RPGM - Completed - The Tentacularly Adorned Priestess [Final] [WindWave]

  1. 3.00 star(s)

    throwveryfar

    Not a fan of those kinds of monsters, well, at least this art style. No combat, you walk around and try not to step on trap or walk into enemies. If you do, you have 3 options which depends on what happened and depending what you pick, you get different options right after. Point for being different than other H games.
    Porn comes soon and if you like this kind of art, it's a decent game. I don't but respect the hussle so 3/5.
  2. 2.00 star(s)

    Stat

    TL;DR: there are better games doing the same thing, so play only if you're out of options

    The gameplay is so bad I can't help but giving it 2 stars. The map is very confusing and there's not much of interest going on

    So you just walk (100% lost, might I add) in a straight line (the map is a mess, but it's actually completely linear) and about 80% of the game is just a walking simulator

    That aside, the scenes are good, though they lack variety, and the game has a gallery in the end. These are the only things that earned those 2 stars
  3. 1.00 star(s)

    Deleted member 351786

    The gameplay is very short. The game mechanics are super basic/ annoying/ grindy and unfun. The scenes are even if well drawn are not much and are too few. Can barely call this a "game". Wouldn't worth a higher score even if you are into tentacle stuff.
  4. 4.00 star(s)

    H.ERO

    the gameplay and story is simple no combat your just have to avoid the trap and 3 type monster too if your got caught you have 3 Options to escape choose wisely, the Maze can sometimes be annoying, have some Bug/glitch, the CG are decent but also Hot, and game is Short wish it were longer
    If your like it consider buy the game to support the Dev
  5. 4.00 star(s)

    Cumknuckles

    Very short game but very nice if the idea of it(living clothes) appeals to you.
    I really like the way the main character rationalizes some of the stuff that happens.

    Gameplay is pretty simple with you pretty much having to intentionally walk into traps or enemies to experience them, combat is kind of nice with you having 3 options to pick from each turn that change based on which phase of the fight you are and they can have a decent amount of possible results(except sadly for the 3rd option since it usually has the best lines but remains the same within the phase).
  6. 2.00 star(s)

    TheodorG

    This game is very, very short. Your goal is to escape a labyrinth, but you are given a map. It took me less than 12 minutes to get to the ending.

    This game has no battle system. Instead you press the skip button to advance H-scenes, if you encounter a trap or an enemy, but most are advoidable.

    Combine the two above points, it is not worth your time to actually engage with anything. Simply run past everything and unlock the after-game CG collection room to see everything.

    Its a shame, because I do like the theme of pleasure torture by living clothes.
  7. 4.00 star(s)

    SylvestaVonShwarzengerman

    A decent bite-sized dungeon crawler with rapey events

    ART:
    There's not much to see beyond the preview images, but it's all at about that quality. I will say that for a game this small, it's disappointing to not have any voice effects. It doesn't need original voice work, but it could do with something. And as a dungeon crawler, I don't mind too much the environments being all visually the same, but there should have been a darkened effect around the character, which is a standard feature in RPGM. It would take literally two minutes to implement, and add so much more to the mood and style of the underground ("Under-flesh"?) experience.

    GAMPEPLAY:
    This is interesting.
    To get my major complaint out of the way first, the maze-wandering is kinda awkward. The maze seems to be chopped up into segmented loading cells and I don't think that's necessary. Also, the character portrait takes up a bit too much space on the screen, and may cause you to run into things when walking to the right, which you could have easily avoided if walking to the left. You'll make it to the end by hugging the right wall after an hour, not counting how long you stop to watch Helen get fucked.
    I appreciate the very simple RPG mechanics, or lack thereof. There are two types of items you can get, and no stats, weapons, armor, party composition, skills or levels to worry about, because there's no true combat, which serves the game's simple design.
    So the main thing to know about the gameplay style is the sex encounters happen with a sorta CYOA-style multiple choice event. When you're grabbed by a monster you have three choices: Soft Resistance, Strong Resistance or No Resistance. Either resistance option seems to have about a 2/5 chance of adding progress to your escape, and I think the only difference is the Strong Resistance will get you free sooner than Soft Resistance. If you don't get free after an uncertain number of turns, the tentacles/bugs/slug will do more lewd things until Helen cums or gets cummed in, presumably resulting in more buildup of the "lust" meters though I couldn't tell if there was a difference. Pretty much the only way to see the full sex event is to offer No Resistance multiple times, because even Soft Resistance will get you out before the orgasm occurs.
    I like this as an alternative to combat, but it gets tedious repeating the same paragraphs while making no real progress, and you'll find yourself holding the "skip text" button so you can just look at the CG. Still, this game gets points for effort.

    STORY:
    As simple as you'd want in porn. Some nun just happens to get abducted in the middle of the night and thrown into a tentacle cave, wearing lingerie made of tentacles. Conveniently, she seems to already have no hymen. <.<
    The game apparently has three endings, but I don't know how to get either Bad Ending. I got the True Ending by just hugging the right wall for an hour and going through the obvious trap areas. I appreciate having multiple endings, but there ought to be an obvious hint as to what you're supposed to do.

    I also must say, I love this title. "Tentacular" is a word that deserves to be used more.