Huge majority of porn developers here nowadays don't even care and just want money for little work!

MissBumhole

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Sep 15, 2017
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379
Honestly, I'm starting to notice that some porn developers, like Milfy City and Mythic Manor, start doing less work after their game has reached success to the point where they make thousands a month for doing nothing. And since the upcoming porn developers catch onto this, they begin this 'get rich quick' scheme, going into the mindset of making a porn game and sharing their patreon, hoping that they can reach that kind of success where they can work hard at first, and then do less later once they get enough patrons who they know, will eventually forget the fact that they are subbed and keep paying their every month even if they don't do the work or not.

It's getting really annoying. I do believe that every porn developer has the right of getting financial support if they want to get more time to develop the porn game of their dreams. I'm all for that, it's the reason why I give my money to people who I feel actually care and genuinely want to make something that we love to jack off to. But with these recent porn games, I don't think they care about making a porn game. A huge majority of them have the mindset of making money with the endgame goal of having loyal patrons, or patrons that forgot they are are a patron of, and then passively getting income by doing fuck all in the long run.

Like damn. It's heart breaking. So heart breaking, even my penis is leaking out some salt water itself. I do have so much respect for the game developers that have given me quality fap sessions, helping my degenerate lifestyle. So for the newer and upcoming porn developers out there, just to let you know that this sort of attitude and approach to your 'get rich quick' scheme, has been noticed.

For the developer of 'Being a DIK', you are fucking amazing. Thank you for giving us the best quality porn game for the money we have supported you with. You are the prime example of what I want porn developers to be like.
 

Atemsiel

Developer of Stormside
Game Developer
Jan 4, 2022
695
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So for the new devs who have this get rich quick attitude, how does that translate into what they do? Are you meaning they stop trying or something? Or do you mean people will come out with a game that seems good, but they stop bothering when it doesn't immediately make them $10k a month?

Sure there's gonna be a lot of people who are just in it for the money, but I personally can't tell which devs those are unless they immediately go straight in with the "Cheats available on my patreon" kinda thing on day 1 or whatever. (Bonus points if the game is exceptionally grindy to make you want those cheats..)
 
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MissBumhole

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Sep 15, 2017
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379
So for the new devs who have this get rich quick attitude, how does that translate into what they do? Are you meaning they stop trying or something? Or do you mean people will come out with a game that seems good, but they stop bothering when it doesn't immediately make them $10k a month?

Sure there's gonna be a lot of people who are just in it for the money, but I personally can't tell which devs those are unless they immediately go straight in with the "Cheats available on my patreon" kinda thing on day 1 or whatever. (Bonus points if the game is exceptionally grindy to make you want those cheats..)
They start doing fuck all when they start making a lot of money every month. Ideally multiple thousands. Also, they know they can get away with it and pretend to people that they're working hard. If people start being suspicious, they'll just make up excuses that feels too personal.
 

おい!

Engaged Member
Mar 25, 2018
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Personally I see nothing wrong with devs making money doing for nothing. If I was a dev, I would do the same thing once the big money comes rolling in.;)

P.S. As a side note Mariah Carey still earns 2 million a year just for this...

 

Atemsiel

Developer of Stormside
Game Developer
Jan 4, 2022
695
1,770
They start doing fuck all when they start making a lot of money every month. Ideally multiple thousands. Also, they know they can get away with it and pretend to people that they're working hard. If people start being suspicious, they'll just make up excuses that feels too personal.
There are new devs making multiple thousands? Perhaps I misunderstood what you meant by new devs. I thought you meant like devs of games that had their initial release in the last few months.

I agree though this does suck, though I can't say I've really noticed it happening any more now than it always has. Still, this wouldn't happen if people weren't apparently totally fine with paying for not much. Perhaps these devs are active in their discord servers or something and so that's how they keep people interested? No idea.
 

MissBumhole

Member
Sep 15, 2017
125
379
There are new devs making multiple thousands? Perhaps I misunderstood what you meant by new devs. I thought you meant like devs of games that had their initial release in the last few months.

I agree though this does suck, though I can't say I've really noticed it happening any more now than it always has. Still, this wouldn't happen if people weren't apparently totally fine with paying for not much. Perhaps these devs are active in their discord servers or something and so that's how they keep people interested? No idea.
Mate. I'm saying that new developers try to take this direction, because it's at the influence at scummy devs that made Milfy City and Mythic Manor.
 
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Atemsiel

Developer of Stormside
Game Developer
Jan 4, 2022
695
1,770
Mate. I'm saying that new developers try to take this direction, because it's at the influence at scummy devs that made Milfy City and Mythic Manor.
Ahh gotcha. Is mythic manor scummy? I liked that one, but I haven't played it in ages.
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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There're so many things wrong with this, and you more or less see 10 posts a month saying it. Then users wonder why developers start treating them like they're 20 crayons short of a 16-pack. I refer to my default answer to people who make posts like this: Make your own game/VN and then start talking.

Stop blaming the whole for the acts of few.

Edit: Also, Being a Dik has more than one person working on it, iirc. Far easier to get shit done quicker when you have a team working with you.
 

Ophanim

Member
May 2, 2018
197
411
There're so many things wrong with this, and you more or less see 10 posts a month saying it. Then users wonder why developers start treating them like they're 20 crayons short of a 16-pack. I refer to my default answer to people who make posts like this: Make your own game/VN and then start talking.

Stop blaming the whole for the acts of few.

Edit: Also, Being a Dik has more than one person working on it, iirc. Far easier to get shit done quicker when you have a team working with you.
That's all well and good, but saying 'well, you make a game' isn't really an answer to what OP was saying. You don't have to be a dev to study game development, and you don't need to be a chef to recognize a burnt meal. You didn't actually make an argument against anything they said, you just said 'you're crazy and I disagree'. Even if I agreed with you on principle, 'not all devs' just isn't a very persuasive take, sorry.

Honestly, I'm starting to notice that some porn developers, like Milfy City and Mythic Manor, start doing less work after their game has reached success to the point where they make thousands a month for doing nothing. And since the upcoming porn developers catch onto this, they begin this 'get rich quick' scheme, going into the mindset of making a porn game and sharing their patreon, hoping that they can reach that kind of success where they can work hard at first, and then do less later once they get enough patrons who they know, will eventually forget the fact that they are subbed and keep paying their every month even if they don't do the work or not.

It's getting really annoying. I do believe that every porn developer has the right of getting financial support if they want to get more time to develop the porn game of their dreams. I'm all for that, it's the reason why I give my money to people who I feel actually care and genuinely want to make something that we love to jack off to. But with these recent porn games, I don't think they care about making a porn game. A huge majority of them have the mindset of making money with the endgame goal of having loyal patrons, or patrons that forgot they are are a patron of, and then passively getting income by doing fuck all in the long run.

Like damn. It's heart breaking. So heart breaking, even my penis is leaking out some salt water itself. I do have so much respect for the game developers that have given me quality fap sessions, helping my degenerate lifestyle. So for the newer and upcoming porn developers out there, just to let you know that this sort of attitude and approach to your 'get rich quick' scheme, has been noticed.

For the developer of 'Being a DIK', you are fucking amazing. Thank you for giving us the best quality porn game for the money we have supported you with. You are the prime example of what I want porn developers to be like.
You sound very passionate about games, and art in general, which is lovely to see, even if I've not seen enough evidence to make up my mind on to what extent devs really do milk their patreons for money :)

I mean, I'd like to point out that AAA companies have been openly doing the same thing via preorders/lootboxing/'games as service' ever since Overwatch normalized it, and that porn devs, while sometimes scummy, are really small potatoes even then next to the reform that would be needed to dismantle the whole scheme. It needs to be done, of course, but still, important to recognize I think.

Anyway, it seems plausible to see whalehunting practices (see also, Otakus) by porn devs, given they can see it working for larger, more abusive companies, but also the current economic crunch is very real, so I also understand their desperation to 'get rich quick'. Everyone wants to not be hungry. Even if it amounts to screwing over everyone around them out of desperation, lack of care, etc, which I disagree with on principle. We're encouraged to be highly individualistic and believe the world is a meritocracy, so... yeah, what you're saying is awful if true, but even if devs are doing this, it's more of an issue of them being encouraged to do this by the wider system of mutual exploitation they operate in.

I said it in another thread, but in short, I feel artists thrive on financial stability. They often need multiple years of training to get off the ground, during which time they're making next to nothing. So times of scarcity like we're seeing rn are pretty much the enemy of making risky, creative content, because the artists in question are likely going to be focusing on keeping the lights on this winter. If your niche hobby suddenly starting raking in money after you've been living in poverty for years, I'm sure it might go to your head a bit, even if you are the type to think about and care for the wellbeing of the people paying you (which sadly is not a given, because as previously mentioned, we're literally not encouraged to think in terms of class solidarity).

My argument would be... devs, players, pretty much all of us here are working class here (i.e. not multi-millionaires), so can we stop fighting over crumbs and start eating the guy taking a cut out of every patreon payment you send or receive? And stop supporting huuuge game publishers by preordering everything they groped (literally) our of underpaid developers. Voting with your wallet isn't much, but if it hurts the people actually to blame for The Way Things Are(tm) then all the better. Because odds are, they or someone they're close friends with is the reason that your grocery and energy bills doubled this year.
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
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Even if I agreed with you on principle, 'not all devs' just isn't a very persuasive take, sorry.
And OP's was any more persuasive? Very few devs are actually just resting on their current Patreon numbers, it doesn't take a rocket scientist to figure that out. They were ranting about this whole space is a 'get rich quick' scheme now, and anyone who says that clearly isn't aware of the amount of work that can go into even your generic incest kinetic novel - and those are basically written for you at this point.

You don't have to like it, but not every developer is ICSTOR, and it's ignorant to think as much.
 

Ophanim

Member
May 2, 2018
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411
And OP's was any more persuasive? Very few devs are actually just resting on their current Patreon numbers, it doesn't take a rocket scientist to figure that out. They were ranting about this whole space is a 'get rich quick' scheme now, and anyone who says that clearly isn't aware of the amount of work that can go into even your generic incest kinetic novel - and those are basically written for you at this point.

You don't have to like it, but not every developer is ICSTOR, and it's ignorant to think as much.
I kinda read OP's rant as two things, though maybe I'm wrong, idk:
-Feeling betrayed over an unspecified patreon project, possibly Milfy City or Mythic Manor or both or neither
-Expressing anxiety over exploitation of players, which as I noted is a real thing atm but not necessarily by patreon devs on mass.

And you were basically just telling them to shut up and implying they're crazy, which isn't actually going to help them not feel those things, you know? :confused: Maybe I shouldn't have singled you out, sorry. I mean, I'm well aware that games of any sort take a ridiculous amount of work to develop, and nobody's doing it for their health, but I do understand OP getting a little agitated because a fair number of industries have kinda shifted towards, like, pretty much just grifting lately?

I'm not a developer, but I also want money for little work.
Agreed... I'm for all of us getting a living wage at this point.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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[...] you don't need to be a chef to recognize a burnt meal.
But you need to be one to know how difficult (or not), it is to make this particular dish. And it's precisely what MissFortune was saying.

Making a game mean that you renounce to all your free time, and most social interaction even with your family. It mean this because making a game isn't a funky journey where you'll do a bit one day, then a bit two-three days later, yet only if you feel like it. No, it's a full time job that you put on top of the full time job that pay your bills.


You didn't actually make an argument against anything they said, you just said 'you're crazy and I disagree'. Even if I agreed with you on principle, 'not all devs' just isn't a very persuasive take, sorry.
And what a persuasive take would be exactly ?
"I personally know half of the devs on the scene, and I can assure you that it's not the case for them" ? The fuck yeah, even this wouldn't be a persuasive take, because we have no way to know if at least one of the two assertions in this sentence is true.
Giving names wouldn't be either, because most people don't have a fucking clue about the amount of works needed to make a game. And also because this amount of works depend from a dev to another ; there's by example some who are great artists and can make a twenty CGs/day, and some who aren't really good at this and barely make one each day. Therefore, you'll say, "look at [a dev name], [this amount] of content every X months, you can't say this person is milking". Then idiots will come from nowhere, and they'll not care about anything else than the "x months", claiming that it's milking because it's not an update by day like it should be if the dev was not a scammer.


I mean, I'd like to point out that AAA companies have been openly doing the same thing via preorders/lootboxing/'games as service' ever since Overwatch normalized it,
Thanks you for proving my point before I even had to write it.

Have you missed all the dramas around AAA studios that regularly pop-up since the last few years ?
You say that the studios are milking, and meanwhile the teams are crunched to death, having 10 or more work hours by day. This until the last minute, then after it because even with such schedule they don't have the time to finish their works.
And on top of this, who's fault is it exactly ? Studios use preorders, lootboxing and micro-payment because it works funckingly well. Looks at the numbers for the major games relying on them. During the game's life time, micro-payments can make you earn 50 times what you earn with the sells.
But of course, it's the studios that should be blamed, not the millions players who jump on the preorders, not the millions players who run after the lootboxes, and not the millions players who burn their credit card while playing. Those millions players are the cause, but blaming the symptom is so much easier.

And it's exactly the same when it come to devs on the scene.
It's so easy to blame the devs who, once they starts to be a bit successful, decide that having dinner with their friends time to time, or passing some privileged time with their wife and children, is something they are missing and need to do more often. But what about the thousands patrons who still give them few bucks every months ?
Those guys are explicitly saying "it's good man/girl, you deserve to have a life, take the time you need". But no, OP know better, OP is the sole repository of universal truth. Those devs are evil, they are milking their patrons, abusing them and stealing their money.
Be noted that 99,99% of the time, those who hold the same views than OP, and feel entitled to express it out loud, never gave a buck to a dev, never intended to do it, and will firmly stand on this ground, keeping their money for themselves.

So yeah, there's some devs who are clearly milking, ICSTOR is one of them and it's a well know fact.
But they aren't even 0.5% of the scene. And I don't care if you believe me or not. I don't care about writing a "persuasive take". Not because I don't want people to stop harassing devs with their stupid milking claims, but because I know that you can't change their mind.
You can't because they don't talk to discuss about their point of view. No, they talk to convert you to their point of view. They don't want to know if they are right or wrong, they want you to praise them for their clairvoyance, then join their crusade. And it happen that such persons will never question the rightness of their thoughts, while I'm just loosing my time writing this.
 

simarimas

Dev FitB Games
Game Developer
Oct 1, 2018
1,479
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I'm not a developer, but I also want money for little work.
Then being a developer is the LAST job you want. :ROFLMAO:

I always die a little bit inside when I see these posts about 'most' developers being milkers. It is actually quite the opposite from what I have seen. Most developers are doing this making little to no money at all from their hours of work. There are some who make it big, not many, and while they may be taking it easy at this point, and milking it, they are few and far between. And I am sure they had to put in the work early on to get to that point. Doesn't justify them screwing over patrons, but don't think they didn't work for the money they made.

Just using our team as an example. We make less than 100 USD a month. And I spend on average 80-100 hours a week working on renders for our game. So that comes out to roughly 12 cents an hour I am making for doing this. I should be able to retire on this by 3048 I suppose. That is on top of having a full time 50 hr a week job. And I know we are not alone in this. Most of us do this as a hobby, or passion. Sure some hope to get rich doing it. But the majority know that is a pipe dream, and yet we continue to work on these projects.

I understand complaining about the FEW developers who made it big, then seemed to give up on working hard, but please don't lump 'MOST' developers into this category. They don't deserve it.

And the funny thing in all of this is the fact that most who complain about the developers are people who have paid nothing to get the games they play. They complain about long updates, as they have to wait to get their FREE game fix.

That is my rant for now.
 

Ophanim

Member
May 2, 2018
197
411
But you need to be one to know how difficult (or not), it is to make this particular dish. And it's precisely what MissFortune was saying.

Making a game mean that you renounce to all your free time, and most social interaction even with your family. It mean this because making a game isn't a funky journey where you'll do a bit one day, then a bit two-three days later, yet only if you feel like it. No, it's a full time job that you put on top of the full time job that pay your bills.




And what a persuasive take would be exactly ?
"I personally know half of the devs on the scene, and I can assure you that it's not the case for them" ? The fuck yeah, even this wouldn't be a persuasive take, because we have no way to know if at least one of the two assertions in this sentence is true.
Giving names wouldn't be either, because most people don't have a fucking clue about the amount of works needed to make a game. And also because this amount of works depend from a dev to another ; there's by example some who are great artists and can make a twenty CGs/day, and some who aren't really good at this and barely make one each day. Therefore, you'll say, "look at [a dev name], [this amount] of content every X months, you can't say this person is milking". Then idiots will come from nowhere, and they'll not care about anything else than the "x months", claiming that it's milking because it's not an update by day like it should be if the dev was not a scammer.




Thanks you for proving my point before I even had to write it.

Have you missed all the dramas around AAA studios that regularly pop-up since the last few years ?
You say that the studios are milking, and meanwhile the teams are crunched to death, having 10 or more work hours by day. This until the last minute, then after it because even with such schedule they don't have the time to finish their works.
And on top of this, who's fault is it exactly ? Studios use preorders, lootboxing and micro-payment because it works funckingly well. Looks at the numbers for the major games relying on them. During the game's life time, micro-payments can make you earn 50 times what you earn with the sells.
But of course, it's the studios that should be blamed, not the millions players who jump on the preorders, not the millions players who run after the lootboxes, and not the millions players who burn their credit card while playing. Those millions players are the cause, but blaming the symptom is so much easier.

And it's exactly the same when it come to devs on the scene.
It's so easy to blame the devs who, once they starts to be a bit successful, decide that having dinner with their friends time to time, or passing some privileged time with their wife and children, is something they are missing and need to do more often. But what about the thousands patrons who still give them few bucks every months ?
Those guys are explicitly saying "it's good man/girl, you deserve to have a life, take the time you need". But no, OP know better, OP is the sole repository of universal truth. Those devs are evil, they are milking their patrons, abusing them and stealing their money.
Be noted that 99,99% of the time, those who hold the same views than OP, and feel entitled to express it out loud, never gave a buck to a dev, never intended to do it, and will firmly stand on this ground, keeping their money for themselves.

So yeah, there's some devs who are clearly milking, ICSTOR is one of them and it's a well know fact.
But they aren't even 0.5% of the scene. And I don't care if you believe me or not. I don't care about writing a "persuasive take". Not because I don't want people to stop harassing devs with their stupid milking claims, but because I know that you can't change their mind.
You can't because they don't talk to discuss about their point of view. No, they talk to convert you to their point of view. They don't want to know if they are right or wrong, they want you to praise them for their clairvoyance, then join their crusade. And it happen that such persons will never question the rightness of their thoughts, while I'm just loosing my time writing this.
Okay, fair point. Persuasive was perhaps the wrong word. I'm approaching this from the viewpoint of 'the largest porn devs might be exploiting people sometimes, I don't know, but even if they were, they're not the people you should be angry at.' So I felt that framing it as 'shut up player, you don't know what you're talking about' is just going to make the situation even more polarized to people watching, while not persuading those watchers that your viewpoint is worth considering. Like, you've got to think about the neutral or undecided parties, even if you're not aiming to persuade someone in an entrenched position like OP, right? :)

I agree with you on the topic of the amount of work that goes into a game, and the absolutely awful work conditions devs endure in a deregulated industry, but are you really arguing that game publishers aren't to blame for the mechanics they're specifically been spearheading to get into games for years, manipulating demographics and legislation to do so, that have repeatedly been proven to target the most vulnerable members of society? Because you seem to be blaming players for supporting lootboxes, which hits kinda perilously close to blaming gambling addicts for falling for slot machines, despite the repeated and obvious marketing ploys and lobbying by gambling companies to target them year after year. This is a pretty well-researched area by now, isn't it? Like, 'whales' are public knowledge, and it feels... well, a bit silly, to argue that companies did nothing to produce this situation.
 
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aura-dev

Active Member
Game Developer
Mar 1, 2021
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A "huge majority" of new devs make less than 5 bucks on patreon (With the 1 patron probably being their best friend).

EDIT: I stand corrected! Checking graphtreon the majority cutoff has actually grown to 15 bucks!
That sure changes everything.
 

Eagle1900

Engaged Member
Oct 7, 2022
3,232
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there are games that i have been playing for years and all always for free. many (not all) users want to play and don't give a damn about the time it takes the various developers to make an update, I find this disrespectful! if, as you claim, they get rich without working (or working little according to your idea of a lot/little), they should stop letting them go for free and only let subscribers or those who leave a quota play. since they don't do this, play those games you like (free, please) but at least don't "spit" judgments on those who work only for a lot of passion and a few coins.
 
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simarimas

Dev FitB Games
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Oct 1, 2018
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Game devs being shitty to gamers and being greedy is nothing new. It's been the norm for years. Don't worry about what other game devs say, they are just trying to damage control.
I like this take. Let's figure out who the greedy ones are.

The developer who pours his time and effort into developing a game for years to earn, for most, a few hundred dollars.

OR

The player, who gets all his games for free on a pirate site.



THEN let's look at who is shitty to who.

The developer, who spends his time updating his patrons, giving them information on what is going on their game, etc.

OR

The player, who writes posts about how developers all suck, or go into their game posts and complain that what they want is not what the developer had in mind for his game, and BY GOD, he better change it to meet their expectations and fetishes, OR ELSE, they will quit supporting the game that they never spent a dime on in the first place.


I will let you decide.