Why so many asshole males in these games?

Thornhill

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There's also the popularity of harem games or at the very least the MC having multiple sexual partners, even if they don't know about each other. It's difficult to write a story where the MC is sleeping around without making him an asshole or using some sort of special aid e.g magic or mind control.
You could do it, with humour. Make it a porn sit-com, where the MC is an a hole, but a likable a hole, and gets himself into crazy funny situations when his dick takes over his brain. Parental Love could've been that way, but i guess it won't , My Sweet Neighbors can still turn out that way. Hey, if they could make "Dexter" work, this isn't really that hard.
 

anne O'nymous

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[...] So i think a lot of these so called flat characters and games could be a lot better with a skilled and experienced writer behind the helm.
It's a really good point. Like I said, but for another reason at this time, it's easier to write tons of "Aaaah... oooohhh... yeessss", than a... "dear Joanna, every times my eyes reach your shadow, my heart start to pound faster, harder. No, don't talk, I know... I know, you're married... I shouldn't think about you, not this way... never this way ! I shouldn't even talk with you about my feelings. But it's a fact, what can I do against a fact ? I love you... Joanna..."
So yeah, you rape her, instead of entering a seduction competition where her husband is your opponent, and she's the first price.
 
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grev

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It's a really good point. Like I said, but for another reason at this time, it's easier to write tons of "Aaaah... oooohhh... yeessss", than a... "dear Joanna, every times my eyes reach your shadow, my heart start to pound faster, harder. No, don't talk, I know... I know, you're married... I shouldn't think about you, not this way... never this way ! I shouldn't even talk with you about my feelings. But it's a fact, what can I do against a fact ? I love you... Joanna..."
So yeah, you rape her, instead of entering a seduction competition where her husband is your opponent, and she's the first price.
while that is a fine bit of writing that last bit still has undertones of objectification, proving just how hard it is to write and the inherent problem with realism in sex games. I mean in reality a situation like that depending on what type of person Joanna is, its very unlikely you'd actually win that battle unless you write the story to favor the MC but catch 22 you do that and it becomes unrealistic again. So how to solve this? either a back story of Joanna wasnt really happy in the relationship to begin with ( plausible but a little deus ex ) or MC has some kind of advantage ( Bastard, domineering, magic, hypno, rape etc). the problem is there is no realistic way to write scenarios like the ones we find in these games cause in reality they are extremely rare if not non existent. When a writer does manage something that is close to being realistic it requires a lot of build up thus putting back the pay off and reducing the majority of interest in sex games, i mean if you make it realistic enough it might as well be a dating sim rather than a sex game
 

Caligula

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I seem to be a weird case. :D

In RL I'm very nice and helpful and I love my personality. Also I can't stand being the asshole in games like the Fallout series and I'm glad I have a choice there.
But when I play porn games my whole mindset shifts. No amount of incest, coercion, lying or blackmail is enough. Even rape is suddenly 'hot'.

No matter how much I try to figure out why, I simply can't explain it.
 

Thornhill

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I seem to be a weird case. :D

In RL I'm very nice and helpful and I love my personality. Also I can't stand being the asshole in games like the Fallout series and I'm glad I have a choice there.
But when I play porn games my whole mindset shifts. No amount of incest, coercion, lying or blackmail is enough. Even rape is suddenly 'hot'.

No matter how much I try to figure out why, I simply can't explain it.
It's because you can eat your cake and keep it. Sin without Penitence, Victimless Crime, Deed without consequence. Pick your analogy.
 

anne O'nymous

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When a writer does manage something that is close to being realistic it requires a lot of build up thus putting back the pay off and reducing the majority of interest in sex games, i mean if you make it realistic enough it might as well be a dating sim rather than a sex game
Exactly. There's way to do it, but it need to think about it and, more important, to know it before anything else.
One way to show that Joanna isn't happily married is to encounter her in a club fourth nights in a row. Then you've those two (poorly written lines):
"Still here Joanna ? I know this, long ago, when I was in a relationship myself, I hated the time when my girlfriend had to work far from the house."
"No, my husband is at home, I just wanted to have some fun."
You can say a lot by the behavior, the place/moment you encounter the character, and possible small reference at their past in the dialog. But for to achieve this, you need to know the whole background of the character before writing your first line of code.
And that where's the lack. Most of the authors aren't writers. They've an idea for a game, some knowledge for the CG and in coding, and they have a vague idea about a game: "There's this guy, he encounter this girl, then this one, and he fuck them both because of this."
What's the guy's past ? From where the girls come from ? What they do for living, where they live ? He have no idea, he just figure it out when the time come, if the time come.

You can see the difference in games that had a reboot, like "the gift reloaded" by example. The characters have more depth than in the original game, because the author have past so many hours thinking about them and, even if it's just in his own head, he now have a background for them.
At start he wanted to tell his idea, but in his head the idea became a story. So he restarted the game, and now he tell the story. And you can really feel the difference ; I don't slept this night because I wanted to go to the end of the last update, stuck by the story.
Oh, and you know what ? There's complain because now the mc isn't an asshole :(
 

grev

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Exactly. There's way to do it, but it need to think about it and, more important, to know it before anything else.
One way to show that Joanna isn't happily married is to encounter her in a club fourth nights in a row. Then you've those two (poorly written lines):
"Still here Joanna ? I know this, long ago, when I was in a relationship myself, I hated the time when my girlfriend had to work far from the house."
"No, my husband is at home, I just wanted to have some fun."
You can say a lot by the behavior, the place/moment you encounter the character, and possible small reference at their past in the dialog. But for to achieve this, you need to know the whole background of the character before writing your first line of code.
And that where's the lack. Most of the authors aren't writers. They've an idea for a game, some knowledge for the CG and in coding, and they have a vague idea about a game: "There's this guy, he encounter this girl, then this one, and he fuck them both because of this."
What's the guy's past ? From where the girls come from ? What they do for living, where they live ? He have no idea, he just figure it out when the time come, if the time come.

You can see the difference in games that had a reboot, like "the gift reloaded" by example. The characters have more depth than in the original game, because the author have past so many hours thinking about them and, even if it's just in his own head, he now have a background for them.
At start he wanted to tell his idea, but in his head the idea became a story. So he restarted the game, and now he tell the story. And you can really feel the difference ; I don't slept this night because I wanted to go to the end of the last update, stuck by the story.
Oh, and you know what ? There's complain because now the mc isn't an asshole :(
and there is the other end of the spectrum. it becomes a problem when you try and make everyone happy. you either have to make up plot devices to include everything for everyone or you stick to your guns and make some people unhappy.
 

Thornhill

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and there is the other end of the spectrum. it becomes a problem when you try and make everyone happy. you either have to make up plot devices to include everything for everyone or you stick to your guns and make some people unhappy.
Ethan's Legacy comes to mind....
 

grev

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Ethan's Legacy comes to mind....
Not quite familiar with which this is pointing out, but personally in a discussion such as this i'd preffer to leave examples out, a generalize discussion will be more effective and prevent people from getting defensive due to their attachment to games that they either like or dislike. :D
 

Thornhill

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Not quite familiar with which this is pointing out, but personally in a discussion such as this i'd preffer to leave examples out, a generalize discussion will be more effective and prevent people from getting defensive due to their attachment to games that they either like or dislike. :D
The thread for that game is somewhere in this forum, it's the seminal story of what happens when a Dev tries to please everybody at the same time. Long story short, everybody piled on him, and he ended up abandoning the game with a clinical depression. I just quoted the game , assuming you'd understand the reference, that's all.
 

grev

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no worries. i just like to keep discussions generic. but i agree with your point, trying to pander to everyone is going to leave everyone upset at least a little
 
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El bacca Del Chew

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Slightly off topic, but as you talked about writings, check this one, it does make the difference and the MC does not look like an Asshole (so far)
 

Thornhill

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Slightly off topic, but as you talked about writings, check this one, it does make the difference and the MC does not look like an Asshole (so far)
[/QUOTE
Slightly off topic, but as you talked about writings, check this one, it does make the difference and the MC does not look like an Asshole (so far)
Nice one, i'll check it out. Returning the favor, try out a couple of Tlaero's novels, say "Dreaming of Elsa" or "Redemption for Jessica" . I always love Tlaero's novels, because i come out with a feelgood vibe to them. Wish some more Dev's picked up on that.
 
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215303j

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I really thought that Simon from The Last Sovereign would fit as an example of a well-written and non-rapey male protagonist of an h-game. I still think he fits, despite the magic involved.
This.

Simon shows that a "nice" guy doesn't need to be a wimp or a cuck, and that it is also not impossible for a MC of a porn game to have a moral code. In my opinion, this makes Simon much more likeable and therefore TLS a much better / more immersive game.

In TLS, there is magic and there is a harem, both of which I'd rather not see in a "realistic" game, but TLS obviously isn't one of those, so it doesn't matter.
 

Silver

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Because people are naturally into violence. Now think why games like call of duty, medal of honor, battle field, grand theft auto are so popular than broken sword,brothers tales of two sons ? it's because of the same reason. People are inherently violent and they like to experience it somehow (whether it's in real world or through video games. Have you ever seen how in grand theft auto people run over pedestrians? ), and it's suppressed by the morality which is developed in people through culture, religion, and law. This is also the same reason why children should be raised well, otherwise it's the parents fault if they turned into criminals.
 

IndoorMinotaur

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We tend to agree with the OP's sentiment. A considerable majority of male characters in the porn games we've come across have been absolute scumbags, but we get the "it's fantasy" element of sexual trope exploration.

I think it's partly imitative, since so many projects tend to resemble one another. But there's clearly a demographic for it out there as well.

There's still a strange moralizing that happens about porn characters, if you can even imagine it. It's hard for some people to imagine people just fucking for the sake of fucking, so there's often violence involved for the sake of narrative convenience.
 

Thornhill

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There's a larger point to be made here. Thanks to Post-Modernism, Men don't know how to be Men anymore. Some buy the "Toxic Masculinity" bs and turn into White Knight Beta Males, others go MGTOW, while what Women want never really changed since the Dawn of Time. They want a Dangerous Man who they can tame. That's "Beauty and the Beast". They want a guy that can stand up for himself, and for the Woman, and down the line, the Children, not a wimp. That's where the "nice guys never win" line comes from. Women are objectified through their bodies, but Men are equally objectified, through Status. Women almost never marry down, they choose an equal or above partner. While Men will pick any Woman, regardless of Status . This creates pressure to get Status, ergo, if you can't beat the other Hunters to the food, you're not getting laid. So, it's not "Nice guys never win", it's "Don't be a pushover ".