3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes
Jan 8, 2018
366
1,211
Damn, she looks spot-on! Have you used Facegen? Also, if you could please upload the Emma Watson character/morph file here, I'd be really grateful. Only if you're comfortable sharing your hard work that is, it's cool if you're not. (I'm just curious to see what I can create with her...for my umm...'personal usage' only.)
Glad you like her, I do not use faceegen, I simply overlay an image on to g8F and then sculpt the face using Zbrush and the photoshop bridge to edit the model live, bit more to it than that but you get the idea.
I'm afraid I am not comfortable in giving away this model, sorry.
 

Evic

Member
May 25, 2018
205
2,067
Still fighting with volumetrics and the noise they cause:
I've used a lot of simple planes lately to help with that, not quite as genuine but much easier to control and if you layer them it can work pretty good.
 

jfredy78

Active Member
Jul 22, 2017
905
5,640
Save the character from one scene as a scene subset. Then add that character to the other scene. Character is found in My Library \ Scene Subsets.

You could also merge the scenes and remove unwanted content (little messy).
merci beaucoup : thx a lot :)
 

jfredy78

Active Member
Jul 22, 2017
905
5,640
bonsoir à tous

mon message s'adresse a toute ces personne qui poste de magnifique image avec des jeux de lumiere incroyable
vous etes vraiment des egoistes lol
pourquoi je dis ca :
parceque vous ne dite pas comment faire pour avoir de tel effets d'image lol
merci encore pour vos image et continuer car j'essaye de faire quelque test et vraiment ces tres tres dur

traduction :

good evening everyone
my message is for all those who post beautiful image with incredible light games
you are really egoists lol
Why am I saying that :
because you do not say how to have such image effects lol
thank you again for your image and continue because I try to do some test and really these very very hard
 

Xavster

Well-Known Member
Game Developer
Mar 27, 2018
1,243
7,566
Julia06.jpg

I had the figure in the front adjusted with a smoothing modifier so certain body parts were deformed against the glass. Whilst the model mesh was deformed, when rendering those parts rendered partially black. This persisted, even when I made the glass wall invisible. Anyone have any ideas to rectify?

PS: In the image above I have moved the model backwards slightly and there is no mesh smoothing. :frown:
 

Evic

Member
May 25, 2018
205
2,067
I had the figure in the front adjusted with a smoothing modifier so certain body parts were deformed against the glass. Whilst the model mesh was deformed, when rendering those parts rendered partially black. This persisted, even when I made the glass wall invisible. Anyone have any ideas to rectify?
I had the same problem with this image: (only it was with her hands)

I fixed it by creating an invisible plane slightly offset from the glass window and used that as the collision mesh. I think it has something to do with the glass object (window in your case) being thicker than a plane so iray renders it weird but don't quote me on that.
 
  • Like
Reactions: Xavster

Xavster

Well-Known Member
Game Developer
Mar 27, 2018
1,243
7,566
I had the same problem with this image: (only it was with her hands)

I fixed it by creating an invisible plane slightly offset from the glass window and used that as the collision mesh. I think it has something to do with the glass object (window in your case) being thicker than a plane so iray renders it weird but don't quote me on that.
Gave it a go, however issue persisted as per the image in the spoiler below.
You don't have permission to view the spoiler content. Log in or register now.
 
  • Like
Reactions: VNorth

Evic

Member
May 25, 2018
205
2,067
Gave it a go, however issue persisted as per the image in the spoiler below.
That is exactly the problem I was having that I fixed, weird...

I have another render cooking right now (and yes, I'm typing in slow motion while that is going) when that finishes I'll see if I can get you a better explanation of exactly what I did but I'm pretty sure it was that simple. I lit the scene with mostly emissive surfaces and an overcast HDRI including a couple of ghost lights, I don't remember if I had any photometric lights in there.
 
  • Like
Reactions: Xavster

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,338
Gave it a go, however issue persisted as per the image in the spoiler below.
You don't have permission to view the spoiler content. Log in or register now.
This is the type of mystery that rather than forcing Daz to behave the way it should, I'd render two separate images, one for the woman pressed against the glass (with the glass invisible) and another with the scenery (glass and scenery with no woman) and then just lay the glass on top of her in Photoshop. This way I could control the glass layer's opacity better and increase/decrease the strength of the reflection as needed.
 

Thanos247

Devourer of Worlds
Donor
Jun 11, 2017
761
5,029
I'd have veins popping out like that too if my mother looked like that, haha...
Wish I knew how every was making these Daz3d models, I got daz but their's hardly anything I can do with the very plain bland model, unless it's all hidden in the confusing file interface.
Sup homie. If you notice, most games use the same 4 or 5 models with the same fucking hair and some even the same clothes. It gets repetitive after a while seeing the same boring shit. Its like someone told me; 'why do 100% of the work for $2,500 when you can do 50% for $2,000.' However, people on this thread spend so much time actually doing thing different and I can see there effort. If you want to know how we make different models; people use facial mods and/or already made characters. Take this render I did for example. Its an already premade face, but i changed a few things (mostly the head and eyes), to better match what I was trying to do.

What I'm trying to say is, new characters on Daz already exist. You can use them as is, but chances are, a LOT of people will do the same thing. Its good to change a few things here and there to make it your own personal work.



Also, if you ever have questions or need advice, F95 is filled with good people who are willing to help out. I don't have as much experience as many here, but we are more then willing to help out. Just have fun with Daz and do whatever you like to. My Childhood fantasy.png
 
5.00 star(s) 12 Votes