HTML The Time of Cherries [Completed/Ongoing] [Development Thread]

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obsessionau

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toclargewide.png
*Previously called "A Photographer's Deception"

Download the Game HERE

The Time of Cherries is a softcore adult business management simulator where the focus of the game is around managing your own photography studio. There is also a large set collection element to the game where you will be collecting cards for various models that you work with.

Untitled-4.png The game is currently being made in my spare time as a hobby and has been inspired by games like A Photographer's Lies by SkullCam37 and Idol Manager by Glitch Pitch.

YES! This game is complete but will likely still get updates and improvements.

I hope you enjoy!



Deceptions
At the start of the game you will pick one of 4 deceptions. Essentially these are end game goals that will guide your progress and each have their own requirements. Each will eventually have their own story.

Personality System
concubine2.png
The models you hire each have their own personality. These personalities are generated randomly on each play through and ustilise the following elements:
  • Extraversion (extravert, ambivert, introvert)
  • Openness (open, relaxed, conservative)
  • Agreeableness (adapter, negotiator, challenger)
These personalities will affect various components of the game and how that character might react to events. For example, a model who is open may be willing to try new things and take nude photos with you, but may not feel confident to take up nude modelling contracts. However if they were also extroverted this may not be an issue.

Competitions
RalfLoren.jpg CalvinClone.jpg Dolce&Banana.jpg
There are 8 local businesses, each owned by a business manager with particular tastes and together they hold monthly modelling competitions.

Every 2 months three of the owners become judges and you will need to learn the tastes of each business owner to guide you on what model's you should enter into that particular competition.

Contracts
Earning contracts is a big part of why these model's are using your services. There are various types of contracts both mainstream commercial contracts and adult contracts.

In-game Characters
There are 70 models featured in the base game with an additional 100 with the extended pack.
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Studio Upgrades
There are different upgrades you will want to acquire to complete your deception goal. Not all are necessary and it will depend on how you would like to play the game as to what you go for.
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obsessionau

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For this release I have been experimenting with a modification to the cards system so that models will develop as you unlock their cards. Untitled-3.png

There is a chance that icons will appear on each card with the following effects:
  • Increase Confidence [30] - The models demeanor when in front of the camera and confidence in themselves. Slight increase to shoot value, model will also demand a greater cut.
  • Increase Relationship [15] - Relationship between you and the model. Will likely be a requirement in order to concubine or avoid having your model's taken by the antagonist.
  • Increase Poise [20] - The models ability to transition from one balanced pose to another. Modest increase to shoot value.
  • Decrease Stability [5] - Lower stability increases models willingness to do other things however may leave industry if they become unstable.
  • Increase Popularity [20] - How popular they are. Affects income however will play a bigger part in a future update.
The number in brackets is a weight that affects the chance of that icon appearing against that card.

In a future update the weights will be affected by the models personality and the type of shoot they are doing. So a nude shoot might increase the weight for stability to 15. If the model is also an introvert this may increase it again to 25 resulting in 25/120 or 21% chance of getting a stability decrease on each card.

If a card has already been revealed the new card will replace the benefits of the original. This allows you to customise your models a bit or remove stability decreases however there is a bit of a push-your-luck element here as you could also replace a benefit you wanted to keep.

Other Changes....
  • NEW - 5 new girls added (Jassie James, Naomi Swann, Sophia Elfya, Vanna Bardot, Lily Chey).
  • NEW - Added screen sorting options to competition screen.
  • Change - Changed the trigger mechanism for new models.
  • Change - Seperated the sort order to it's own icon on main screen.
  • Fix - Fixed up Nancy Ace's photos.
  • Fix - Cards collected screen no-longer shows empty cards if model is still not willing to do the shoot due to lack of contracts.
  • Fix - Other minor bugfixes
 
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obsessionau

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Date: 1 January 2022
  • Change - New model progression heavily modified.
  • Change - %'s for card types have been heavily modified and now vary between shoot types. 1641002587503.png
  • NEW - 3 new girls added (Kenna James, Maya Kendrick, Zsanett Tormay).
    Untitled-1.png
  • Fix - Card stats not displaying correctly in studio screen.
  • Fix - Competition screen display issue fixed.
 
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obsessionau

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The two main features of this build are user mod-ability and the implementation of model stability.

holo.png Stability represents how stable a model is working in the modelling career and has been in the code from day 1, it just hasn't been implemented at all, until now. The original intent was for this to be a way the player can potentially lose a model due to them taking more morally questionable paths such as duing nude photo shoots. But I didn't want this to be a pure % chance event so I have held off until I can develop something a bit more meaty.

In build 4 I introduced the holographic medication card. A card that simulates extra pressure on the model where they take meds to deal with these pressures and lowers their stability. Now, once you have had 3 pills appear on cards for a model an event will occur that you will have to deal with.

The stability events are all user modable (StabilityData.lsm). Here you can add and remove events and outcomes of your own. Each event will see the player making one of three choices to Evade, Confront or Support the model with their issue.


event.png

The outcomes are mostly different forms of "bad", either for the player or the model.
If it bad for the player, you will generally lose income or popularity. If it is bad for the model they might turn to other methods to deal with their issues such as: Alcohol, Drugs, Morbidity, or Depression.

These 4 stats can not be reduced and if their sum goes above 2 this will trigger another event where the model will leave your studio.

Model Modding
The models have also been made modable so you can now add and remove models to the game by adding a folder with their images and adding some of their stats into the ModelData.lsm file. In this build I have added 8 new models to the game bringing the total to 77.
1641534717193.png

! Please backup ModelData.lsm or StabilityData.lsm before making any changes!

See OP for download link of latest build.
 
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obsessionau

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  • NEW - 4 new girls added (Angela Haddie, Katrina Novikova, Mira Niemira, Seltin).
  • NEW - Relationship event system can be plugged into the game.
  • NEW - Player gender option (play as male or female)
  • Change - Events now also have a picture linked to them.
  • Change - Model notes information has been updated to show their traits.
  • Change - Stress modifiers have been tweaked
  • Fix - Can now sort Z-A with contracts and popularity.
  • Fix - Sorting the competition screen no longer takes you back to the studio screen.
  • Fix - Concubine upgrade button now tests to ensure concubine is researched before becoming available.
Other than some fixes and UI changes you probably won't notice much different in this build however I have now built a relationship event system for the game. This event system will kick off scenes with the models as the relationship with the model increases (hardcore mode).

For now this has been disabled but you can enable it by removing the _ at the end of the RelationshipData_.lsm file. There are a couple of deliberately bad scenes in there at the moment which are not representational of what the scenes will look like haha! You have been warned! These scenes have been set to fire when your relationship becomes "smitten".

If anyone would like more info on how to mod content for this game and edit the lsm files. Send me a message!

Build 7
In the next build I hope to see the implementation of the antagonist into the game who will have his own side quest. This will also introduce a fourth end game deception "nemesis" that will make full use of this side quest. Other changes I am intending to do is an improved profit/loss sheet for the end of the week.

Ofcourse I intend to create proper default events for the RelationshipData.lsm file. This would consist of 1 x flirting and 1 x sex scenes for both male and female protagonists with your models. The RelationshipData file is not part of the main game and is just included for those of you who want to see more "hardcore" elements brought into to the game. I don't intend to put much of my own effort into adding content for this in the near future but it may gain more focus and features if I see others interested and using it to add content.
 
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HiEv

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Hey! Nice to see someone using my Load/Save Module (LSM) code to make modifiable HTML games!

It's always a fun little treat for me when I spot someone using my code.

Also, I'm not sure what this code is supposed to do in your CSS:
CSS:
.filter {
    Position: absolute;
}
or why "position" is capitalized, but it's causing some of the portraits in your text boxes to get the bottom cut off like this:
Cropped.png
(Note: I'm using the browser for this.)

Also, you forgot to include the "font" directory in your download, so the "foxandstag" font isn't working, showing colored boxes instead. (See the image below.)

Additionally, in the "a.tooltip:hover span" CSS, the "left: 75%" is causing a bit of the right side of the tooltip to get slightly cut off like this:
Tooltip.png
Changing "left" to "73%" or less seems to fix that.

In the "Girl Fight!" event I don't know who "relationshipB" and "relationship" represent, so I didn't know how to choose there.

So you might want to fix those.

Additionally, as a little bit of a tip, when using checkboxes you can use a <label> element to make the checkbox text also clickable. Something like this:
HTML:
<label><input type="checkbox" id="EmilyWillis" value="$Models[_j]" class="chkGroup" tabindex="0"> <b>Emily Willis</b></label>
You may also want to make it clear that the label is clickable using this CSS:
CSS:
label {
    cursor: pointer;
}
Finally, I'm a bit unclear on how to reduce stress and exactly what causes stress, both for the models and for yourself. I see that some things in the "Upgrades" screen say that they reduce your stress, but it might be nice to show icons that indicate what advantages/disadvantages those upgrades bring. Also, once a model is "stressed" or "unstable", it would be nice to have a method to de-stress them, even if it costs something else (time/money/etc.).

Hope that helps and good luck with your game! :)
 

obsessionau

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Cheers for picking up the errors your feedback means a lot. Prior to your email your comments and code helping others have also helped me out a tonne! Good to be able to thank you for it!

To date I have been getting the core components off the ground so the fine-tuning is yet to happen and there are a lot of little things that need fixing and tweaking although you have caught a couple I don't think I would have noticed!! I haven't tried this game on Opera!

The descriptions for the effects of the stability events are not proper descriptions yet. For now I had just place the variable names with the effect flag after it so it kinda explains the effect but I will add proper descriptions to my list of things to do! RelationshipB works the same way as as Relationship, it just modifies the variables for girl B instead - This is the other model who is involved in the fight.

The tooltip alignment thing to 73% seems like a easy fix but I have a bigger problem with it when the screen has been scrolled, I don't think the tooltip is visible. I believe the original code had the tooltip pop up under the players mouse but if I had tooltips on my buttons I was frequently making the tooltip popup everytime I went to click the button and couldn't press the actual buttons which became hugely frustrating- I need to revisit it at some stage and nut it out.

Infact, tooltips all around need to be cleaned up, particularly for the upgrades as they are all lacking info and are out of date.

Stress and Sanity
Every time you hire a model, you get a bit more stressed. Upgrading your home will always reduce your stress. Getting a backup camera or an assistant to help you will also reduce it significantly. After these upgrades the only way to reduce the stress is to start to concubine your models. Becoming their sugar-daddy does however have the side effect of costing you $1000/week for each girl concubined.

Model stability is different, and is only gained through pill cards appearing during a photoshoot. The chance of a card appearing depends on the type of shoot they are doing (see the build 4 message above regarding %'s for Stability). The model's personality type will also impact these %'s but basically a nude shoot has a much greater chance 1:11 than a normal photo-shoot 1:120.

I don't feel a manual way to fix their stability is needed, after all just playing out the event has the same effect. It is in these events where you are presented with 3 options. Each option will de-stress the girl but you choose how to pay for it.

The only thing you can't remove is their drug/alcohol/depression/health flags. These are permanent and once a girl gets two effects she will decide to leave the industry. I have found this can easily be avoided simply by choosing the actions that don't trigger the above effects and paying with money or rehabilitation. Allowing them to turn to drugs/alcohol etc is essentially not paying to "fix" them so a more serious consequence if you mess it up.

Thanks again for the help and feedback!!! Right now though, I need to get some sleep!
 
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obsessionau

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I just updated the download file as HiEv pointed out it was missing a font file.
While I was at it I thought I'd write a bit about the Antagonist Side Story that is in development...

Right now I have someone writing the main events for this side story that take place as you progress through the game.

At the end of the story there will be a minigame or two which I am working on.

Party Whispers
In the minigame you you have invited the antagonist and 9 of his models to a dinner you are hosting.
Three guests arrive at a time which you have to seat around the table. So that the party goes well you need to match their personalities as best as possible when seating them. You and 3 of your models will also be attending the party. The goal of your three girls is to gather dirt on the antagonist. As such they should not be seated next to you or each other.

Points are lost if a character clashes with the people they sit to, you will also lose points if you yourself sit too close to the antagonist.

1642655995456.png
Above is the mid-game of a physical prototype. It should be pretty easy to code (famous last words). The bottom row is the draw deck and the people who are waiting to be seated.

The final event could be similar except some models are replaced with the managers of the industry to which you want to humiliate the antagonist in front of.
 
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HiEv

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I haven't tried the new download, but a few other little bugs I spotted:

For Gloria Sol the image "0403.jpeg" should be "0403.jpg"
For Seltin the image "0401.jpeg" should be "0401.jpg"
For Lily Rader the image "0403.jpeg" should be "0403.jpg"

If you click the "A-Z Z-A" button on the "Competition" page then it skips right to the results of the competition with random(?) models picked.

If a model gets to a "broken" level of stability, then on the model's page the "Stability" and "Extroversion" fields become empty.

I'll probably check things out again next update.

Good luck with the game! :)
 
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obsessionau

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A screenshot of the the test page for the minigame which you can download and try...
1642756523832.png

Play the minigame here: View attachment SocialWhispers.zip

The main difference is that the cards are fixed images with evenly distributed personalities. This distribution will not be as even when it is in the main game. I want this to be quick to play and not involve too much thought.
 
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dingo4life

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Oct 20, 2016
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So you clearly got a proper game and gameplay loop here but I got some questions and comments after having tested out the game.

1) What are the "failure states" like? Will it be the girl going "see ya!" and that is it, will it be an NTR scene (optional or otherwise), what are the consequences or does it depend how we fail (drive the girls off, can't pay "upkeep", etc.) and how hard do you intend the game to be, I found it almost hard to actually fail in the test you put up after all.

2) Do you intend to add more variety in the lineup or will you leave that to the modding community? I think I saw one Asian girl and the rest were small chested white girls, now there is nothing wrong with that but I'm just curious if that is the niche you are going for or if we will see various different races and chest sizes.

3) Will we see more actual porn in the future? Will we be shooting porn? Will you use webms and not just pics then?

4) There are no tooltips when you hover over the symbols in the game nor from what I could tell a summary or guide anywhere, I feel you should probably implement that for ease of use.

5) I feel there need to be a manual way to decline clients, while I understand you need to take whatever you can get at the start, when you auto accept it tends to make your screen cluttered as time goes on and hard to keep track of.

6) Is there a bonus for a full portfolio or is that simply a way to show you now you got all the pics?
 

obsessionau

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Thanks for checking out the game Dingo4life. To answer your questions:

1) What are the "failure states" like? Will it be the girl going "see ya!" and that is it, will it be an NTR scene (optional or otherwise), what are the consequences or does it depend how we fail (drive the girls off, can't pay "upkeep", etc.) and how hard do you intend the game to be, I found it almost hard to actually fail in the test you put up after all.
1. As it is a lot about set collection and viewing a lot of girls I intended the game to be something you can relax and play when you are tired. So while you do get slapped a bit for poor decisions and you might lose a girl or two I don't want to punish someone simply because they are not playing the game a specific way.

2) Do you intend to add more variety in the lineup or will you leave that to the modding community? I think I saw one Asian girl and the rest were small chested white girls, now there is nothing wrong with that but I'm just curious if that is the niche you are going for or if we will see various different races and chest sizes.
2. There are a few reasons why it is limited, I did actually make a significant effort early on in development to look for more variety in girls. But I found it difficult to get the range of shots I needed and it became a massive time sink so I stopped and just used the ones I had decent resources for. I would love to see other people add niche packs but there just isn't any reason for me personally to sink time into this.

3) Will we see more actual porn in the future? Will we be shooting porn? Will you use webms and not just pics then?
3. Yes and no. As the game uses "adult models" not "porn models" the default game will be fairly softcore, you are a photographer not a cinematographer. However if you rename RelationshipData_.lsm to RelationshipData.lsm there are user definable scenes in there that will trigger when your relationship hits a defined number so this will allows for "porn" and animations. Again for now I am leaving it up to the modding community to add content but I will revisit this again at some stage to put in some proper scenes.

4) There are no tooltips when you hover over the symbols in the game nor from what I could tell a summary or guide anywhere, I feel you should probably implement that for ease of use.
4. I will be likely going through and adding tooltips in build 8. It is one of those things I have left until later in development to avoid spending time having to constantly update values when balancing or adding content.

5) I feel there need to be a manual way to decline clients, while I understand you need to take whatever you can get at the start, when you auto accept it tends to make your screen cluttered as time goes on and hard to keep track of.
5. I will likely add this option in a future update. Currently models become available as your prestige increases. If you reject a model, another one will just come the following week. I might add a quality of life option to turn off the "flashing" of the email as there are times when you don't want to hire more and this is a bit distracting despite it only flashing 3-4 times. Getting a receptionist allows you more choice who to hire.

6) Is there a bonus for a full portfolio or is that simply a way to show you now you got all the pics?
6. To complete the "women" deception, you will need to have 20 full profiles, it is a visual indicator for this. Completing profiles for the other deceptions is optional. Keep in mind "new" cards are worth considerably more than already revealed cards. However as you shoot more riskier shoots there is a higher chance for your model to become unstable and potentially lose her. I am trying to make it so that you will want to play each deception a little bit different. I intend at some stage to add a permanent "save" file that keeps track of all the full profiles you have completed. Then perhaps allowing you to choose one of these models as your "starting model".
 
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dingo4life

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Oct 20, 2016
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Alright thanks for the answer, it makes sense and I'm always happy to hear when a game is moddable, I'll probably check back in a few updates then, looking forward to seeing your progress. I were getting some heavy casting director vibes from the game even though, as you said, the guy is just a photographer, I figured maybe later as we bought more equipment and expanded our office it may change but I understand if you just want to keep it a bit more softcore to stick with your original idea. The model finding also makes sense, it can take a lot of time and it's not the most important in the world right now.
 

obsessionau

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This build sees the introduction of the fourth "nemesis" deception and the nemesis side story which has confusingly also been coded as "antagonist". I have not spent a lot of time bug testing or cleaning this up as the next build was going to focus on me doing these things.

This deception is probably the quickest to complete, however if a model quits your studio then you are no longer able to complete the deception - Although I don't think in this build I have a check for this.

Dinner Party
The Dinner Party mini game is slightly different from the standalone game, I have added 2 extra seats and a "flip" option to flip the card traits, however this creates 1 conflict each time you do so. The final dinner you host also has "business representatives" and slightly different objectives for completing that particular game. Currently you can access the regular game at any time from the side menu.

1644201438574.png

Changelog:
  • NEW - Antagonist/Nemesis deception added.
  • Change - Changes to the renown requirements to acquire new models.
  • Change - Modificaiton to end game goal requirements. Money deception requirement increased from 200,000 to 250,000. Women deception completed cards increased from 12 to 20.
  • Change - Rented studio max models increased from +2 to +3 however Carport studio max models reduced from +2 to +1.
  • Fix - Receptionist now increases maxmodels value when hired.
  • Fix - Code fixes that affected the interface display on some browsers.
  • Fix - Competition results coming up blank bug found and removed.
  • Fix - Sorting the competition screen no longer advances the competition stage breaking the competition.
  • Fix - .jpeg's changed to .jpg.
  • Fix - Missing extravert decrease value in StabilityData.lsm file causing bug.
  • Fix - Events incorrectly adjusting extravert value causing corruption of extravert model data has been fixed. Models personality descriptor will also change when there personality is affected by an event.
 

obsessionau

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  • NEW - 6 new girls added (Adria Rae, Alecia Fox, Aleksandrina Avgeadod, Eden Arya, Sash Grey, Mary Rock).
  • Change - Modified end of week screen.
  • Change - Modified photo shoot screen.
  • Change - Upgrades - Tooltips for upgrades contain more relevant information about what the upgrade provides.
  • Change - Upgrades - Temporarily removed 3 non-used upgrades. Will put back in when implemented
  • Change - Some minor changes to nemesis story.
  • Change - Minor changes to Malina Fendi's photos.
  • Change - Minor change to Contracts screen to make it easier to see who is eligible.
Not much new in this build but I think the changes have made a nice improvement.

Untitled-2.png

There are three more upgrades I would like to bring into the game, these modify the changes of getting various types of cards however this isn't vital to the current game play so may or may not be implemented depending on how much more I work on this game.
 

PTSdev

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Oct 21, 2019
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Wow, that's some SEXY CSS right there. It looks fabulous, great job.
As for the game: It's too early to say, but it looks promising. I like the general idea of it - and I love HTML games in general.

Good luck!
 
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Nov 7, 2016
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Wtf is this shit. Im hitting a error in photographers lies and went to look for a fix and saw this thread in my search for game op.

Please tell me thats a working title, for obvious reasons.

HTML Real porn my preference, HTML Real porn management my fap of choice, but i wont touch a .00000001 with a patreon, also im one of them assholes that instajudges on file size, so i was hesitant, to dl to say the least.

As i said above i had a error in photolies, was playing that because teachers pet worked my last fucking nerve and i had 2 more rums then a pirate on layoff so i said fuckit ill try this garbage. Caught my eye with op stating realporn mangement, and this a dev thread not a release so i dl . I said all that to say this...

...Im impressed to say the least, i was impressed enough to dl a notepad for my tablet and take notes as i play to make this post and give my .02¢ which i never do. 5 1/2 years here and 43 posts....game got my attention

First yes i did drink too much so pls excuse rambly post but i dont post alot so if not now,never.

Second im playing thru joiplay on a 10" tablet so take any bugs glitches etc with a grain of salt or ignore.

Third I got nailed for -13k in beginning and see you got like 70 models.....yeah couple hours and i got like 8 so keep that in mind

Lastly, the shit im posting is nitpicky af and all constructive criticism please dont shit all over me i actually really like game thus far and had a few too many, if something i cried about comes later or i missed it, my apologies. Like i said, i dont post, so if i dont do it now, 3 hours into game, ill never do it
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obsessionau

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Nothing more fun trying to interpret a drunk post... but I'll try and work it out.

Firstly thanks for checking it out.

There is a small bug with the initial screen due to reading the files and how things load in, it doesn't seem to break the game but I am not sure how to fix.

I am aware the format does not play well on smaller screens, I might look into making it work better with smaller resolutions. Essentially every question about game design will come down to trade off and also if it isn't enjoyable for me it probably will never happen.

Imo game needs porn. Point blank.
Right now it is possible for anyone add these scenes, specify which girls the scene applies to, the gender of the protagonist and what relationship level to trigger at. This is done in a way that not only can you add these sex scenes but also have minor story lines with different girls in the game. Just haven't got around to writing the content for it. The reason why you or other people haven't done it, is probably the same reason why I haven't.

BUT I WONT GIVE UP MY FAHREINHEIT OR LBS YOU COMMY FUCKS!!!
Yep, I use the metric system. Other than the US, only Liberia and Myanmar use the imperial system so I am not sure how that makes me commie but I assume drunk logic does play a part. As the measurements are not important (they are just a number and could be called anything for all it matters) I didn't bother complicating the code and dedicating time just for this small quality of life. I'm not sure if you have similar issues with games using "credits" or non-US currency but rest assured you don't have to change your measurement system to play this game.

As far as game play goes...

What do i need.. got a girl with complete normal & lingerie asking what shoot (not need more contracts) maybe add the next cat (topless in this case) that says "needs more whatever" even if its a luck need
Some models will not be able to do more revealing shoots if their confidence is not high enough. For each unique card you gain a confidence and for each smiley face on a card you also gain a confidence. Do a couple more shoots with that person until you get a couple of smiley faces pop up and that should get her over the line. I think there is also a hint in model notes to say she does not have enough confidence to do more revealing shoots.

The nemesis chapters are neither good or bad until you get to the one where you go to Steve's party and investigate his mansion. Bring along a model with high popularity!

calypso, just ran into her debt collector, went -13k (didnt have cash so literally -13k)
These events are not means tested yet so they can send you into the red, you can create more or modify these events by changing the StabilityData.lsm file.

One my big issues with management games in general is goals, in most these games the only goal is bigger #s
This game has 5 different deceptions. My main aim is that you will need to play slightly different to achieve each one. For example the nemesis deception you have to go through and complete the Nemesis story without losing a girl. For the other deceptions this story is optional.

In the future I would like a bit more flavour text for each deception as you progress through which will help make it feel more different. Think of your deception as an event in your life that has changed your focus, you still do the same job but your concerns are different.

I think I have commented to most of your post, if there is something specific I have missed let me know.
 
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Nov 7, 2016
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Heh sorry bout that post.

I had zero probs on my tablet except for that initial lag, some text overlap and i did get a couple unloaded images. Not where i thought i would ( model shoot scene with 50 images at once), i got it a couple times at the post shot screen when you get your 3 or 4 cards.
I know mobile isnt your goal, nor should it be, just more of a heads up, when the game goes live these comments will come. The left hand gui hide i did on pc as well unless it was basically mandatory.
The commie thing was me just memeing °C °F commie temp freedom temp just a meme.
I stated later in the odd sounding contract part that im aware US minority.realistically im fine with imperial i can quick estimate it and it dont really matter in this case. Just me having a giggle

As for the porn the reason you havent done it and i havent done it are def different. 1 dont know how and 2 im pc-less atm. But i see you stated you havent gotten around to it, so that seems to be a misread on my part because i was under impression you were not gnna add it at all and leave it 100% on modders.which segues nicely to goals part. Im currently at the pills part havent tested them yet, but by goals i meant sexytime. A bad example would be after party the rush of her almost getting caught turns her on so sexytime. Certainly not as cringe but you get point. I see you stated you want to add flowery text plus the above porn convo it seems thats maybe where your going so another misread on my part.

I played for a few hours after that night sober and my bottomline still the same its a great game so far, its still installed so that says alot. Keeping a eye on this good luck
 
Last edited:

obsessionau

Member
Game Developer
Sep 27, 2018
266
367
In this version I have added a achievement section which will keep track of which deceptions and sets you have completed as this is more of a set collection completionist type of game.

I have also added 12 new girls bringing the total to 99.
new.png
  • NEW - Achievements - Tracks deceptions player has completed.
  • NEW - Achievements - Tracks model sets that have been completed.
  • NEW - 12 new girls added.
  • Change - Dud photo's now come in 3 varients (blury, high contrast, over exposed).
  • Fix - Fixed side menu buttons not returning to proper screens.
 
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2.00 star(s) 1 Vote