Huge majority of porn developers here nowadays don't even care and just want money for little work!

Droid Productions

[Love of Magic]
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Every time I want to accuse someone of getting money for little work I remember that twitch thots farting in jars for millions of dollars exist. That calms me down, since this world is beyond redemption anyways so why bother :KEK:
I'll let you enjoy this video.
 

Jaike

Well-Known Member
Aug 24, 2020
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Honestly? It can't be proven. But I do think it is true. After all, this is a piracy site and a tiny portion of us actually buy/patronize games. Or else the typical developer would make more than pocket change, as they do now.
I'll also amend my comment to be less-parody like and say " The majority of people who whine about "milker devs" have never actually paid for the games they are now accusing the developer of milking."
I'm not sure. On the one hand, complaining about "milking" by a dev who you never paid a cent makes no sense, so maybe that's why it's true the majority of complainers never pay because no sense is the way of the people of this forum.

But it's still an assumption. And my guess would be that living in the first world is to some degree linked to paying for porn games and to the ability to speak English well enough to whine on this forum.

In the end I don't think there's a clear case that goes one way.

Just like developers milking cannot actually be proven, but we all know certain developers do it. Not anywhere close to a "huge majority" though.
People accuse developers of milking even if they don't make enough money to milk. People accuse developers of milking even if they don't charge people. People accuse developers of milking even when the updates for the game, while taking a while to update, are very large updates. Etc.

So as I said, most people who accuse developers of milking are mad about update times. No more, no less.
I agree completely with that. I also think that the common assumption of complainers about milkers, that productivity should scale with support, is totally unreasonable.

and then those same supporters continued to support the associated Patreon/Subscribestar page either because they didn't bother to check on the game months/years later or bought the absolute flimsiest excuses for why the game isn't being updated years later. You're mad, instead, that those supporters are wasting their money on something that is similar to something that would benefit you, but doesn't. They could be using their money to support your favorite game, or to pay you to make your extra special amazing game, but they aren't. They're throwing it away. And there's absolutely nothing you can do to stop it for the greatest majority of people who support these milkers. So you should simply forget about it.
I think that's the key, anger that other people are "wasting" money on a game they dislike or they think isn't updated enough. A related group are the people who complain, whenever their favourite niche game is abandoned, that other people didn't spend money on those but instead on the more mainstream porn games. It's the same presumption to tell other people how to spend their money.
 

Theysmelly月

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Oct 28, 2022
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Quick question there but how does Japanese devs manage to make a profit out of their game ?

Most of them never use Patreon and only get paid when they release a completed version on DLsite or any other website close to this.

Guess they don't make a profit except for the top ones ?
Lots of japaneses make games because they barely go outside (they are VERY introverted), this includes a lot of their jobs being indoor and private.
 

Darknerious

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Game Developer
Apr 19, 2022
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As gamer, I feel the same with summertime saga, I think it is the most popular erogame with a lot of support that I don't know how till this date it isn't completed with voice acting included....

But well as a rookie dev with 0 cents earned, I think it is easy to get bored on working in a single game that is made from an idea without a plan. therefore i could understand those devs.
 
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dmop22

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Sep 8, 2019
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I think most (as in, the far majority / nearly all) Japanese H-games are made by small studios, rather than solo devs.
So the devs and artists are paid salaries, while the studios make profit after release of completed games.
Depends on where you look, generally the small or bigger studios you mention make VN's (Pin-Point, Bishop, Clockup etc) are the ones who have paid salaries. But that doesn't apply when you go down to the doujins where the majority is solo and that's where you tend to see RPG maker/wolfrpg type games.
 
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Honestly, I'm starting to notice that some porn developers, like Milfy City and Mythic Manor, start doing less work after their game has reached success to the point where they make thousands a month for doing nothing. And since the upcoming porn developers catch onto this, they begin this 'get rich quick' scheme, going into the mindset of making a porn game and sharing their patreon, hoping that they can reach that kind of success where they can work hard at first, and then do less later once they get enough patrons who they know, will eventually forget the fact that they are subbed and keep paying their every month even if they don't do the work or not.

It's getting really annoying. I do believe that every porn developer has the right of getting financial support if they want to get more time to develop the porn game of their dreams. I'm all for that, it's the reason why I give my money to people who I feel actually care and genuinely want to make something that we love to jack off to. But with these recent porn games, I don't think they care about making a porn game. A huge majority of them have the mindset of making money with the endgame goal of having loyal patrons, or patrons that forgot they are are a patron of, and then passively getting income by doing fuck all in the long run.

Like damn. It's heart breaking. So heart breaking, even my penis is leaking out some salt water itself. I do have so much respect for the game developers that have given me quality fap sessions, helping my degenerate lifestyle. So for the newer and upcoming porn developers out there, just to let you know that this sort of attitude and approach to your 'get rich quick' scheme, has been noticed.

For the developer of 'Being a DIK', you are fucking amazing. Thank you for giving us the best quality porn game for the money we have supported you with. You are the prime example of what I want porn developers to be like.
What do you think of a game dev making his game project an open source one so that anyone can adopt it and use it however they please?
Many are guilty of wronging gamers and because of that, we get a reputation that is deserved. It can change if more gamers were willing to do something about instead of just bitching about it.

Anyway, you can see for yourself that it's an open-sourced gaming project made as a comtribution for gaming. There was no Patreon or money involved at all, nor did it cost me anything. Games can be made for free and easily too.

Game Dev profile link:
 

Bevnkev

New Member
Aug 18, 2022
14
6
Huge majority of porn developers here nowadays don't even care and just want money for little work!
Got to admit slightly confused by the main thrust of this thread.
Surely almost all of the developers here are well aware that the majority of members here pay nothing ?
 

massifteetees

Member
Apr 5, 2020
164
185
This thread ages well. The famous milkers are still going strong.

People who go into this thinking they'll get easy cash fast usually quit after 2 updates when they realize they spent hundreds of hours and getting like 6 patrons. If you ever wat to pass this development phase, you really need to enjoy what you do.
But this type of devs also exist, I followed a few of them and pledged to a couple of devs. There are many bunch of "I have a game idea" wannabe devs that we see never take off or quit after finding out that they can't develop a sandbox with 50 waifus, a banking system, 30 fetishes, and 100 animated sex, but some small passionate devs exist, and they developing reasonable games with a track record of completed games.

In my opinion from my totally professional research and bitching last weekend, nobody supports them because they don't promote their work very much. Nobody cares about devs that work hard and publish big updates every six months, they want devs that lazy around and publish an update with 3 CG and a 5-minute gameplay every 1 month.
 

DuniX

Well-Known Member
Dec 20, 2016
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There is a lack of professionalism.
Some developers are professionals or become professionals, they are the ones that tend to finish their projects.
But most treat it as amature projects doing whatever even if they make a lot of money.

At some point it becomes your job and you should treat it as such with a level of professionalism.
That money is not "free money" for yourself, it is an investment into your project. That means if things are going slow you hire additional people to help you like writers and artists.
Even outside of money as a professional you invest your "time", and you invest your "brainpower". Make your preparations, find what is lacking in a project and what players are dissatisfied with and fix it.
 

Jaike

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Aug 24, 2020
1,352
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Did this topic have to be necro'd?

At some point it becomes your job and you should treat it as such with a level of professionalism.
That money is not "free money" for yourself, it is an investment into your project. That means if things are going slow you hire additional people to help you like writers and artists.
Of course not. What a senseless post. You don't get to decide when it becomes someone else's job. You don't even speak for other supporters, you'd just be one loud voice in a crowd. These people are their own boss, they get to decide their own hours and how much they invest in a project. If you want to tell them what to do you have to become their boss. Good luck with that. Own boss, own risk, own decision. Got that?

And the money they get isn't an investment from supporters, it's revenue. Supporters aren't investors, they're consumers. Your feelings don't change that.

There's a ton of entitled coomer crazy in this forum, and in this topic, but that was next level.
 

Last69!

Newbie
Oct 11, 2023
65
150
well if we are honest most humans want to do as little as possible work for the most cash they can make. I think it's basic human nature. Does it suck yea but I doubt any of us are immune to this kind of action. Usually only people who care about their work push on with the grind.
 

DuniX

Well-Known Member
Dec 20, 2016
1,098
738
Of course not. What a senseless post. You don't get to decide when it becomes someone else's job.
Of course they may live in their own fantasy reality.
But in the real world if people pay money they have some expectations on their investments.
Goodwill is not infinite. Take things for granted at your own peril.
Good luck with that. Own boss, own risk, own decision. Got that?
And I can exercise my right to make complaining posts about the hack developers and convince people to stop supporting them.
Indeed we both have Free Will.
And the Free Market tends towards being more Merciless than not. Look at the actual Indie Games Scene, it's a Slaughter, the "Adult Games Industry" is a paradise compared to that.
And the good times might not last forever, then only the fittest will survive.
Indeed there is precisely risk and consequences for not being professional.
And the money they get isn't an investment from supporters, it's revenue. Supporters aren't investors, they're consumers. Your feelings don't change that.
If they are "consumers" what complete things do they consume?
Are you satisfying their hunger in their consumption?
If you leave them starving all the time do you still think they will support you or will they try another meal that actually satisfies them?
If they get tired of your bullshit do you think you will get them back in your next project?
They are investors because they invested themselves in your project from the start and supported it for the long term, but what have you provided them? Do you think they will invest themselves in your next project based on how you treated them?
Or like you say are they going to be "consumers" that buy meals that are complete and never trust again?
From update 0.1 to update 0.5 are you going to survive if your paycheck is 0 for months, and why should they support you if they are not investors and you aren't providing enough of the "goods"?
This is not a trick question, this is the reality in the Indie Games Industry and worse, the true land of "consumers", the world you want by your own definition.
Do you think supporting you for a total $40+ $70+ $100+ that they could buy a AAA game with is not a investment? And what do they get in return? Is it even finished? Or do they have to wait to $200+ $300+ $500+ until it's finished? What are you the Star Citizen of Adult Games?
 
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Jaike

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Aug 24, 2020
1,352
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Of course they may live in their own fantasy reality.
But in the real world if people pay money they have some expectations on their investments.
Goodwill is not infinite. Take things for granted at your own peril.

And I can exercise my right to make complaining posts about the hack developers and convince people to stop supporting them.
Indeed we both have Free Will.
And the Free Market tends towards being more Merciless that not. Look at the actual Indie Games Scene, it's a Slaughter, the "Adult Games Industry" is a paradise compared to that.
And the good times might not last forever, then only the fittest will survive.
Indeed there is precisely risk and consequences for not being professional.
Yes, you can and should withdraw your support if you're bothered that your expectations aren't met. And you can make complaining posts as much as the mods allow that. And goodwill isn't infinite indeed. But if you think the subscription scene is that merciless to devs with a large following or that your complaining will do much, I have some "investments" to sell you. :FacePalm: Never heard of Icstor?

The really difficult part for new devs is building up that following. It's merciless for devs with little support.

And what you can't do is insist other people should become professionals and do what you wanted because you threw less than a month's wage at them. Well, you can't without sounding entitled.

If they are "consumers" what complete things do they consume?
Are you satisfying their hunger in their consumption?
If you leave them starving all the time do you still think they will support you or will they try another meal that actually satisfies them?
If they get tired of your bullshit do you think you will get them back in your next project?
They are investors because they invested themselves in your project from the start and supported it for the long term, but what have you provided them? Do you think they will invest themselves in your next project based on how you treated them?
Or like you say are they going to be "consumers" that buy meals that are complete and never trust again?
From update 0.1 to update 0.5 are you going to survive if your paycheck is 0 for months, and why should they support you if they are not investors and you aren't providing enough of the "goods"?
This is not a trick question, this is the reality in the Indie Games Industry and worse, the true land of "consumers", the world you want by your own definition.
Do you think supporting you for a total $40+ $70+ $100+ that they could buy a AAA game with is not a investment? And what do they get in return? Is it even finished? Or do they have to wait to $200+ $300+ $500+ until it's finished? What are you the Star Citizen of Adult Games?
No one ever said only completed things count as consumption. You can play incomplete games too. It's the fact it's spent on digital goods or services without the consumers getting capital to draw income from that makes it consumption. You seem to have the mistaken idea that because there's almost no consumer protection with subscription services, this means it isn't consumption. That some people throw obscene sums at it doesn't make it an investment either. The world doesn't work like that, read some basic economics ffs before you go off.

If someone normal called their porn subscription as an "investment", I'd assume generously that it's a metaphor for something they expect a future return (for consumption) on. But it seems the mistake goes deeper with you.

The rest of your post is just a load of schizo assumptions without a basis, and poor rhetoric.
 

Icarus Media

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Jun 19, 2019
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Yes, you can and should withdraw your support if you're bothered that your expectations aren't met. And you can make complaining posts as much as the mods allow that. And goodwill isn't infinite indeed. But if you think the subscription scene is that merciless to devs with a large following or that your complaining will do much, I have some "investments" to sell you. :FacePalm: Never heard of Icstor?

The really difficult part for new devs is building up that following. It's merciless for devs with little support.

And what you can't do is insist other people should become professionals and do what you wanted because you threw less than a month's wage at them. Well, you can't without sounding entitled.


No one ever said only completed things count as consumption. You can play incomplete games too. It's the fact it's spent on digital goods or services without the consumers getting capital to draw income from that makes it consumption. You seem to have the mistaken idea that because there's almost no consumer protection with subscription services, this means it isn't consumption. That some people throw obscene sums at it doesn't make it an investment either. The world doesn't work like that, read some basic economics ffs before you go off.

If someone normal called their porn subscription as an "investment", I'd assume generously that it's a metaphor for something they expect a future return (for consumption) on. But it seems the mistake goes deeper with you.

The rest of your post is just a load of schizo assumptions without a basis, and poor rhetoric.
You should look at the 'use' theory of interest vis a vis economical arguments for interest. It's a rather interesting school of economics. I'm reading about it, as well as the Exploitation and Abstinence theories as well at the moment. It's all in this book I'm reading: Capital & Interest by Eugen Von Boehm-Bawerk.

Just a side note.
 
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DuniX

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Dec 20, 2016
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But if you think the subscription scene is that merciless to devs with a large following or that your complaining will do much, I have some "investments" to sell you. :FacePalm: Never heard of Icstor?
Indeed they will be fine, but everyone else won't, and neither will their next projects.
The "Good Times" with Subscriptions is predicated on people forgetting about them, but if a Financial Crisis or something happens where people reevaluate their spending, Subscriptions will be cut and this whole Industry will implode.
Kickstarter was also a similar land of dreams,hype and free money, now it is a shadow of its former self and no dollar is made without being scrutinized to death.
The good times of back then are over, now the Indie Scene is completely Merciless.
The really difficult part for new devs is building up that following. It's merciless for devs with little support.
How do you think devs are going to build a following? Professionalism.
For those new in the scene the free lunch is already over. The only silver lining is "investments" still exist in this scene.
And what you can't do is insist other people should become professionals and do what you wanted because you threw less than a month's wage at them. Well, you can't without sounding entitled.
If you don't take your project seriously why should other people do? It's fine if it's a hobby with no expectations but then that would be the limit of your project.
Nobody owes you this "job" either.
No one ever said only completed things count as consumption.
Neither did I. I am talking about satisfaction. Can you bring it at 0.1 release? At 0.2 release? No? Game Over. Collect 0$ as a paycheck since nobody cares.
Can you survive until 0.3 release in one to two years without a paycheck?
Like Consumption it has a "Value" in the form of Satisfaction even if it's not complete, but if your project has not reached that state then it can only be seen as a generous "Investment" in the future as people see potential in your project.
That "Good Will" in the form of "Investments" is not infinite like as seen in the case of Kickstarter, "consumers" can become ruthlessly calculative if they want to.
The projects that dependent on those "Investments", especially new projects, if you still want that, then you have to take yourself as a professional.
 
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OsamiWorks

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I cant believe ive been working hard learning 3d art from scratch and UE just to find you here 2 years later still somehow managing to have such low effort shit posts as your core beliefs. Go make a game and be the change you want to see, just stop bitching about it here