¿you can make a "normal" sex game and be profitable?

mundango

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Dec 7, 2021
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I wonder if do you need to get your little sister pregnant, while your mother licks your balls and your girlfriend cheats on you in a bukkake?
and where there is more sex than text?
I would like to know if it is worth the effort
where everything is more typical scenes of porn movies more type brazzers or private, etc.

Thanks
 

mundango

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Dec 7, 2021
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No, you do not start making porn games to make money.
Best way to make a profit is to get a job.
I do not mean to buy a Ferrari, or to live only from that game, rather an extra money that is not ridiculous, after, I don't know, a year of updates?
 

Banality

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Jun 16, 2021
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I wonder if do you need to get your little sister pregnant, while your mother licks your balls and your girlfriend cheats on you in a bukkake?
and where there is more sex than text?
I would like to know if it is worth the effort
where everything is more typical scenes of porn movies more type brazzers or private, etc.

Thanks
you are discribing the typical "normal" pornplot there. Just add "Step" to it..... Try to make such a game and see yourself if people are willing to pay for content they can get free on the internet. Wouldn't be that impossible considering the "simps" of stream-girls or webcam-portals
 

Winterfire

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I do not mean to buy a Ferrari, or to live only from that game, rather an extra money that is not ridiculous, after, I don't know, a year of updates?
That is more realistic, yeah.
However, keep in mind that making a game is hard, so you must like doing it and have fun.
 

Winterfire

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Sep 27, 2018
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This is the best advice. If you don't enjoy the process you'll burn out.
Exactly, that is the number one cause for abandoned games.
With the second being a game not making as much money as the dev thought on the first release.

Besides, the users can tell when a game is made with passion and when it is just work.
 

NG Creative

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Jul 28, 2021
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Exactly, that is the number one cause for abandoned games.
With the second being a game not making as much money as the dev thought on the first release.

Besides, the users can tell when a game is made with passion and when it is just work.
Making money should not be anyone's main reason to get into development. You must need to have creative hunger inside you to be successful here and the main motive should be your idea and that should be unique.

I wonder if do you need to get your little sister pregnant, while your mother licks your balls and your girlfriend cheats on you in a bukkake?
and where there is more sex than text?
I would like to know if it is worth the effort
where everything is more typical scenes of porn movies more type brazzers or private, etc.

Thanks
Maybe this could've worked 2-3 years ago but little chance now. Maybe if you got lucky this idea will work, who knows..

Since there are already more than 10k+ game threads on the forum you can't hope that you will suddenly get lots of support. It is most likely that your game will go unnoticed for the first 3-4 months.

You will at least need to invest 2 years to reach a point of getting decent amount of income. In the first 6 months learn & work on the tools and give time for learning while improving over your idea, work on the script (if you're already experienced here then you can move on) then in next 6 months work on the content before the first release and also don't expect too much money. People tend to make mistake that they impatiently release first version of game. In the next 12 months keep the pace of updates without expecting much, your hard work will eventually pay off if you're idea & execution were right.

This is totally my point & observation on this topic any new observations are always welcome.
 
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Banality

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Jun 16, 2021
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Best thing is you make a game you'd like to play yourself and see if others like it. Don't think about the money in the first place. There is always the possibility to make a "cash-cow" afterwards. Having a project you really love could help working on a project you just do for the money. It releases stress ^^ (in theory) And best advice is: be transparent about the work process and honest to supporters. Don't make the mistake and insult your customer base. You will for sure get the NTR-Tards (Anti AND Pro), Inbreeders and Preggo-Fetishists complaining about their Kink not being implemented. Be polite since in this situation you are a developer and not a customer.
 

imelman

Member
May 15, 2018
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The idea of the game is pretty much the same as industrial content itself, which means it will fail into obscurity for sure. I mean, it sounds really generic hardcore or something genre of content, while there's people who like that, I simply do not think it is good enough to be made in the first place as there's plenty of those who already produce it but there's always people that need something else, and you should tap into that audience. Expect you should know that creating a game is one hell of a process, you should have all skills to make a decent product yourself, or hire folk who can substitute for that. Otherwise expect a disaster or a forgettable project.

If you have a clear plan on what you want to make, and ensuring that people will be satisfied with their product, you can try, but always expect obstacles you have to solve. Can't make something good without being challenged after all.
 

mundango

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Dec 7, 2021
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This is the genesis of the question.
If I'm going to be working for 2 years, but if the genre of the game is a niche, it doesn't matter how good it is.
Precisely in order to move forward and put passion into the game you need to be comfortable doing it
The red line for me is Incest, rape, prego, npr (Netori is ok), but are those genres the ones that give the money?
Money is not just for beers it also makes you improve the game
I guess I could still do the game anyway, but it could be my third hobby instead of my main one.
 

Kapchynskyi

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Dec 28, 2018
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Flawed question. You "can" win lottery as well, you "can" become the world's best chess player and you "can" become the world's fastest athlete. It depends more on the skills you have than simply the niche you pick. There's market for everything, so the thing you are working on doesn't matter as much as the quality of the product.
 
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anne O'nymous

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I do not mean to buy a Ferrari, or to live only from that game, rather an extra money that is not ridiculous, after, I don't know, a year of updates?
It depend where you live, some countries have a low life cost, but globally 50% of the authors make less than US$ 100/month (even after years), for something that take them all their free time and cost them most of their social life.
Even if making some extra money is a better view of the situation, it shouldn't be the motive to start making a game. Simply because it don't worth it unless you live in a country with an effectively low (in US$) life cost. You would earn more by doing some "uber whatever" job on the side, and still have more free time and a better social life, than by making a game.
 

DiviDreamer

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Aug 29, 2020
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Well, its not popular opinion but
make game you like to play and work on.
If it will be good it brings you profit
but never start making game to earn money you will be very disappointed
 

mundango

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Dec 7, 2021
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Yes that's for sure, but I think researching trends within your tastes before starting is not that rare either.
If a simple combination of tags can make you reach more users it is always good, and not only for the money