4.60 star(s) 45 Votes

docclox

Active Member
Game Developer
Aug 20, 2016
562
568
Played for a bit, loving the game, but getting my ass kicked by the ever increasing debt repayments.

Anyone have a good strategy for coping?
 
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Ennoch

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Respected User
Oct 10, 2017
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Played for a bit, loving the game, but getting my ass kicked by the ever increasing debt replacements.

Anyone have a good strategy for coping?
Hmm i'm not sure if its a solvable issue as the game is pretty much a demo so there might not be a solution on the long as of now. There is no endgame the way i see it beside defaulting.

What you should do is build up a techie bot ASAP, the best one you can. Techie will drastically reduce repair/fix times for bots and that is what eats away time from throwing a new sparkly bot together (especially that damn skin). With that you can just settle selling bots with C training in sex for 20k at the club relatively frequently.

When you manage to find a neurotech v7. now that is the bot you want to train up to B in sex and social. 'A' currently seems pointless because the bar's buy-cap is 50.000 and you sell B-trained sex bots for 50.000.
Without neuro7, training up to B takes too much time in my experience. Probably can sell 3 C bot by the time one B is made without neuro7.

Beside this, i'm not sure if there is another option. That is, i'm not sure there is a 'get out of debt' outcome currently implemented. Never played that far. Was getting repetitive of the same old before that to carry on and i had the idea that there isn't a vast section of the game waiting unlocked behind that debt. I'm under the impression the game isn't there yet.
 
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Lou111

Active Member
Jun 2, 2018
538
680
Man, I wouldn't want to hear defective sexbot and chop chop in the same sentence, seems like a pretty bad time
Dude you gotta spell check your posts before hitting reply:
Man, I wouldn't want to hear defective sexbot and chop chop in the same sentence, seems like I'd fap to it no matter what I was doing at the time.

You're welcome, and I agree.
 

docclox

Active Member
Game Developer
Aug 20, 2016
562
568
When you manage to find a neurotech v7. now that is the bot you want to train up to B in sex and social. 'A' currently seems pointless because the bar's buy-cap is 50.000 and you sell B-trained sex bots for 50.000.
Yeah, I just looked at the sale prices for trained sexbots. I'd been doing up bots that customers brought in and making maybe 3k for a lot of work (maybe not so bad to build rep, but never going to pay the debt that way).

But 5x50k bots? That seems doable.

Was getting repetitive of the same old before that to carry on and i had the idea that there isn't a vast section of the game waiting unlocked behind that debt. I'm under the impression the game isn't there yet.
I'm actually quite impressed. There's a basic business and training loop that I'm finding very addictive. With a story added on around that base ... this could easily be the next Strive For Power.
 

Ennoch

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Oct 10, 2017
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I'm actually quite impressed. There's a basic business and training loop that I'm finding very addictive. With a story added on around that base ... this could easily be the next Strive For Power.
Me too. Don't get me wrong, i find it a great start and its quite obvious to see the potential here. The UI is already such a charming beast. What i meant to say is what you are now. With a story? Ohmy! But without it, currently, it stops being exciting when the only thing you can do is build up the same old.

I think this is fine. Its perfect for the version of this game. If only every 0.1 releases would deliver so much!
 
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AgriasQuarto

Newbie
Nov 22, 2018
76
182
How do we increase our social score? Everything else can be increased by doing the relevant task but I can't seem to find anything that gives social xp, even training with the bots.
 

dingo4life

Member
Oct 20, 2016
307
347
I feel this is a very solid base, ways to reduce the grind or possible RNG factors in some places would be nice. Like let me go to shop where I know one part cost like 1000 bucks this month so I can plan around it. I understand the garbage dump and even flea market might not be where you find the best stuff but still some place like the above would be nice.
Otherwise more content of course. I feel like I very quickly go through all there is, you could also make it so depending on the bots sex level those you get scenes accordingly so early on it's blowjob then full sex scenes but it might be more trouble than it's worth compared to adding more girls instead, that's really something you as the dev have to figure out.
Looking forward to see how this looks like in 5 or so updates.
 
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Quorizon

Newbie
Jul 19, 2018
20
11
if you find a neurotech v7. keep it!!!
replace the processor in the bot you're training with it then when you have finished the skill training put the old processor back in.

and keep your bots quirky while training them and you can get sex smart or tech smart on any old bot, and they upgrade too.
 
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Radnor

Member
Game Developer
Nov 9, 2021
365
940
What I meant is, how do the weekly payments escalate? What is the maximum, and at what rate do they increase? It would be useful to see that in-game. (I know now that - at least on easy - it maxes out at 10K, but when it went from 5K to 10K, I was very worried it would advance to 20K, 40K etc.)
That's a point :D It supposed to be bit worrying.
Generally game expect to be played at least a few times. To learn places, mechanics, characters, methods. Also there are lots of randomly generated things (planned), so multiple playthroughs make sense.


Also, what would be for future updates?
Another questions would be, how many and how diverse would the sexbots be?
The roles are quite nice, but what about personality?
Another thing, a fame system?
Top priority is to make UI more friendly/less annoying.
Then add core mechanics not yet implemented, combat is major one. Some sort of personality system, both for MC and bots, is another thing i want to handle at this stage.
Bots can be as diverse as possible. Internally each bot model (not specific bot, but "Akira v3" or "AGp-Val") reuse same logic. If there is not model-specific logic it will use default logic. There are also hooks to include model-specific passages to default logic, if found. Basically, bot models can be very different, but it is content question. It is planned, but just not right now. Soon (tm)
Yes, reputation is implemented, but there is no content using it yet. With personal reputation you get general events/paths, with faction reputations you will get factions specific content. Eventually.

I don't know how to replicate it but i briefly had a bug where a bot i had for a while randomly replaced her improved parts with the default of her type.
Can't replicate, never had similar things during testing. If you get this again, please save after/during bug and send.

One thing though, could you put the grades (C,D,E) on the parts when you are buying them? or is that intentionally not there? (since you likely make a profit buying w/e).

Also if you would be so kind, would you be able to share planned tags (i.e. tags you plan to add later).
Will include grades/tiers to parts next update, will be visible on easy/normal difficulty, depending on your expertise with them.
I'm not 100% sure about planned tags myself yet :D After i get things stabilized (i got lots of ideas i like) i will write basic outline what i plan for next.

IF one starts with a low SEX and to a lesser degree social skill, due to how you can only train bots up to what skill you have.. you are boned because the sex bots that can be sold for best price in the bar. It doesn't matter if you are an electronic genius if you cannot train your sexbot above E.
MC's Social skill is not trainable at this moment, so if you have it at F you can train bots only to E.
Sex skill trainable, but yes, bit slow now. Will balance xp gains/level tables bit later. Not sure yet how fast i want player/bots to max.
Debt is possible to pay off even on hard, even in current version. Git gud :p

Personality system is one of top priorities right now, yes.

More things will be added, don't worry, framework allows very different things.
As more content added bots/parts/stats will have appropriate uses. Too many good ideas and too little time/resources to implement everything right now (pat*cough*re*cough*on). But eventually things will be expanded.
 

docclox

Active Member
Game Developer
Aug 20, 2016
562
568
Some sort of personality system, both for MC and bots, is another thing i want to handle at this stage.
If you want a personality system, you might scoot over to LoversLab and look at a mod called "Diary Of Mine". It's an add on to the Paradise Halls slave framework, and it uses the HEXACO model to implement personalities for the slaves. The result is the most convincing random NPCs since Jack of Nine Tails.
 

Radnor

Member
Game Developer
Nov 9, 2021
365
940
If you want a personality system, you might scoot over to LoversLab and look at a mod called "Diary Of Mine". It's an add on to the Paradise Halls slave framework, and it uses the HEXACO model to implement personalities for the slaves. The result is the most convincing random NPCs since Jack of Nine Tails.
Jack-o-nine-tails was one of main inspirations for this game, know what you mean :D
Will check mod, once i get to personality system, thanks!
 
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Ennoch

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Oct 10, 2017
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Not sure yet how fast i want player/bots to max.
There is no such thing as a fix rate. Balance changes along with the content. As long as the game mechanics and content changes the balance changes. Its not a constant, its a variable. It should be re-evaluated with each update that alter mechanics, introduces new ones.

Currently, i don't see much point tinkering with the rates. With this 0.1 the initial choices suffice. There is no real need for an increase in attributes. If one picked wrong ones, start anew. No reason to try and alter it in game. Its too early stages for that ;) So don't worry about it at all right now.
Too many good ideas and too little time/resources to implement everything right now
Do not rush! Just don't! No need to put all the stuff in all at once anyway! You'd just burn yourself out. No need to hurry. You have a very good thing going in here.
I'm not running on neurotech7 :cry:
If you want a personality system, you might scoot over to LoversLab and look at a mod called "Diary Of Mine". It's an add on to the Paradise Halls slave framework, and it uses the HEXACO model to implement personalities for the slaves. The result is the most convincing random NPCs since Jack of Nine Tails.
Ohmy, but.. but isn't that lewd!? Paradise Halls you say. I'd never ..ever.. do something with SexLab, slavery and sanguine debauchery and devious devices and.. wait, you haven't mentioned these now have you. Ups! :whistle: Nothing to see here, moving on!
 
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luffyboy

Newbie
Aug 25, 2016
25
29
I would love to see personalities assign on an rng basis that gets revealed as the degree of autonomy increases.
 

Radnor

Member
Game Developer
Nov 9, 2021
365
940
I would love to see personalities assign on an rng basis that gets revealed as the degree of autonomy increases.
Thought about something like. But probably not just autonomy, but rather PsychoCore stability+autonomy. Basically bot brain will be trained like: 1) unfreeze/make it unstable, 2) change, 3) freeze/make it stable again. Similar way as traits can be forced on bots right now. Except personality will use different events/upgrade methods of course.
 

Ennoch

Conversation Conqueror
Respected User
Oct 10, 2017
7,247
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I would love to see personalities assign on an rng basis that gets revealed as the degree of autonomy increases.
Thought about something like. But probably not just autonomy, but rather PsychoCore stability+autonomy. Basically bot brain will be trained like: 1) unfreeze/make it unstable, 2) change, 3) freeze/make it stable again. Similar way as traits can be forced on bots right now. Except personality will use different events/upgrade methods of course.
Lab Rats 2 has this. I like LR2 a lot.
 

Ghost712

New Member
Nov 28, 2018
13
5
At the moment it's quite easy to have empty bot slots, go to the scrapyard and just sell the found bots. I had a really high rate of found bots that were worth a lot of money. But it was on normal difficulty and maybe I was just lucky. Seemed to spoil the fun so I restarted on hard.

But I really like the idea. And if you look for more gifs for additional bots. Someone made a lot of Sets that you could use as a source for Dungeon Lord. They can be found in the thread on this site.
 
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Radnor

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Nov 9, 2021
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But I really like the idea. And if you look for more gifs for additional bots. Someone made a lot of Sets that you could use as a source for Dungeon Lord. They can be found in the thread on this site.
Still thinking how to proceed with content. Almost certainly there will be ability to use different image packs one way or another. But i'm not yet sure which kind will be base/"official", i mean real porn vs daz. Either way there is already way to create custom bot model mod with custom images/movies, so i probably will keep base models count to some sane amount and reasonably consistent, but players will be able to go wild.
 
4.60 star(s) 45 Votes