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3.60 star(s) 5 Votes

WallStreetGigaChad

Newbie
Game Developer
Oct 17, 2022
82
218
Are there any online sites you can play this game on?
At the moment, only Gamcore's Sandbox:

I'm not super familiar with the ecosystem, but the Corpo Life dev told me that if the game gets tractions, users can petition their favorite sites to upload the game. The game is pretty new and there isn't a ton of traction, but hopefully we'll see it crop up in other places.
 
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Billshwr

Active Member
Feb 17, 2021
554
154
At the moment, only Gamcore's Sandbox:

I'm not super familiar with the ecosystem, but the Corpo Life dev told me that if the game gets tractions, users can petition their favorite sites to upload the game. The game is pretty new and there isn't a ton of traction, but hopefully we'll see it crop up in other places.
Thank you for the above link. The videos don’t seem to work, are they playable on mobile? (iPhone)?
 
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WallStreetGigaChad

Newbie
Game Developer
Oct 17, 2022
82
218
Thank you for the above link. The videos don’t seem to work, are they playable on mobile? (iPhone)?
Wow that really sucks. I just doublechecked the link and it seems to work for me when I use google chrome, allow cookies, and use my desktop. I have unfortunately not tested/designed the game around mobile. Worst case scenario, you can download the game from one of the links and play it locally.
 
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Billshwr

Active Member
Feb 17, 2021
554
154
No worries, thanks anyway! Is mobile compatibility something you will introduce later? Or will it be purely desktop?
 

WallStreetGigaChad

Newbie
Game Developer
Oct 17, 2022
82
218
No worries, thanks anyway! Is mobile compatibility something you will introduce later? Or will it be purely desktop?
I'm honestly not even sure where I would begin for mobile compatibility. I think I'll probably have to restrict development to desktop only since I am a solo dev. Have you tried this by any chance?
 
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OldSailor

Newbie
Sep 11, 2021
24
15
It looks like a really beautiful and promising game. Is this your first game? If it's your first game, how long was the development process? Did you follow any "game design documents" during the development process? I'm asking all these questions because I'm an amateur game developer myself and when I skim through the content, I see a LOT of work. I wish you continued success. Good luck! (y)
 
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RottenPlum

Well-Known Member
Jun 17, 2017
1,144
555
Interesting premise, decent interface and good selection of characters. I had some issues with couple of scenes playing, one is mmf with Karlee, no option to see the scene playing when going ot her place and other was scene with Emily and football players going with her to nightclub, there is a clickable option to follow them and see the scene but it transitions to regular event where MC visits her house. I don't know if those pics are present as placeholders for future scenes not implemented or some kind of a bug. There are also some pics in img folder that i hadn't been able to see like Eva naked, same as Alexis, etc, they might be some kind of placeholder for future stories as well because i hadn't manage to see anything else with them and characters option is specifying there is nothing new with them and it's an end of the character arc for now.
 
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WallStreetGigaChad

Newbie
Game Developer
Oct 17, 2022
82
218
It looks like a really beautiful and promising game. Is this your first game? If it's your first game, how long was the development process? Did you follow any "game design documents" during the development process? I'm asking all these questions because I'm an amateur game developer myself and when I skim through the content, I see a LOT of work. I wish you continued success. Good luck! (y)
Thank you for your kind words, this is actually my first game! I was VERY on an off scripting the game since last October/November, so don't take that as a dedicated timeline. It was more like when life permitted/when I was motivated, I'd build out the story and add stuff.
The major thrust of the development happened in the month leading up to the alpha dropping. In my head, I always envisioned it as the game to end all porn games lmaoo, so I knew I would need to rigorously pursue optimizations in size wherever I could. I came from a moderately strong coding background, so technically, the game wasn't super difficult. My main time sinks were sometimes in fixing retarded bugs in some of my more complex widgets, then content development + logic handling. My 0.01 was a ultra rough sketch, and I'm much more happy with 0.02 haha. I took a 1 month break before finally coming back to 0.02 just due to burnout from personal deadlines I set for myself.
Feel free to rip off my code, but I (at the moment) wouldn't really recommend trying to decipher what the hell I did. Overall principles I would recommend:
1) think very deeply about the systems you want in game before coding.
2) widgets can be your friend or your enemy, there is no such thing as a versatile widget. Keep them as simple as possible, then build more complicated second order widgets
3) While it sucks, object oriented programming will save you life. I have god knows how many state variables that I use to control game flow, and games are one of the most intuitive use cases for OOP principles.
My game is really not code you want to emulate (at the moment, maybe in future updates it will be more robust). I would recommend looking at other popular projects, and seeing what you can borrow from their code. I am also planning (far far far far far far far in the future) on making a basic game template + tutorial that other people can use to quickly script and shoot games off into the wild. Some of the stuff I see on gamcore is dogshit, and honestly, I don't entirely blame the devs.
 
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WallStreetGigaChad

Newbie
Game Developer
Oct 17, 2022
82
218
Interesting premise, decent interface and good selection of characters. I had some issues with couple of scenes playing, one is mmf with Karlee, no option to see the scene playing when going ot her place and other was scene with Emily and football players going with her to nightclub, there is a clickable option to follow them and see the scene but it transitions to regular event where MC visits her house. I don't know if those pics are present as placeholders for future scenes not implemented or some kind of a bug. There are also some pics in img folder that i hadn't been able to see like Eva naked, same as Alexis, etc, they might be some kind of placeholder for future stories as well because i hadn't manage to see anything else with them and characters option is specifying there is nothing new with them and it's an end of the character arc for now.
Ok, that is very odd, shoot me a DM and we'll figure out what's going on.
 

OldSailor

Newbie
Sep 11, 2021
24
15
Thank you for your kind words, this is actually my first game! I was VERY on an off scripting the game since last October/November, so don't take that as a dedicated timeline. It was more like when life permitted/when I was motivated, I'd build out the story and add stuff.
The major thrust of the development happened in the month leading up to the alpha dropping. In my head, I always envisioned it as the game to end all porn games lmaoo, so I knew I would need to rigorously pursue optimizations in size wherever I could. I came from a moderately strong coding background, so technically, the game wasn't super difficult. My main time sinks were sometimes in fixing retarded bugs in some of my more complex widgets, then content development + logic handling. My 0.01 was a ultra rough sketch, and I'm much more happy with 0.02 haha. I took a 1 month break before finally coming back to 0.02 just due to burnout from personal deadlines I set for myself.
Feel free to rip off my code, but I (at the moment) wouldn't really recommend trying to decipher what the hell I did. Overall principles I would recommend:
1) think very deeply about the systems you want in game before coding.
2) widgets can be your friend or your enemy, there is no such thing as a versatile widget. Keep them as simple as possible, then build more complicated second order widgets
3) While it sucks, object oriented programming will save you life. I have god knows how many state variables that I use to control game flow, and games are one of the most intuitive use cases for OOP principles.
My game is really not code you want to emulate (at the moment, maybe in future updates it will be more robust). I would recommend looking at other popular projects, and seeing what you can borrow from their code. I am also planning (far far far far far far far in the future) on making a basic game template + tutorial that other people can use to quickly script and shoot games off into the wild. Some of the stuff I see on gamcore is dogshit, and honestly, I don't entirely blame the devs.
Thank you very much for your concern. Your advice about widgets and OOP is invaluable, but even though I searched for a long time I didn't understand anything because I only learned basic HTML and CSS to make games on Twine and I'm still learning. (I don't even know what a widget is and I avoid using macros :cry:) To be honest I don't even know JavaScript. I'll probably spend hours or even days in the simplest and dumbest places, but at the end of the day I want to publish my project. I hope I'll do a good job close to yours and not screw it up. Thanks again!
 
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3.60 star(s) 5 Votes