics to add to Loser. I suspect he will have further issues with future updates causing lots of trouble and cleanup needed to get the large amount of existing content to work with the new mechanics. Which eventually leads to abandonment of the game once adding new content/mechanics becomes too much trouble.



But I have my fingers crossed that for this game he is focusing more on heavy up front prototyping and then mostly doing a feature freeze to focus primarily on adding in content once the mechanics and technical parts are satisfactory and stable.
 
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Nobby

Member
Nov 15, 2017
198
306
Is there no public release of the most recent version planned?




Looks like a decent number of mechanics were added. I am curious in checking them out to help get a better understanding of where the game is heading.

I would prefer that the dev focus on prototyping the mechanics and only adding the content needed for that for the time being, which is what he seems to be doing so far. Once he has the mechanics more locked down he can shift focus to trying to increase the amount of content for relatively stable mechanics and content pipelines.


Although if Loser is anything to go by, he is likely to keep adding mechanics in very late into the development process. Which I don't think is working out very well as that led to the most recent troubled and late update for Loser.

And based on the Loser thread it looks like he is still planning additional new mechanics to add to Loser. I suspect he will have further issues with future updates causing lots of trouble and cleanup needed to get the large amount of existing content to work with the new mechanics. Which eventually leads to abandonment of the game once adding new content/mechanics becomes too much trouble.



But I have my fingers crossed that for this game he is focusing more on heavy up front prototyping and then mostly doing a feature freeze to focus primarily on adding in content once the mechanics and technical parts are satisfactory and stable.
While I totally agree that, for developing a good game, that's the best way to do it. But the reality of the situation is that someone making the patreon funded porn is going to get supporters far more by adding in content then they are by working on mechanics and solid foundations. And if support dries up, all the solid foundation in the world won't matter. It's got to be a weird dilemma when someone knows it's going to be more work to potentially makes a worse end product, but it's the only practical way it gets made at all.
 

khumak

Engaged Member
Oct 2, 2017
3,532
3,569
Is there no public release of the most recent version planned?




Looks like a decent number of mechanics were added. I am curious in checking them out to help get a better understanding of where the game is heading.

I would prefer that the dev focus on prototyping the mechanics and only adding the content needed for that for the time being, which is what he seems to be doing so far. Once he has the mechanics more locked down he can shift focus to trying to increase the amount of content for relatively stable mechanics and content pipelines.


Although if Loser is anything to go by, he is likely to keep adding mechanics in very late into the development process. Which I don't think is working out very well as that led to the most recent troubled and late update for Loser.

And based on the Loser thread it looks like he is still planning additional new mechanics to add to Loser. I suspect he will have further issues with future updates causing lots of trouble and cleanup needed to get the large amount of existing content to work with the new mechanics. Which eventually leads to abandonment of the game once adding new content/mechanics becomes too much trouble.



But I have my fingers crossed that for this game he is focusing more on heavy up front prototyping and then mostly doing a feature freeze to focus primarily on adding in content once the mechanics and technical parts are satisfactory and stable.
I have no idea what his process is when working on coding, especially when focusing on game mechanics rather than dialog, but from personal experience it's pretty easy to take what seems like a great idea on paper and then get bogged down during the implementation, beating your head against the wall until you realize that what you thought was easy to implement isn't going to work and needs to be either removed entirely or radically simplified. It's not necessarily obvious until you actually try to write the code for it.

Rendering is a lot more straightforward. It takes a lot of time but you don't find yourself running around in circles. It's just a matter of practice and putting the time in.

So I think game mechanics for most people will probably take what seems like an unreasonably long time compared to the end result once you factor in all the do overs, cancels, reworks, etc. Maybe if you do software development as your day job there's an easy way to map it out and avoid that but I haven't stumbled onto a method for that so far. For me it tends to work best to start off with over simplified game mechanics that I know for sure I'm going to replace later just so I can get something playable working. Then I can start play testing and tweaking the mechanics to figure out the right balance.

Unfortunately a lot of devs tend to bypass this problem by just using game mechanics that are so simplistic that it barely qualifies as a game. Personally I appreciate the effort to actually make a game with mechanics that have enough depth to require some though while you play.
 
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TFurguson69

Active Member
Sep 9, 2019
860
938
No content since May of last year
The game play SUUUUCCCKED
This was a sorry empty shell of the original
If you played through Loser. You know that game is properly named
 
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EmperorGus

Active Member
Oct 11, 2020
839
1,275
No content since May of last year
That's a lie.
New version went out to patrons a week or two ago.
It just hasn't found it's way to this pirate site yet.
Maybe try finding the appropriate thread on this forum to request an update.
The game play SUUUUCCCKED
Opinion / personal preference.
This was a sorry empty shell of the original
Takes time to build the games mechanics and begin doing renders.
Hardly a surprise that a sequel still early in development is light on content.
Hello, Capt Obvious. :devilish:
If you played through Loser. You know that game is properly named
Again:
Opinion / personal preference.

PS.
Be a f'n adult.
If you don't like something, just move along to something more your taste.
Stop demanding everything has to be to your liking, fuck everyone else's preferences.
 

EHommel

Newbie
Aug 14, 2018
54
26
cashgrab, its still nothing more the a tech demo and its not even much different then the first unfinished game
 

XX-topic

Newbie
Jul 12, 2022
86
33
man your first game was excellent. Try to remake this second one...i dont think this current way of going will succeed ...also do not abandon it although it seems like that....:)
 
1.80 star(s) 10 Votes