3.20 star(s) 27 Votes

Ferghus

Engaged Member
Aug 25, 2017
2,517
3,837
All porn game developers have some kind of health issue HAHAHAHAHAHA
I think most people run into health issues. We live in a shitty time where everyone's overworked and underpaid, so everyone's prone to having some kind of health complication.
 
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Konstantinus

Engaged Member
Feb 25, 2019
2,229
1,992
Yeah some times it seems like Internet smut peddlers are a bunch of wierdos with issues
Some counter studies say that the whole "Masturbation is healthy" thing is just porno industry propaganda because just like oil there is too much money for the truth. I have no idea if the counterstudy is actually true I just wanted to say it because it feels like fitting here.
 

Ferghus

Engaged Member
Aug 25, 2017
2,517
3,837
Some counter studies say that the whole "Masturbation is healthy" thing is just porno industry propaganda because just like oil there is too much money for the truth. I have no idea if the counterstudy is actually true I just wanted to say it because it feels like fitting here.
I call bullshit on the counterstudy. Certainly excessive masturbation is bad, but unless they're saying sexual frustration isn't a thing, you gotta take care of the urge somehow.
 
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nackedsnake

Engaged Member
Jan 29, 2019
2,239
2,902
Some counter studies say that the whole "Masturbation is healthy" thing is just porno industry propaganda because just like oil there is too much money for the truth. I have no idea if the counterstudy is actually true I just wanted to say it because it feels like fitting here.
In other words, you just spread unverified / mis-information Willy-Nilly???
Not even "Google said so"???
I call bullshit on the counterstudy. Certainly excessive masturbation is bad, but unless they're saying sexual frustration isn't a thing, you gotta take care of the urge somehow.
It's one of male physiological needs that you need to "let out" at least once every 2-3 days, not just for "sexual frustration".
Tho it ain't need to be masturbation.
 
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Hardor

Member
May 29, 2020
309
165
I think most people run into health issues. We live in a shitty time where everyone's overworked and underpaid, so everyone's prone to having some kind of health complication.
...And don't forget the thing about our collapsing environment, sixth great extinction event, global powershift, general loss of purpose and other shit going around, making everybody atleast little cocoo in their heads.
 
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Hardor

Member
May 29, 2020
309
165
So, is this game actually still getting updated or just "planned to be updated somewhere before the start of the next century"?
 

\\_Tremolo_//

Member
Jul 1, 2022
386
878
Does anyone know how to unlock this scene with Gull?? And is there any gallery??... Been a while since I played it.
17.jpg
 
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Ferghus

Engaged Member
Aug 25, 2017
2,517
3,837
...And don't forget the thing about our collapsing environment, sixth great extinction event, global powershift, general loss of purpose and other shit going around, making everybody atleast little cocoo in their heads.
I play these things to not think about those. Why would you do this to me?
 

DwingF9

Member
May 7, 2020
112
266
The dev made a new post that I'll post below. TLDR, the game is getting remade in Godot from scratch, with a new artstyle. Post below:


Venture Seas is not Dead!
I'll start this out with a simple and upfront apology, I am genuinely extremely sorry for my lack of communication about Venture Seas.
This was a shitty reaction to stress on my part, which I made worse and worse the longer I was absent.
For those interested in the 'why' of my silence, or more details on my personal situation, feel free to continue reading at the link below.
Otherwise, I hope ya'll can get excited again with me about the new direction for Venture Seas!



The Future of Venture Seas
One of the biggest issues with Venture Seas has always been that it was coded using Java - a language I feel was not suited for my own experience, and the task at hand.
This is a large part of why things that should be simple (bug fixes or small alterations) can become extremely complex, and tedious, whilst also breaking other systems and code.
It also meant that it was extremely difficult to find anyone who could even attempt to assist with the coding - and would want to.
We have done a lot of thinking and planning for the future of venture seas regarding the best way to improve the game and address key areas such as: The Gameplay Loop, Implementing new systems, Providing an overall better user experience

The current Java implementation has been the biggest roadblock for achieving this.

What is our Solution?
Initially I had been looking into Unity, and planning to make that switch however due to events surrounding Unity we have decided the best path forward is to port Venture Seas from Java LibGDX to Godot.

This means that the entire game will be rebuilt in a new coding language/environment, giving us ample opportunity to fix glaring issues in the game.

I cannot overstate enough just how big an improvement this will be for reducing bugs and allowing for much quicker changes and alterations to the game based on feedback.
Originally, Venture Seas was an impulsive, unplanned mess... Each new 'feature' I added was fueled primarily by my novelty-seeking excitement, which resulted in a bunch of systems which barely integrated together to form a coherent gameplay loop. With this new opportunity, as a team, we have undergone detailed planning for how to improve Venture Seas, with extensive design documentation on everything.
You can expect a more sensible 'gameplay loop', refined user-interface, improved character development/story revisions, and consistent artwork throughout.
I've already been hammering away at the code and recreating the essential systems in Godot.

What are the Changes Going Forward?
Here is a summary of our plans going forward:
Venture Seas on a modern game engine (Godot).
Easier bug removal, faster development, and overall better experience for all.
An expanded dev team, with better flexibility.
The project will no longer stall if I am less available, and the coding will no longer be reliant on myself solely.
Our publisher, CriticalBliss will be providing access to their resources such as skilled artists to help out on the project (supervised by Toxxy's creative direction).
Gameplay reworks to fit my original intended vision for the game More user friendly mod support capabilities (you can use the Godot application itself for mod creation)
Improved/extended character development & rewrites. Less linear main story mode / exploration.
Consistent artwork/quality throughout the adventure.

We have a lot of info to cover, so we'll be splitting detailed explanations over time, as all that info can be overwhelming all at once.
 

scrumbles

Engaged Member
Jan 12, 2019
2,241
2,284
Godot engine? LFG! Fast, light, can compile for Android, and moddable!

New artstyle? Meh. Was it really necessary? And is it like what, the fourth time?
 
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Digteren

Active Member
Nov 1, 2020
584
447
I can't help but feel the new artstyle is a little too cute for me, but I guess toxxy needs the dosh from patreon while the coders do their thing
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,216
2,798
Neat. A rebuild in a new engine like this means latest Java version is likely never seeing another update. I guess it's time to see if I can dust off my mod or if it needs rebuilding. Probably the latter, given how much changed in the interim.

...also, I love how the dev complains about working in Java, and so switched to godot, which is based in C#. While godot does have its own scripting language, C# itself is so similar to Java that you can frequently just copypaste Java code in and change imports and library calls and it will just compile.
 

Digteren

Active Member
Nov 1, 2020
584
447
Neat. A rebuild in a new engine like this means latest Java version is likely never seeing another update. I guess it's time to see if I can dust off my mod or if it needs rebuilding. Probably the latter, given how much changed in the interim.

...also, I love how the dev complains about working in Java, and so switched to godot, which is based in C#. While godot does have its own scripting language, C# itself is so similar to Java that you can frequently just copypaste Java code in and change imports and library calls and it will just compile.
Did they say they're gonna work in C# and not gscript?
 
3.20 star(s) 27 Votes