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RPGM VX Ace Picture issue

Mister Wake

Member
Jan 6, 2019
232
326
Hello,

I began working on a porn game using RPG Maker VX Ace a long time ago with an artist friend based on my own OC.
However, I could not fit the images he made into the game using the picture function. The width and length-- I could not centralize the image, nor get the perfect size of the image to fit the screen.

If anyone has had experience with RPG Maker VX Ace, could you help me by telling me the perfect size a picture should be and the central width-length ratio?
Thank you.
 

Sparky~

Newbie
Aug 22, 2020
44
71
You are a godsend. Thank you =)
I can hopefully now get my artist friend to work at that resolution and begin my game again!
There's no need to do that, actually.

Create a new 544x416 image in your preferred image editor, then put the original art in there and just resize it (try using a bicubic filter so you get a better result).

The recommended "original art" resolution for working on a game like this is around 3000px, so I believe there is no need to make your artist reduce his quality; in fact, it would be better to have a high quality copy of the game art at every moment.
 

pepette

Active Member
Game Developer
Feb 20, 2018
927
2,206
You are a godsend. Thank you =)
I can hopefully now get my artist friend to work at that resolution and begin my game again!
Sorry I see your thread late...

Don't do 544x416 pics !
I do this at the begin of my game, and now, I have to redo all the pics in standard HD !

Lots of player don't want to play LowD game.
(You'll already have enough of them complaining that your game is not on Ren'py)

There are scripts in RUBY to pass the game in higher resolution.
Just copy and paste them into your game.
Then you just have to calibrate the image when you display it (the script will correct itself for the different resolutions).

On the other hand, I advise you not to use too high resolution:
- RPGmaker VX ace only supports PNG (not JPG) So the size of your game will be quickly big.
- Some players prefer to play in window mode (probably to be able to hide the game quickly if needed) and the tests I've done show that reducing an image over 720p creates aberrations.

For my game, I make 1240x720 images and I display them at 60% of their size (I have a little image coming out of the screen on the right in window mode).

Sorry for my EngRish...
 

Mister Wake

Member
Jan 6, 2019
232
326
Lots of player don't want to play LowD game.
(You'll already have enough of them complaining that your game is not on Ren'py)

There are scripts in RUBY to pass the game in higher resolution.
Just copy and paste them into your game.
Then you just have to calibrate the image when you display it (the script will correct itself for the different resolutions).
Nono, your English is perfect, thank you!

I sadly do not know what RUBY is or even what a LowD is. Google did not really help.
Asking such a newbie question, I already feel humiliated, but I now ask: what does this mean? :( Sorry.
 

pepette

Active Member
Game Developer
Feb 20, 2018
927
2,206
Nono, your English is perfect, thank you!

I sadly do not know what RUBY is or even what a LowD is. Google did not really help.
Asking such a newbie question, I already feel humiliated, but I now ask: what does this mean? :( Sorry.
Sorry. I'm so used to seeing abbreviations here, that I'm getting into it too... :LOL:
LowD is low Definition (in opposition to HD : high definition)

Ruby is a language.
You have two way to code in RPGmaker :
- using the simplified interface ("Event" or "common Event")
- using script (you have a "Editor" icon in the menu to open it). These scripts are in RUBY

If you're not familiar with Ruby, it's not an easy language to start with.
But you don't have to make your own scripts for your game. Just found them (some are even on F95zone : here).
Copy them, open the editor and create a new script where that says "insert here" (scroll down), then paste the content.
Then you test, if the game crashes, you just have to delete what you pasted.

Scripts in Ruby allow you to make changes to the way RPG works.
For example, manage the mouse, increase the display size, increase the number of savefile; adjust the music and sound volumes separately... There are also scripts to make a "quest book".
There are a lot of forums on the net that offer ready-made scripts. Most of the time, the creators are just waiting to be quoted in the credits.
Not all scripts have the same quality. Some crash. Others create conflicts with scripts you've already added (hence my reflection on "you test, if it doesn't work, delete").