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Spiderling77

Member
Aug 17, 2018
168
161
short lived, shame, it was game with a lot of potential
The scope was too big, the new "version" is centered around a Hero university at is more or less the same game within a smaller location and fewer systems (Group combat is gone, party members also, etc). Mostly in order to have a game that is not a buggy mess.
 
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Konstantinus

Engaged Member
Feb 25, 2019
2,235
1,998
The scope was too big, the new "version" is centered around a Hero university at is more or less the same game within a smaller location and fewer systems (Group combat is gone, party members also, etc). Mostly in order to have a game that is not a buggy mess.
And I hope with a better tutorial and Character Generator.
 
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Spiderling77

Member
Aug 17, 2018
168
161
And I hope with a better tutorial and Character Generator.
Yea, making things a lot more digestible is one of my main focuses. Aptitudes and Techniques were removed and there are only Attributes left. For example, an Athletics roll is now 1d7 + Physique*0.75 + Agility*0.25 instead of having an Athletics aptitude. I will add some more powers to make so you can do things like "Leopard speed" that gives you +1 agility and change that formula to 1d7 + Physique*0.25 + Agility*0.75. It gives you the same result but instead of adding another complexity layer is just another super power. A lot more tooltips and a tutorial that doesn't get obsolete after the first patch is another must.
 
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