VN Ren'Py Wet Sand [v0.6.2f] [Likho Games]

4.70 star(s) 7 Votes

Likho Games

Newbie
Game Developer
Mar 20, 2022
79
254
no explanation of the rules
no indication of what happened once a card is chosen
no way to tell whos turn it is
its took me 4 tries to win and i cant tell you how or why i won
Ahh, yes. In version 0.4.1 we added detailed rules before the first play.
There is no visual marking of what exactly happened, instead there is sound (but in general, before playing a card, you can take your time and read what will happen).
As for the move - it's simple. When the cards are not highlighted (darkened gray) - it's the opponent's move. When there is your turn - those that have enough resources are highlighted. We thought of adding a separation to the top of the screen to show "your turn - opponent's turn" but we gave up in favor of the speed of the party.

Not everyone liked this game, but the overall opinion was 50/50. Let us release chapter 3 (soon) and you will try it again, as there will be a tutorial, but if you don't like it, we added an option to skip this game like other mini games. Thank you so much for playing!
 

Bloodxdd

Active Member
Jun 21, 2018
545
401
Dev Diary #11
4 February
Hi everyone! We'd like to say at once - this is the last diary for chapter 3! Yes, we're at the finish line, but there are some problems. Let's talk about them.

Animations
If you've read past diaries, you'll remember how worried we were that there would be problems with animations. Firstly, we had never done them before, and secondly, back at the beginning of development, we focused on another project that had animations, and decided for ourselves that it was an indicator of quality and high skill that we didn't possess.
But it turned out to be quite simple. And after all the animations for chapter 3 were inserted, it was decided to update the NSFW scenes from the first and second parts. And that's where the problems happened. Before, there were just static images in NSFW scenes and we could afford to draw 5-8 different frames. Along with that we wrote text for the scene and everything was more or less harmonious. Animations turned out to be more expensive and that's why we limited ourselves to 4-5 loops. Here came the question - how to be if the text describes something that is not in the animation? Gather the necessary footage and animate it now and increase the development time of the chapter because of it (we didn't count on that), or postpone, release the chapter only with animations in the last part, and finish the past ones in the hotfix later?
We also thought about animating not only NSFW scenes, but also some ordinary ones. We tried it on the example of water in this frame:

But it didn't work out very well, and it was hard to come to an agreement in the team about which shots should be animated and which should not. So this idea is on hold for later.

Deadlines and tests
We're big fans of computer games ourselves and, just like you, sometimes waited for releases that were constantly delayed. Then, being players, we were very angry with the developers and didn't understand why they delayed games. Now everything is clear to us :)
We formed the roadmap as soon as the first chapter was released, giving ourselves 6 months for each new chapter. Things change during the development process. Our appetite has increased and now the third chapter is almost twice the size of the first chapter! We're still targeting a February release, but we admit that polishing can take longer. This is primarily so that you don't have a negative experience during the walkthrough and we don't have to go back with tons of fixes.
There are different situations during tests. Sometimes, only a couple questions come up after passing (and that's stylistic), and sometimes there are more than a hundred of them and the programmer starts looking for reasons not to fix them :) Especially many disputes are related to artistic vision - music, blackouts, sounds, time of objects' appearance, etc.
Here's an example - we went through five iterations of this table for one of the mini games, even though it's not such an important part of the game:


New stage
We (and you too, probably) have noticed that with each chapter the game becomes more and more complex and qualitative. It's normal, because we also learn in the process and can afford more and more new features. We've already cited the development time of the chapters, where the first part we did a year and a half and it turned out to be 2 hours, and the third chapter we do half a year and it is two or three times longer. The quantity and quality of images has increased. Look at how, for example, the marvelous backgrounds are brought to the general style:


If before we looked at other representatives of the genre with awe, not even hoping to reach their level, now we can compare Wet Sand with them in some moments. It seems to us that the addition of animations, expansion of the story, new costumes for characters and the addition of side quests will raise the game one more step up!

Approximate list of innovations
- What we can say for sure is that there are 3 new mini-games waiting for you. They won't be as big as Tailwind, but they will be quite interesting too.
- Naturally, as it was already said many times - animated scenes will appear in the game.
- If you believe the tester, the chapter takes about 5-6 hours with a quiet passage.
- You will be waiting for three side quests with three female characters from the team, each for 20-30 minutes.
Here's the background from one of them:

- There will be a second page in the relationship book ;)
- We listened to your feedback on the second chapter and decided to add the ability to skip the card game Tailwind like other mini games.
- Numbering will be added to the Gallery to make it easier to find unopened scenes.
Many thanks to everyone who is waiting and supporting Wet Sand! We rarely release updates (but what updates!) and we realize that we can only keep things interesting with news. But we are thinking of releasing chapter 4 in installments so that we can have content every month. We'll see how it goes. In the meantime, we are back in development and will try to do everything at the highest level!
 

Bloodxdd

Active Member
Jun 21, 2018
545
401
A couple of chapter 3 spoilers
Hi! We're with a bit of news: we recently discussed things, got excited and decided to show a couple more artworks. Unfortunately, most of what can be shown without hard spoilers you've already seen, but there's a little more.

In the course of the story you will meet... a door! Yes, an ordinary door, but what's behind it is the question.



Also, we redesigned the background for the mini game from the first chapter (steering) and, since it is also used for the card game Tailwind, there will be another state that can't be shown yet ;). But look how the quality has changed!



 

Bob69

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Likho Games

Newbie
Game Developer
Mar 20, 2022
79
254
What are images 21 and 36 in the gallery? I missed them
What version are you playing? Download the latest - 0.6.0 version. In the previous ones there was a bug and the numbering of several arts was shifted.

Let's assume that 21 is when you went to the elf and she asked you to close the window.

36 is more complicated - at one point it will happen that Tovenaar will excite Fabian and you will need to give up Lauren's attention (she will run into the cabin) and then you will hear a timid knock on wood - that will be scene 36
 

ninjasamuri

Member
May 28, 2018
397
293
What version are you playing? Download the latest - 0.6.0 version. In the previous ones there was a bug and the numbering of several arts was shifted.

Let's assume that 21 is when you went to the elf and she asked you to close the window.

36 is more complicated - at one point it will happen that Tovenaar will excite Fabian and you will need to give up Lauren's attention (she will run into the cabin) and then you will hear a timid knock on wood - that will be scene 36
Sorry I meant to ask for 20, I have 21 but thanks for 36
 

Likho Games

Newbie
Game Developer
Mar 20, 2022
79
254
Sorry I meant to ask for 20, I have 21 but thanks for 36
20 is the scene with Anna - when she talks about the map she took from the elf, you have to insist that you are the captain here and in general, what's she doing, anyway? That's no way to talk to a captain
 

ninjasamuri

Member
May 28, 2018
397
293
20 is the scene with Anna - when she talks about the map she took from the elf, you have to insist that you are the captain here and in general, what's she doing, anyway? That's no way to talk to a captain
Thank you, Oh who is "Tovenaar" it's been awhile I don't remember that character
 
4.70 star(s) 7 Votes